Mordheim: City of the Damned – Witch Hunters review (PC)

In our Mordheim review earlier this year, we talked about how we enjoyed the game’s deeply strategic kind of gameplay and how the complexity of the game might require a longer learning period. How, adding to the complexity, the Witch Hunters DLC has arrived. Continue reading “Mordheim: City of the Damned – Witch Hunters review (PC)”

Tom Clancy’s The Division – Underground DLC review (PC)

When we reviewed Tom Clancy’s The Division a few months ago, we discussed why we liked it but also why we had doubts about the game’s long term appeal. The game’s first major expansion, Underground, aims to take away some of those question marks. Let’s see how it fares….  Continue reading “Tom Clancy’s The Division – Underground DLC review (PC)”

Cities: Skylines – Snowfall review (PC)

For about 25 years, SimCity was king in the city building/management genre. Sure, there were plenty of similar games and sub-genres (often with “tycoon” in the title), but Will Wright’s pioneering simulation – and its sequels – kept defining the genre. Now there’s a new kid on the building block. Cities: Skylines has delighted aspiring city builders since its release last year, and launches its second expansion entitled Snowfall this month. Continue reading “Cities: Skylines – Snowfall review (PC)”

The Witcher – Hearts of Stone review (PC)

Although it was released early on in the year, The Witcher 3 is still a top contender for Game of the Year honors here at Press Play. It was postponed a few times, but once it was finally released it was well worth the wait and a fitting finale to Geralt of Rivia’s storyline. That’s regarding the main story, because we can still expect at least two large DLC campaigns to be coming our way – the first of which is now upon us. Continue reading “The Witcher – Hearts of Stone review (PC)”