State of the systems

I’ll admit that I’m not part of the crowd that instantly buys a new videogame system when it comes out. So when the Playstation Vita was released in the USA and Europe last week, I didn’t rush out to go buy one. Instead, I used the release as a moment to gather my thoughts on all the current and upcoming gaming systems and figured I’d share those thoughts with you as well. Continue reading “State of the systems”

Sennheiser 3/3: PC 350, PC 360 and PC 333D Reviews

Having heard so much about the technology and about how gaming headsets affect a pro/competitive gamer’s performance, how could I resist the chance to try out some of these headphones myself? Below you will find mini-reviews for three very different headsets that should help out anyone considering taking the plunge. Continue reading “Sennheiser 3/3: PC 350, PC 360 and PC 333D Reviews”

Sennheiser 2/3: Player Interviews

After learning about gaming headsets, the technology behind them and their applications, I felt it was time to check in with some pro gamers to see how much of that technology actually resonates with them. To this end, I spoke with three members of Benelux based e-sports team LowLandLions, each specializing in a different game genre. They all tried out the various models and headset types described in our initial article, and took some time to give us a pro gamer’s perspective on things. Our gamers are Dennis Seesing (a seasoned Counter Strike player), Rob Janssens (who specializes in TrackMania) and Quake Live-player Jeffrey Debipersad. Continue reading “Sennheiser 2/3: Player Interviews”

Sennheiser 1/3: the auditory side of competitive gaming

Up until recently, I was part of that large group of people who thought “speakers are speakers” and “headphones are headphones”. I always made sure I bought a trusted brand, but felt safe enough that way and saw no need to explore the more expensive options out there. As far as my gaming experience went, I always leaned more towards spending my budget on a videocard with some extra oomph, or dedicated controller such as a gaming mouse. Continue reading “Sennheiser 1/3: the auditory side of competitive gaming”