Roccat Kiro review

The market for gaming mice exploded a couple of years ago, with companies like Razer, Logitech, Steelseries and Roccat all releasing mice that were focused on the serious pc gamer. DPI values kept getting pushed higher and higher – pretty much to the point where the vast majority of games didn’t even experience any difference anymore. Another popular addition was the inclusion of programmable buttons and macros, allowing even the most complex control schemes to be mapped onto a single mouse (albeit with a ton of buttons). Continue reading “Roccat Kiro review”

Bastion review (vita)

Late last year, it was announced that Supergiant’s Bastion would be coming to PS4 and Vita. The PS4 version arrived, but the Vita version’s fate seemed shrouded in mystery for a while. Now that it’s finally out, it seems that the delay was due to the game originally being coded in a language (C#) that the Vita doesn’t quite understand. Luckily, that hitch has been overcome and the game is available for Vita users just in time for Christmas. Continue reading “Bastion review (vita)”

Tom Clancy’s Rainbow Six: Siege review (PC)

The Tom Clancy’s Rainbow Six franchise has been around for over 15 years now, and for the most part the experience has been pretty consistent. The game is one of the pioneers of the team-based shooter genre and returns now with Tom Clancy’s Rainbow Six: Siege, over seven years since the last real entry in the series came out (Vegas 2). Has the formula stood the test of time? We found out by playing the PC version – here’s our review. Continue reading “Tom Clancy’s Rainbow Six: Siege review (PC)”