Teenage Mutant Ninja Turtles: Tactical Takedown review (Xbox)

Now out on Xbox, Teenage Mutant Ninja Turtles: Tactical Takedown marks an unexpected and refreshingly experimental turn for the iconic franchise, taking the form of a turn-based tactical brawler rather than the arcade beat-em-up most players would expect. Developed by Strange Scaffold, the game leans heavily into its narrative, picking up after the deaths of Splinter and Shredder and exploring a more fractured dynamic between the Turtles. Each of the four campaigns focuses on one Turtle, giving their personalities and individual struggles room to shine while tying into a larger threat from a new leader of the Foot Clan. The story’s more serious undertones won’t be for everyone, but they add surprising weight to a property often known for lighthearted banter.

Gameplay blends turn-based combat with the fast, high-score chasing style of classic TMNT games, making for a system that feels both familiar and fresh. Arenas shift, shrink, and mutate each turn, forcing constant adaptation and preventing fights from settling into static patterns. This unpredictability is one of the game’s standout strengths, especially when paired with customizable movesets that let you tailor each Turtle’s style. However, this same dynamic nature can be overwhelming at first, with a learning curve that may frustrate those expecting more straightforward tactical rules. Once mastered, though, the combat’s rhythm becomes rewarding, striking a balance between planning and improvisation.

Controls on the Xbox are responsive, with quick movement inputs and intuitive targeting that keep the pace lively despite the turn-based structure. The decision to integrate beat-em-up sensibilities means you’re often thinking about positioning and combos in the same way you would in a real-time action game, which helps keep the energy up. Still, the game occasionally stumbles with readability in crowded, shifting arenas, especially when environmental hazards and enemy reinforcements appear simultaneously. These moments can lead to unintended moves or mistimed attacks, which is frustrating in a game where precise planning matters.

Visually, Tactical Takedown is a treat for fans of the 1980s cartoon and graphic novels, blending figurine-style character models with diorama backdrops and paint-splatter effects for a bold, physical aesthetic. The mix of comic book vibrancy and tactile miniature feel gives the game a distinct identity, though it occasionally sacrifices clarity for style in busier battles. The soundtrack, composed by RJ Lake, is equally eclectic, bouncing between funk, hip-hop, and rock influences to match each Turtle’s personality and story arc. The audio-visual cohesion gives the game a handcrafted charm that sets it apart from other licensed titles.

Where Tactical Takedown succeeds most is in carving out a niche for TMNT in the tactical genre without abandoning its action roots. The mix of changing arenas, character-focused storytelling, and combo-driven tactics creates a gameplay loop that is both strategic and punchy. However, its experimental nature means it won’t appeal equally to all fans – those looking for a pure nostalgia trip in the style of Shredder’s Revenge may find the pacing too deliberate, while genre newcomers could struggle with its layered mechanics early on.

Ultimately, Teenage Mutant Ninja Turtles: Tactical Takedown feels like a bold step for the franchise, one that embraces risk in both gameplay and tone. It’s a game that rewards patience and adaptability, delivering memorable battles, standout visual flair, and a surprisingly thoughtful narrative. While occasional clarity issues and a steep learning curve hold it back from universal appeal, it’s an easy recommendation for players willing to engage with its tactical depth and inventive presentation.

Score: 7.8/10

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