Developer interview & impressions: Planet Zoo – Conservation Pack

We’ve been enjoying Planet Zoo and sharing our thoughts on it ever since its initial release in 2019, so we’re thrilled to be able to share a very special early look at its latest expansion with you. Join us as we explore the conversation pack and have a chat with two of the developers behind the game – game designer Kilian Schmitt art director Marc Cox. Continue reading “Developer interview & impressions: Planet Zoo – Conservation Pack”

Developer interview: Sokobos

Steam continues to be a wonderful platform for small indie productions in specific niche genres, like Sokoban puzzles. The latest example we noticed is Sokobos, which merges familiar gameplay some new ideas and a hint of Greek mythology through its narrative. We reached out to developer Martin Firbacher to find out more. Continue reading “Developer interview: Sokobos”

Developer interview: Walkabout Mini Golf meets Myst

It’s always interesting when true classic of videogaming return in some form or another – and the recent announcement that Myst was going to be reimagined as part of the popular VR Mini Golf game Walkabout Mini Golf certainly fit that description. We got in touch with Lucas Martell (Executive Producer and creator of Walkabout Mini Golf) and Hannah Gamiel (Development Director at Myst developer and publisher Cyan, Inc.) to find out more. Continue reading “Developer interview: Walkabout Mini Golf meets Myst”

Developer interview: Skábma – Snowfall

Within the domain of indie games, one of the most interesting genres has games where gameplay is seamlessly interwoven with cultural relevance and history. Skábma – Snowfall is one such title, and is currently being developed by Red Stage Entertainment, who are getting it ready for a release later this month. Continue reading “Developer interview: Skábma – Snowfall”

Developer interview: Chernobylite

Every now and then, you see an announcement that makes you realize how closely related art and real life can be. Such a case was the announcement of the next gen console versions of Chernobylite, which are coming out next week on the 21st. To mark the occasion, we talked to Wojciech Pazdur, developer and creative director at The Farm 51. We discussed the development process for the game, what players can expect from the new versions and how the developers are dealing with what’s happening in and around Chernobyl right now. Continue reading “Developer interview: Chernobylite”