Virtual Air Guitar interview – motion control and virtual reality

Amidst all the talk about Virtual Reality headsets, Virtual Reality controllers and (upcoming) Virtual Reality games, we’re forgetting that there is an overall trend that we’ve seen pop up for about ten years now. That trend is, of course, the changes we’re seeing in the way we’re interacting with games. Virtual Reality is, for now at least, quite a complex and expensive way to change your game experience, and we’ll see how the general public takes to it. Meanwhile, we talked to Virtual Air Guitar’s Aki Kanerva about a trend that is much more mainstream already: motion gaming. Continue reading “Virtual Air Guitar interview – motion control and virtual reality”

Skyshine’s Bedlam Developer Q&A

Skyshine’s Bedlam came out last month, but the team hasn’t stopped working on the game – they’re dedicated to tuning the game just right based on the feedback they received post-release. We caught up with them and asked John Mueller, formerly the studio art director at Vigil for both Darksiders games, a couple of questions. Read on for a quick 101 on Skyshine’s Bedlam and our report of this Q&A. Continue reading “Skyshine’s Bedlam Developer Q&A”

Sorcerer King – Developer Interview

Stardock’s latest game, Sorcerer King, introduces a brand new angle to 4X – a genre which Stardock helped shape with classics such as Sins of a Solar Empire and Galactic Civilizations. We got in touch with Stardock’s Adam Biessener to get some background info before delving into the game for our review – which will follow very soon! Continue reading “Sorcerer King – Developer Interview”