Developer interview: YUKI

We all fondly remember ARVORE’s groundbreaking Pixel Ripped VR games, but now they’re back with YUKI, a brand new VR title that blends bullet hell and roguelike mechanics. We got in touch with KAKO, a production designer and creative director at ARVORE, to learn more. KAKO ( is an award-winning illustrator and graphic designer based in Sao Paulo, Brazil. Continue reading “Developer interview: YUKI”

Developer interview: The Protagonist: EX-1

The Protagonist: EX-1 is an upcoming sci-fi RPG with turn-based combat where first contact with an alien race goes a little less well than hoped. It’s currently in Early Access on Steam, and we got in touch with the developers at 3Mind Games to learn more. Continue reading “Developer interview: The Protagonist: EX-1”

Developer interview: The Legend of Tianding

The recent Steam Next Festival allowed gamers to get to know and try out a lot of upcoming games. One of them was The Legend of Tianding from developer CGCG, which is being released through Neon Doctrine later this year. As a sidescrolling action adventure with roots in history and folk tales, it certainly stood out to us and we couldn’t wait to find out more. We reached out to the developers at CGCG and here’s what we learned. Continue reading “Developer interview: The Legend of Tianding”

Developer interview: OlliOlli World

Releasing for all major platforms when it’s done, OlliOlli World is Roll7’s return to their acclaimed skateboarding series. It’ll be published under the Private Division label and we got in touch with creative director John Ribbins to find out more about what to expect. Read the full interview below. Continue reading “Developer interview: OlliOlli World”

Developer interview: Dark Moonlight

After wrapping up Resident Evil Village, we’re already looking forward to our next horror experience. Dark Moonlight is currently being developed by Silent Bear Studio and will be published by Black Rose Projects, and it’s a survival horror that features a protagonist with mental health issues whose treatment is the start of a descent into a horrifying new reality. We got in touch with Grzegorz Misztal, the team lead for Black Rose Projects who is working on the game – here’s what we found out. Continue reading “Developer interview: Dark Moonlight”