Developer interview: Rustler

Coming to Steam’s Early Access program very soon is Rustler, also known as Grand Theft Horse. We previewed the game about a year ago so we thought we’d reach out to the studio behind the game to see what’s changed since then. Here’s our talk with Bartek Gajewski, CEO of developer Games Operators. Continue reading “Developer interview: Rustler”

Developer interview: Moo Lander

Before the year is out, we wanted to share one more developer interview with you. This time we’re taking a look at Moo Lander, a wacky 2D platform adventure with flying saucers and cows from Bulgarian developer The Sixth Hammer. We talked to studio co-founder Yasen Bagalev about the game’s development, about working with an international team and about what players can expect from the game in the near future. Continue reading “Developer interview: Moo Lander”

Insert Coin – Director Interview

As an outlet that covers the worlds of film and videogames, few things get us more excited than a good documentary about videogames. The recently released film “Insert Coin” dives into the arcade history of the Midway brand that had such a big impact on arcade gaming in the 1990s as they built on their (and Williams’) classic arcade legacy from the 1980s. It’s an era that older games fondly remember and one that helped shape today’s videogame landscape. We’ll share our review of the film soon, but also had a chat with its director Josh Tsui – which we’re sharing with you here. Continue reading “Insert Coin – Director Interview”

Developer Interview: Coffee Noir

The indie scene is often a breeding ground for interesting new concepts, not rarely fusing two or more different genres together. An interesting new take on this is Coffee Noir from Polish-based developer Doji, a game that’s also dubbed “business detective game”. It brings together the business elements of running a coffee business with a detective story in a film noir style, while also incorporating visual novel elements. We got in touch with Jakub Ryfa, the producer of the game, to find out more. Continue reading “Developer Interview: Coffee Noir”