Developer interview: Genotype

Back in October, we reviewed Bolverk VR’s sci-fi shooter Genotype on the Meta Quest. Since that time, the team at Bolverk has been hard at work improving the game – to the point where major updates have now been implemented. Time for a closer look at these, as we chatted to the team about and gain new insights into the game and the development process behind it. Talking to us are Jesper Halfter, the Lead Game Designer for Genotype, Rasmus Stouby from marketing and Lasse Tassing, Bolverk’s CTO. Continue reading “Developer interview: Genotype”

Developer interview: Éric Chahi on Paper Beast

With games like Another World and Heart of Darkness, Éric Chahi has been responsible for several iconic games over the past three decades. His most recent title, Paper Beast, recently received a PSVR2 version in Paper Beast – Enhanced Edition (which is also playable without VR). We caught up with him to find out more. Continue reading “Developer interview: Éric Chahi on Paper Beast”

WoW Classic Hardcore: Unveiling the Challenge

With the WoW Classic Hardcore launched on the 24th August, a beloved standalone add-on has finally been fully integrated into WoW. In Hardcore you only have one life so the strategy and ways of playing are shifting dramatically and the main challenge is making it to max level without dying. Annie, recognized as AnnieFuschia in the gaming community, grants us a profound glimpse into the universe of WoW Classic Hardcore – an adventure seamlessly blending skill, strategy, and a dash of madness. Continue reading “WoW Classic Hardcore: Unveiling the Challenge”

Developer interview: Layers of Fear (2023)

If you enjoy horror as much as we do, you’re probably looking forward to Layers of Fears, which Bloober Team and Anshar Studios are putting the finishing touches on ahead of the game’s release on June 15th. Reimagining and expanding upon the first games in the series, it’s shaping up to be a gorgeous finale, and we were fortunate enough to chat with the team about the game. Joining us are Szymon Erdmański, the lead producer at Bloober Team, Dominika Czuber, art director for Anshar Studios and Krzysztof Szaton, executive producer at Anshar Studios. Continue reading “Developer interview: Layers of Fear (2023)”

Developer interview: Pixel Ripped 1978

As fans of both VR and retro gaming, we’ve really enjoyed ARVORE’s Pixel Ripped games. Now, with Pixel Ripped 1978, they’re getting ready to join forces with Atari and explore a slice of the legendary brand’s history in virtual reality. We were fortunate enough to have the opportunity to chat with ARVORE and Atari on the game – here’s our interview on Pixel Ripped 1978. Continue reading “Developer interview: Pixel Ripped 1978”