The Gobliiins series occupies a curious place in adventure game history. Never quite as celebrated as some of the genre’s biggest names, it nevertheless built a loyal following through its surreal humour, unconventional puzzle design, cartoon-like animations, and memorable cast of bumbling goblin heroes. Gobliiins Collection brings together the first five entries in Pierre Gilhodes’ long-running series, spanning more than three decades of game design evolution. On PlayStation 5, the result feels less like a simple retro compilation and more like a playable museum piece, showcasing both the strengths and shortcomings of one of puzzle adventure gaming’s strangest franchises. Continue reading “Gobliiins Collection review (PS5)”
Category: Games
Compass review (Quest)
There is something refreshing about a VR game that understands exactly what it wants to be. Compass doesn’t chase spectacle, combat-heavy set pieces, or endless progression systems. Instead, Trebuchet has built a gentle exploration adventure that places the simple act of flying at the center of the experience. Set in a world of floating islands, drifting ruins, and a wandering caravan escorting a mysterious egg across the skies, the narrative provides enough motivation to keep moving forward without ever overshadowing the real attraction: the joy of discovery itself. The story and worldbuilding are charming, if somewhat understated, and occasionally hint at a larger mythology than the game ultimately develops. Continue reading “Compass review (Quest)”
Indie roundup: Nitro City Racing, Midnight Swamp & Chicken Climber
Not every indie release arrives with grand ambitions or sprawling worlds to explore. Sometimes the appeal lies in a focused concept executed on a modest scale, whether that means weaving through dense traffic at breakneck speed, solving puzzles in a mysterious swamp, or repeatedly throwing yourself at a seemingly impossible climb. This latest batch of indie releases covers a surprisingly broad spectrum of experiences, united less by genre than by a commitment to doing one thing well. Continue reading “Indie roundup: Nitro City Racing, Midnight Swamp & Chicken Climber”
Hollowbody review (PS5)
There is a very deliberate sense of inheritance running through Hollowbody, as though it has been assembled from fragments of late-90s and early-2000s survival horror design and then reconstituted through a modern indie lens. Headware Games leans heavily into the language of PS1 and PS2-era horror, not simply as aesthetic imitation but as structural homage, echoing the design philosophies of Silent Hill and early Resident Evil while attempting to refract them through a cyberpunk-leaning dystopia. That tension between reverence and reinterpretation defines much of the experience, framing it as both a love letter and an experiment in restraint. Continue reading “Hollowbody review (PS5)”
Sky Legends – An Aeropostal Epic review (Quest)
Sky Legends – An Aeropostal Epic arrives on Meta Quest as a VR experience that we remember from its early showcase at last year’s Gamescom, where its premise already stood out as something unusually grounded in historical aviation rather than the more conventional spectacle-driven VR flight formula. Now, in its full release published by SUPER AC, that initial promise is expanded into something far more structurally complex than a simple piloting simulator, even if the execution does not always keep pace with its ambition. Continue reading “Sky Legends – An Aeropostal Epic review (Quest)”