Developer interview: Symbaroum Starter Set – Treasure Hunts in Davokar

Free League recently released a brand new starter set for Symbaroum, entitled Treasure Hunts in Davokar. It’s been our introduction into the rich world of Symbaroum, and after our first few gameplay sessions we can’t wait to dive deeper into the world through the many additional campaign books already available for this award-winning game. It also prompted us to reach out to Mattias Johnsson Haake, one of the co-creators of the game, who also helped found Järnringen. In additional, Mattias has a PhD in Behavioral Science and has already written five novels to date in addition to his work on numerous RPG adventures and sourcebooks. Here is the result of our conversation, in which we delve deeper into the creative process of crafting something like Symbaroum, and look at Table Top Role Playing Games (TTRPGs) in a wider context as well. Continue reading “Developer interview: Symbaroum Starter Set – Treasure Hunts in Davokar”

Games we played over the holidays

With lockdown situations in effect in many places and limitations on how many guests you could have over (if any) during Christmas, many of us took to videogames over the holiday break. We did too and thought we’d share some of the games the team’s been playing these past few weeks. Continue reading “Games we played over the holidays”

Oculus Quest 2 – a review and a look ahead

It’s been over two months since the Oculus Quest 2 was released, and the transition has been fairly seamless for most people. We’ve seen Quest exclusives like Jurassic World Aftermath and Star Wars: Tales from the Galaxy’s Edge come out, but it’s worth pointing out that both of these titles can also be played on an “old” Quest. Without diving into the specs and tech, it’s time to take a closer look at the in-game differences and what the future might hold. Continue reading “Oculus Quest 2 – a review and a look ahead”

The enduring appeal of the sim/tycoon genre

It’s always fun to look back whenever a new console generation appears on the horizon, and very often you’ll end up reminiscing about games, franchises and genres that you wish would make a comeback. One genre that’s been consistently strong, however, is the ‘sim’/’tycoon’ genre – only growing in popularity in recent years with the continued success of games like Cities Skylines even branching out beyond their PC origins. What keeps these games on the forefront of our mind? Continue reading “The enduring appeal of the sim/tycoon genre”

Developer Spotlight: Rarepixels (mobile)

During the recent Pocket Gamer Connects Helsinki event, which took place virtually this year, we met Yuliya from indie game studio Rarepixels. They’ve published Planes Control and 2 Minutes in Space as mobile titles already and have more in the works, while also managing the remote work facility SPACE Coworking on the island of Tenerife – a place where game designers and other creative industries work side by side. Time for an introduction. Continue reading “Developer Spotlight: Rarepixels (mobile)”