Life is Strange: Reunion review (PS5)

Returning to the world of Life is Strange has always been about more than revisiting characters – it’s about reconnecting with a tone, a rhythm, and a certain emotional vulnerability that few narrative-driven games manage to sustain. With Life is Strange: Reunion, Deck Nine Games and Square Enix attempt to bring closure to Max Caulfield and Chloe Price’s story, framing it as a high-stakes finale that blends supernatural tension with deeply personal conflict. Set against the looming threat of a catastrophic fire at Caledon University, the narrative leans heavily into themes of regret, memory, and consequence. While that setup carries immediate emotional weight, the execution doesn’t always match the ambition, occasionally struggling to balance spectacle with the grounded intimacy that defined earlier entries. Continue reading “Life is Strange: Reunion review (PS5)”

Super Mario Bros. Wonder + Meetup in Bellabel Park review (Switch 2)

When Super Mario Bros. Wonder originally launched, it marked a long-overdue reinvention of Nintendo’s 2D platforming formula, breaking away from the safe familiarity of the “New” era with a bold, expressive identity. This Nintendo Switch 2 Edition, published, developed and expanded by Nintendo, revisits that already acclaimed foundation while layering in new content through the Meetup in Bellabel Park expansion. The result is a package that feels both definitive and slightly conflicted – an already excellent game enhanced in meaningful ways, yet not always expanded in ways that feel essential for returning players. Continue reading “Super Mario Bros. Wonder + Meetup in Bellabel Park review (Switch 2)”

Go! Go! Mister Chickums review (PS5)

Go! Go! Mister Chickums arrives on PlayStation 5 as a deliberately old-school platformer, drawing heavily from the single-screen arcade design philosophy that defined much of the 1980s (think Donkey Kong, Bubble Bobble, etc). Developed and published by com8com1 Software, it frames its premise with a simple, almost cartoonishly playful setup: a determined chicken sets out to recover stolen eggs from a mischievous antagonist. It’s a narrative that exists largely as a functional excuse to propel the action forward, but in doing so it captures the immediacy and clarity that its inspirations relied on. That simplicity works in its favor early on, though it also means there’s little in the way of evolving stakes or narrative payoff as the experience progresses. Continue reading “Go! Go! Mister Chickums review (PS5)”

Screamer review (PS5)

Screamer, developed and published by Milestone, reimagines a classic arcade racing concept through a futuristic, combat-driven lens. Built around a high-stakes tournament structure, the game frames its races as more than mere competitions, with a cast of drivers drawn from wildly different backgrounds, each chasing personal motivations that range from ambition to revenge. While this setup injects a layer of narrative intrigue, the storytelling remains relatively light in execution, functioning more as flavor than as a fully realized narrative arc. The characters and their rivalries add personality to the races, but they rarely evolve beyond archetypes, making the premise engaging in concept but somewhat underdeveloped in delivery. Continue reading “Screamer review (PS5)”

VR roundup: Xploit.Zero, TaVRn’s Takedown – Naheulbeuk & Ludwig II – Virtual: Neuschwanstein

Virtual reality continues to offer new experiences, and the latest wave of releases highlights just how broad – and occasionally fragmented – those can be. From experimental mixed reality concepts that quite literally map gameplay onto your living space, to physics-driven brawlers that lean into chaotic immersion, and even educational experiences that blur the line between game and virtual tourism, there’s a clear sense that developers are still actively defining what VR can and should be. This roundup brings together three recent Quest titles that each approach that question from a very different angle, showcasing both the creative ambition driving the medium forward and the growing pains that come with it. Continue reading “VR roundup: Xploit.Zero, TaVRn’s Takedown – Naheulbeuk & Ludwig II – Virtual: Neuschwanstein”