The Occultist review (PS5)

The Occultist, the narrative-driven horror game we first previewed back in 2024, blends investigative storytelling with stealth-focused survival mechanics. Developed by DALOAR and published by Daedalic Entertainment, this PlayStation 5 release follows paranormal investigator Alan Rebels as he travels to the abandoned island of Godstone in search of his missing father. The premise leans into familiar genre territory – isolated locations, a dark past rooted in cult activity, and a protagonist confronting both personal and supernatural mysteries – but it distinguishes itself through its emphasis on occult tools and psychological unease rather than outright confrontation. Continue reading “The Occultist review (PS5)”

Space Control review (Quest)

Space Control positions itself as a comedic, physics-driven VR adventure wrapped in a loosely dystopian corporate sci-fi setting, and it largely succeeds by leaning into personality over complexity. Developed and published by MoonMonster Studios for PCVR and Meta Quest, the game casts players as an unwilling recruit in a bizarre alien workforce, bouncing between odd jobs and episodic scenarios that prioritize humor and interaction over traditional progression systems. It’s a premise that thrives on absurdity, and while it doesn’t always deliver mechanical depth, it consistently finds ways to entertain through its writing and character work. Continue reading “Space Control review (Quest)”

Starfield (+Terran Armada DLC) review (PS5)

With its long-awaited arrival on PlayStation 5, Starfield finally completes its transition from a divisive Xbox exclusive into a broader, more refined RPG experience, and in doing so, it feels closer than ever to the game Bethesda always intended it to be. Developed and published by Bethesda, this sci-fi epic now lands alongside the Terran Armada story expansion and the Free Lanes update, both of which significantly reshape the experience. The result is a package that feels more cohesive, more reactive, and – crucially – more respectful of the player’s time, even if some of its foundational design choices remain unchanged. Continue reading “Starfield (+Terran Armada DLC) review (PS5)”

Darwin’s Paradox review (PS5)

Darwin’s Paradox, developed by ZDT Studio and published by Konami, is a cinematic puzzle-platformer with a disarmingly unusual protagonist: a small octopus caught in a sprawling industrial conspiracy. The premise is immediately striking, blending slapstick humor with a gradually unfolding sci-fi narrative that hints at something far larger than Darwin himself. While the story leans heavily on environmental storytelling rather than overt exposition, that approach works both for and against it – creating intrigue through implication, but sometimes lacking the narrative momentum needed to fully capitalize on its more ambitious ideas. Continue reading “Darwin’s Paradox review (PS5)”

Darts VR 2: Bullseye review (PSVR2/Quest)

Darts VR 2: Bullseye is the next attempt to translate one of the most straightforward pub pastimes into a fully interactive VR experience, and in many ways it succeeds by leaning into authenticity rather than spectacle. Developed by Gamitronics Studio and published by Evolution Publishing, the game strips away any need for narrative framing and instead builds its appeal around competitive play, varied modes, and a simulation-driven approach to dart throwing. While that premise inherently limits its scope compared to more elaborate VR titles, it also gives the game a clarity of purpose that works in its favor – provided the underlying mechanics hold up. Continue reading “Darts VR 2: Bullseye review (PSVR2/Quest)”