When we first saw EverSiege: Untold Ages during its earlier preview phase, it already hinted at an ambitious blend of genres, combining real-time strategy, roguelite progression, and hands-on hero control. Now, in its full PC release from Tindalos Interactive and Dear Villagers, that hybrid design has taken shape into something that feels both familiar and refreshingly experimental. The core premise revolves around defending and rebuilding Bastion while pushing back against relentless enemy forces, but the real hook lies in how it transforms defense into an aggressive, evolving campaign where each run reshapes both the battlefield and the player’s approach. Continue reading “EverSiege: Untold Ages review (PC)”
Crimson Desert review
Crimson Desert positions itself as an ambitious evolution of the open-world action RPG, with Pearl Abyss pivoting away from the MMO structure of Black Desert toward a more narrative-driven, single-player experience. It’s been one of the most eye-catching games on trade show floors for the past two years, and we’d been looking forward to much more hands on time with it – something that was also needed due to the sheer scope of the game and its mechanics. Set across the sprawling continent of Pywel, the game follows Kliff, a mercenary leader trying to rebuild his fractured Greymane faction after a devastating betrayal. The setup leans into familiar revenge-and-reconstruction tropes, but gains traction through its emphasis on political instability and shifting alliances. While the narrative is often engaging in its broader strokes, it occasionally struggles with uneven pacing and character development, with certain arcs feeling underexplored despite the scale of the world and epic story. Continue reading “Crimson Desert review”
Ghost Master: Resurrection review (PS5)
Ghost Master: Resurrection marks the return of a cult-classic strategy title, revived by Mechano Story Studio and published by Strategy First, now reimagined for modern platforms like the PlayStation 5. At its core, the game retains its distinctive premise: players take on the role of an unseen orchestrator of hauntings, deploying a roster of ghosts to terrify unsuspecting mortals across a variety of sandbox-style scenarios. It’s a concept that still feels refreshingly original even years later, blending puzzle-solving with management systems in a way few games attempt. While the narrative framing remains relatively light – structured more as a sequence of themed hauntings than a deeply interconnected story – it succeeds in creating a playful, slightly macabre atmosphere that leans into humor as much as horror. Continue reading “Ghost Master: Resurrection review (PS5)”
Indie roundup: Royal Revolt Survivors, Interlocked: Puzzle Islands & File Destined
Indie releases continue to be a space where experimentation and iteration collide, and this latest roundup reflects that. From the wave-based, progression-driven combat of Royal Revolt Survivors to the tactile, contemplative puzzle design of Interlocked: Puzzle Islands and the tightly scoped psychological horror of File Destined, these are projects that each hone in on a specific idea rather than sprawling ambition. What ties them together is a clear focus on core mechanics and atmosphere, whether that’s through cooperative chaos, meditative problem-solving, or slow-building tension. At the same time, they also highlight a familiar challenge within the indie space – strong concepts that don’t always fully sustain their momentum – resulting in a trio of experiences that are engaging in bursts, even if they occasionally struggle to leave a lasting imprint. Continue reading “Indie roundup: Royal Revolt Survivors, Interlocked: Puzzle Islands & File Destined”
Arkham Horror: The Card Game Core Set (2026) review
Arkham Horror: The Card Game returns in 2026 with a new core set that effectively marks the beginning of a second chapter for Fantasy Flight Games’ long-running cooperative living card game. Positioned as both a continuation and a fresh entry point, this updated box replaces the 2021 revised core set while maintaining full compatibility with the game’s extensive back catalogue. That dual purpose defines much of its design: it needs to onboard new players cleanly while still offering enough structural refinement to justify its place in an already crowded ecosystem – and it largely succeeds, albeit with some notable caveats. Continue reading “Arkham Horror: The Card Game Core Set (2026) review”