Sumerian Six review (PC/PS5)

When we first looked at Sumerian Six, the game had just launched on PC and immediately caught our attention as a confident throwback to the golden era of real-time stealth tactics. Developed by Artificer and published by Devolver Digital, the game blended pulpy World War II storytelling with clever squad-based abilities and intricate level design that rewarded experimentation. Since then, the game has expanded beyond its original platform and is now available on consoles as well. Curious to see how the transition would work for a genre traditionally associated with mouse-and-keyboard play, we checked out the PlayStation 5 version to see how well the experience translates to a controller. If you enjoy games like Shadow Gambit and Desperados III, this one’s for you. Continue reading “Sumerian Six review (PC/PS5)”

Scott Pilgrim EX review (PS5)

More than fifteen years after the cult success of Scott Pilgrim vs. The World: The Game, Tribute Games revisits the franchise with Scott Pilgrim EX, a modernized beat ’em up that builds on the spirit of its predecessor while expanding its scope. This new adventure places Scott Pilgrim, Ramona Flowers and several familiar faces in a chaotic version of Toronto where rival factions of robots, demons and militant vegans have thrown the city into turmoil. The premise embraces the absurd tone fans expect from the series, combining comic-book humor with video-game logic, and while the narrative rarely takes itself too seriously, it provides enough personality and quirky dialogue to keep the journey engaging even if story depth isn’t the game’s main focus. Continue reading “Scott Pilgrim EX review (PS5)”

Mortanis Prisoners review (PS5)

Mortanis Prisoners is a survival horror experience developed by Alexey Bulgakov and Vladimir Zlobin and published by Honor Games, bringing players into a bleak and controversial setting that blends historical horror with supernatural elements. Playing as Justina, a member of the Polish resistance captured during World War II, the story begins with her imprisonment in a Nazi concentration camp before taking an abrupt turn into something far more surreal. After a grim opening involving experimentation and death, the narrative shifts toward a purgatory-like nightmare where the protagonist must navigate twisted remnants of her past and fight her way toward escape. It’s an undeniably provocative premise that initially promises a psychologically heavy and atmospheric survival horror journey, though the game sometimes struggles to fully capitalize on the weight of its setup. Continue reading “Mortanis Prisoners review (PS5)”

World of Warcraft: Midnight review (PC)

More than two decades after its original launch, World of Warcraft continues to evolve, and its eleventh expansion – World of Warcraft: Midnight – marks the second chapter of Blizzard’s ongoing Worldsoul Saga. Returning players find themselves back in the elven kingdom of Quel’Thalas, where the Void entity Xal’atath threatens to corrupt the Sunwell and plunge Azeroth into darkness. It’s a premise that leans heavily into Warcraft’s long-standing cosmic conflict between Light and Void, but it also taps into a deep well of nostalgia by revisiting one of the franchise’s most iconic regions. The story benefits from stronger character interactions than some earlier expansions, particularly through dialogue-heavy questlines involving familiar figures like Alleria Windrunner and Lor’themar Theron. At times, however, the narrative still falls into familiar MMO rhythms, where high-stakes lore is delivered between waves of routine objectives, making the pacing feel uneven even when the central conflict remains compelling. Continue reading “World of Warcraft: Midnight review (PC)”

Developer interview: Echoes of Mora (PC/VR)

In this interview, we speak with the team at Selkies Interactive about their upcoming narrative adventure Echoes of Mora. Set in a mysterious sunken village and playable both in VR and on traditional PC setups, the game follows a young girl searching for her missing brother while players interact with the past through time-spanning “Echoes.” Our conversation explores how the developers shaped the game’s unusual perspective – placing players in the role of an unseen guide communicating with Mora – while also discussing the challenges of designing meaningful VR movement, balancing scope as a debut indie project, and building an emotionally grounded story about family, folklore, and growing up. Continue reading “Developer interview: Echoes of Mora (PC/VR)”