Following the surreal storytelling of A Fisherman’s Tale and Maskmaker, InnerspaceVR takes a noticeably different direction with Spymaster. Instead of dreamlike puzzles and abstract worlds, the studio dives headfirst into spy fiction, building an Early Access VR adventure around covert missions, gadgetry and time manipulation. The premise itself is fairly straightforward, centering around the sinister PROTOCORE organisation and its all-seeing surveillance network, but the real hook lies in the C.A.S.S.E.T.T.E. device that allows players to rewind time and coordinate multiple agents across the same mission. While the story rarely rises above familiar espionage clichés, the gameplay systems wrapped around it immediately feel fresh in a way many VR releases struggle to achieve. Continue reading “Spymaster review (Quest)”
Black Jacket review (PS5)
Black Jacket does not so much reinterpret blackjack as it does dismantle it, strip it down to its most primal tension, and rebuild it as a roguelite system of controlled chaos and infernal negotiation. Mi’pu’mi Games takes the familiar rhythm of hitting or standing and folds it into a broader ecosystem of risk, progression, and manipulation, where survival is less about beating the dealer and more about outlasting a system designed to exploit every mistake. The premise of gambling one’s way out of the underworld, paying the ferryman with coin earned through cursed wagers, provides an immediate thematic hook that aligns neatly with its mechanical identity. Continue reading “Black Jacket review (PS5)”
Rune Dice review (PS5)
Rune Dice is a roguelite that immediately distinguishes itself through its commitment to physical systems rather than abstract inputs. Developed by Smart Raven Studio and published by Kwalee, it takes a familiar roguelike framework of branching maps, class-based builds and incremental upgrades, then anchors it around a dice physics system that is as unpredictable as it is structurally coherent. On PS5, it presents itself as a compact but highly reactive system-driven experience where success depends as much on spatial intuition as it does on build optimisation. Continue reading “Rune Dice review (PS5)”
Wax Heads review (Xbox)
Wax Heads is built around a deceptively simple idea: working a counter in a record store and using little more than conversation, observation, and intuition to guide customers toward the “right” album. What Patattie Games delivers through this premise is less a traditional simulation and more a tightly controlled narrative puzzle box, where music culture, community memory, and personal identity are all filtered through the act of recommendation. Across sources, the game is consistently framed as a “cozy” experience with a strong emotional undercurrent, even when its mechanics remain deliberately restrained, and that tension between simplicity and meaning becomes its defining trait. Continue reading “Wax Heads review (Xbox)”
Warhammer 40,000: Mechanicus II review (PS5)
There’s always been something uniquely compelling about the Adeptus Mechanicus within the wider Warhammer 40,000 universe. Their obsession with sacred machinery, cold logic and ritualistic augmentation gave the original Mechanicus a personality few strategy games could match, and Bulwark Studios wisely avoids throwing that identity aside in pursuit of scale. Instead, Warhammer 40,000: Mechanicus II expands the conflict outward, framing its tactical battles around a larger planetary war between the Mechanicus and the awakening Necron dynasty of Vargard Nefershah. The result is a sequel that feels broader in scope while still retaining the oppressive atmosphere and techno-religious flavor that made the first game memorable. Continue reading “Warhammer 40,000: Mechanicus II review (PS5)”