Transport Fever 3 is the latest, ambitious entry in the long-running transport-tycoon series, building on the franchise’s core strengths while adding smarter cities, deeper logistics, revamped cargo systems, advanced traffic behavior, and richer visual atmosphere. This interview with Urban Games digs into the design choices behind those changes – when refinement became reinvention, which systems were fundamentally rethought, how citizen and cargo simulations tie into economy and player decision-making, how accessibility and performance were balanced, and how the team preserved sandbox freedom alongside a historically inspired campaign. Continue reading “Developer interview: Transport Fever 3”
ORDER 13 review (PS5)
ORDER 13 blends workplace simulation with psychological horror, placing players in the unusual role of a warehouse employee whose nightly shift slowly turns into something far more sinister. Developed by Cybernetic Walrus and published by Oro Interactive and Drillhounds, the game takes a deliberately mundane premise – collecting items, packing orders, and meeting quotas – and twists it into an eerie survival scenario. Working alone in a vast fulfillment centre, the player’s only real companion is a cat waiting back in the small office area, and that relationship becomes the emotional anchor that drives the experience forward. Continue reading “ORDER 13 review (PS5)”
The Bearer & The Last Flame review (PS5)
Dark Reaper Studio’s The Bearer & The Last Flame, published by Meridiem Games, positions itself squarely within the familiar territory of dark fantasy action RPGs inspired by the Soulslike formula. The premise is simple but evocative: the world of men has fallen to darkness, and the player assumes the role of a lone warrior entrusted with carrying the final spark of light across a series of hostile kingdoms. It’s a setup that leans heavily on genre staples – ruined kingdoms, demonic forces, and a solitary hero tasked with restoring balance – but it establishes a suitably grim tone that fits the game’s ambitions. Unfortunately, while the foundation hints at something atmospheric, the narrative presentation never fully capitalizes on that potential, with storytelling that often feels vague or underdeveloped and voice work that can be difficult to understand at times. Continue reading “The Bearer & The Last Flame review (PS5)”
Sumerian Six review (PC/PS5)
When we first looked at Sumerian Six, the game had just launched on PC and immediately caught our attention as a confident throwback to the golden era of real-time stealth tactics. Developed by Artificer and published by Devolver Digital, the game blended pulpy World War II storytelling with clever squad-based abilities and intricate level design that rewarded experimentation. Since then, the game has expanded beyond its original platform and is now available on consoles as well. Curious to see how the transition would work for a genre traditionally associated with mouse-and-keyboard play, we checked out the PlayStation 5 version to see how well the experience translates to a controller. If you enjoy games like Shadow Gambit and Desperados III, this one’s for you. Continue reading “Sumerian Six review (PC/PS5)”
Scott Pilgrim EX review (PS5)
More than fifteen years after the cult success of Scott Pilgrim vs. The World: The Game, Tribute Games revisits the franchise with Scott Pilgrim EX, a modernized beat ’em up that builds on the spirit of its predecessor while expanding its scope. This new adventure places Scott Pilgrim, Ramona Flowers and several familiar faces in a chaotic version of Toronto where rival factions of robots, demons and militant vegans have thrown the city into turmoil. The premise embraces the absurd tone fans expect from the series, combining comic-book humor with video-game logic, and while the narrative rarely takes itself too seriously, it provides enough personality and quirky dialogue to keep the journey engaging even if story depth isn’t the game’s main focus. Continue reading “Scott Pilgrim EX review (PS5)”