Sudden Strike 5 review (PS5)

Sudden Strike 5 marks a return to large-scale real-time tactics under Kite Games and Kalypso, leaning heavily into its World War II setting with a campaign that spans Europe and North Africa. Rather than framing its missions through an overarching narrative arc, the game adopts a more grounded, situational approach – placing players into historically inspired operations where success hinges less on story progression and more on execution. This lends the experience a certain authenticity, though it also means the emotional engagement remains limited, with the campaign functioning more as a sequence of tactical challenges than a cohesive wartime chronicle. Continue reading “Sudden Strike 5 review (PS5)”

Tides of Tomorrow review (PS5)

Tides of Tomorrow, which already felt unique when we saw it at Gamescom last summer, is a narrative-driven survival experience with a distinctive twist, building on Digixart’s penchant for socially conscious storytelling by embedding player interdependence into its core structure. Set in a flooded world plagued by a creeping biological threat, the game frames its journey through the lens of “Tidewalkers” whose decisions ripple forward into the experiences of others. It’s a compelling premise that immediately sets it apart, though one that proves both its greatest strength and its most uneven element as execution doesn’t always match ambition. Continue reading “Tides of Tomorrow review (PS5)”

PRAGMATA review

Capcom’s Pragmata, a brand new IP from the publisher, is a high-concept sci-fi action adventure, blending cinematic storytelling with an experimental gameplay core that revolves around dual-character control. Set against the stark isolation of a lunar research station gone silent, the game follows astronaut Hugh and the girl-like android Diana as they attempt to escape a facility overtaken by a hostile artificial intelligence. While the premise draws from familiar sci-fi building blocks – rogue AI, abandoned installations, and existential undertones – it distinguishes itself through strong execution and a consistently engaging central mystery. The pacing isn’t flawless, with occasional lulls in exposition, but the overarching narrative remains compelling enough to carry the experience forward. Continue reading “PRAGMATA review”

Ground Zero review (PS5)

Ground Zero, which we previewed earlier, is a deliberate throwback to the formative years of survival horror, and Malformation Games leans heavily into that identity from the outset. Set in a devastated South Korea following a catastrophic meteor strike, the game follows an elite operative and her partner as they investigate the eerie remains of Busan. The premise blends sci-fi disaster with biological horror, gradually shifting from a straightforward investigation into something far more grotesque and unpredictable. While the setup is compelling and benefits from a strong sense of place that is sure to appeal to genre fans, the narrative itself can feel uneven in its delivery, sometimes leaning too heavily on familiar genre tropes rather than carving out a distinct identity of its own. Continue reading “Ground Zero review (PS5)”

Spica Adventure review (PS5)

Spica Adventure arrives on modern platforms as a revived slice of arcade-era design, bringing with it a distinct identity shaped by TAITO’s heritage and a design philosophy that prioritizes immediacy and replayability over narrative depth. The premise is intentionally lightweight, following Nico – a young girl wielding a parasol – as she journeys through vibrant, toy-like worlds filled with quirky adversaries. The setup largely functions as a framing device rather than a driving force, but that simplicity aligns well with its arcade/Parasol Stars roots, where the emphasis lies squarely on action and mechanical mastery rather than narrative progression. Continue reading “Spica Adventure review (PS5)”