Published by Secret Mode and developed by Absolutely Games, Fangtopia is a tile-laying puzzle game that trades traditional Halloween scares for a charming little world inhabited by monsters, ghosts and other peculiar creatures. Available on PlayStation 5, the game invites players to build their own spooky kingdom by connecting different landscapes, completing objectives and gradually expanding their collection of landmarks and inhabitants. Its premise is relatively straightforward, but there is something immediately appealing about the idea of creating a cozy little monster paradise. Rather than presenting an elaborate story or a traditional city-building experience, Fangtopia focuses entirely on the satisfaction of constructing an increasingly elaborate world, one tile at a time. Continue reading “Fangtopia review (PS5)”
The House Dreams Along With Them review (PC)
The House Dreams Along With Them is a first-person puzzle adventure that takes a rather unusual approach to the familiar concept of exploring a mysterious house. Developed by Jeffrey Nordin and published by Caranthos Mori Games, the game begins with an unsettling premise involving a fallen moon, recurring dreams, and a house that seems to exist somewhere between reality and the subconscious. After finally discovering the building that has haunted these dreams, players must explore its seemingly incomplete rooms and uncover what lies behind their strange appearance. The central idea is that every room has a dreamlike counterpart, and solving the puzzles found there gradually brings its real-world version back to life. It’s an intriguing concept that immediately establishes a sense of curiosity, although the deliberately obscure presentation means that understanding what is actually happening takes considerably more effort than simply following the events on screen. Continue reading “The House Dreams Along With Them review (PC)”
TANUKI: Pon’s Summer review (PS5)
TANUKI: Pon’s Summer, published by CRITICAL REFLEX and developed by Denkiworks, is a charming adventure that combines BMX riding, package deliveries, minigames, and a healthy dose of life simulation. Players take control of Pon, an adorable but rather irresponsible tanuki who has neglected his duties as the guardian of a local shrine. With a major festival approaching, he has just four weeks to get the place back in shape. Unfortunately, his previous habit of spending money on snacks and video games hasn’t exactly left him with the funds to do so. His solution is to find a job at the local post office, delivering packages around the island while earning enough money to restore the shrine. It’s a straightforward premise, but one that provides a pleasant framework for an adventure that is much more interested in everyday discoveries and getting to know its characters than in delivering some grand narrative. Continue reading “TANUKI: Pon’s Summer review (PS5)”
DLC roundup: The Division 2, NBA THE RUN & Pinball FX
Downloadable content can be a great way to breathe new life into familiar games, whether by introducing new challenges, expanding existing worlds or bringing beloved characters into the spotlight. However, not every expansion offers the same amount of substance, and some additions are more appealing than others. In this roundup, we take a closer look at three recent DLC releases: The Division 2: Echoes of Central Park, which takes players into a darker corner of New York; NBA THE RUN’s 2000s Legends Update, featuring five iconic basketball stars; and Judge Dredd, a classic arcade pinball table making its return in Pinball FX. From new gameplay opportunities to nostalgic additions, we find out which of these releases are worth adding to your collection. Continue reading “DLC roundup: The Division 2, NBA THE RUN & Pinball FX”
Developer interview: SAW: Genesis
After Gamescom, following our hands-on meeting with publisher Bloober Team, we had the opportunity to dive deep into the design philosophy powering SAW: Genesis. Developed by Broken Mirror Games and Anshar Studios, this upcoming 3v1 asymmetrical multiplayer horror game moves the franchise back a century before John Kramer to the aftermath of World War I. Players step into a deadly labyrinth as either one of three “Accused” forced to make gruesome sacrifices to escape, or as “The Judge” – a vulnerable mastermind orchestrating the trials strictly from the shadows. To learn more about how the team is expanding the iconic universe and re-engineering asymmetrical multiplayer balance, we spoke with Damian Kocurek, Creative Director for SAW: Genesis at Anshar Studios. Continue reading “Developer interview: SAW: Genesis”