PikPok returns to its zombie-survival series with a new chapter that combines shelter management with classic undead thrills. Time for a closer look at Into the Dead: Our Darkest Days. Continue reading “Into The Dead: Our Darkest Days preview”
GreedFall: The Dying World review (PS5)
Developed by Spiders and published by Nacon, GreedFall: The Dying World revisits the studio’s colonial fantasy setting with a prequel that shifts the perspective in an interesting way. Rather than following a noble emissary from the Old Continent as in the original game, this story places players in the role of a native of Teer Fradee who is drawn into the politics and power struggles of Gacane, the homeland of the colonizing powers. It’s an intriguing narrative inversion that explores themes of exploitation, cultural conflict, and shifting alliances, and the game’s emphasis on player choice and faction relationships gives the story some welcome flexibility. However, while the premise is compelling, the narrative often struggles with pacing, taking several hours before the plot meaningfully opens up and occasionally presenting companions and dialogue sequences that lack the emotional impact the setup promises. Continue reading “GreedFall: The Dying World review (PS5)”
Port roundup: DrumBeats VR, Minishoot’ Adventures & Warplanes: WW2 Dogfight
Ports are a common way for games to find new audiences, as developers revisit projects that originally launched on other platforms. Whether it’s bringing a VR experience to new hardware or adapting smaller indie titles for consoles, these releases often give players another chance to discover games they might have missed the first time around. In this roundup, we’re taking a look at three such arrivals on PlayStation hardware: the rhythm-focused DrumBeats VR on PSVR2, the exploration-driven shooter Minishoot’ Adventures on PS5, and the arcade-style aerial combat of Warplanes: WW2 Dogfight. Continue reading “Port roundup: DrumBeats VR, Minishoot’ Adventures & Warplanes: WW2 Dogfight”
Developer interview: Transport Fever 3
Transport Fever 3 is the latest, ambitious entry in the long-running transport-tycoon series, building on the franchise’s core strengths while adding smarter cities, deeper logistics, revamped cargo systems, advanced traffic behavior, and richer visual atmosphere. This interview with Urban Games digs into the design choices behind those changes – when refinement became reinvention, which systems were fundamentally rethought, how citizen and cargo simulations tie into economy and player decision-making, how accessibility and performance were balanced, and how the team preserved sandbox freedom alongside a historically inspired campaign. Continue reading “Developer interview: Transport Fever 3”
ORDER 13 review (PS5)
ORDER 13 blends workplace simulation with psychological horror, placing players in the unusual role of a warehouse employee whose nightly shift slowly turns into something far more sinister. Developed by Cybernetic Walrus and published by Oro Interactive and Drillhounds, the game takes a deliberately mundane premise – collecting items, packing orders, and meeting quotas – and twists it into an eerie survival scenario. Working alone in a vast fulfillment centre, the player’s only real companion is a cat waiting back in the small office area, and that relationship becomes the emotional anchor that drives the experience forward. Continue reading “ORDER 13 review (PS5)”