SIGONO INC continues its track record for emotionally driven storytelling with OPUS: Prism Peak, a narrative adventure published by Shueisha Games that leans heavily into introspection, memory, and the quiet weight of personal failure. On Nintendo Switch, it delivers a contemplative journey through the Dusklands, where a weary photographer and a mysterious, amnesiac girl traverse a world populated by animal spirits. The premise immediately sets a melancholic tone, and while its core mystery unfolds gradually, it’s the emotional undercurrent – centered on regret, self-worth, and healing – that ultimately defines the experience. Continue reading “OPUS: Prism Peak review (Switch)”
Cthulhu: The Cosmic Abyss review (PS5)
Cthulhu: The Cosmic Abyss continues Big Bad Wolf’s fascination with narrative-driven design, placing players in a near-future world where corporate overreach and cosmic horror intersect beneath the ocean’s surface. As investigator Noah, the descent into a submerged, impossible city becomes both a literal and psychological journey, blending detective work with Lovecraftian themes in a way that feels more modern than most adaptations. The setup is effective, gradually layering unease through environmental storytelling and fragmented clues, though the broader narrative occasionally leans on familiar genre tropes that make some of its later revelations easier to anticipate than they should be. Continue reading “Cthulhu: The Cosmic Abyss review (PS5)”
VR roundup: Skytail, AVO: Echoes of the Void & Oh My Galaxy!
VR continues to be a space where experimentation often takes precedence over scale, and this latest batch of releases reflects that ongoing push and pull between ambition and execution. Across Skytail, AVO: Echoes of the Void, and Oh My Galaxy!, there’s a clear emphasis on tactile interaction and concept-driven design, whether it’s soaring through open skies, navigating zero-gravity environments, or lining up the perfect physics-based shot. At the same time, these experiences highlight some of the platform’s familiar growing pains – uneven pacing, comfort considerations, and ideas that don’t always sustain themselves over longer play sessions. What emerges is a trio of VR titles that each capture flashes of what makes the medium compelling, even if not all of them fully stick the landing. Continue reading “VR roundup: Skytail, AVO: Echoes of the Void & Oh My Galaxy!”
The Occultist review (PS5)
The Occultist, the narrative-driven horror game we first previewed back in 2024, blends investigative storytelling with stealth-focused survival mechanics. Developed by DALOAR and published by Daedalic Entertainment, this PlayStation 5 release follows paranormal investigator Alan Rebels as he travels to the abandoned island of Godstone in search of his missing father. The premise leans into familiar genre territory – isolated locations, a dark past rooted in cult activity, and a protagonist confronting both personal and supernatural mysteries – but it distinguishes itself through its emphasis on occult tools and psychological unease rather than outright confrontation. Continue reading “The Occultist review (PS5)”
Space Control review (Quest)
Space Control positions itself as a comedic, physics-driven VR adventure wrapped in a loosely dystopian corporate sci-fi setting, and it largely succeeds by leaning into personality over complexity. Developed and published by MoonMonster Studios for PCVR and Meta Quest, the game casts players as an unwilling recruit in a bizarre alien workforce, bouncing between odd jobs and episodic scenarios that prioritize humor and interaction over traditional progression systems. It’s a premise that thrives on absurdity, and while it doesn’t always deliver mechanical depth, it consistently finds ways to entertain through its writing and character work. Continue reading “Space Control review (Quest)”