Narrative adventures often live or die by their ability to make players care about the journey rather than the destination. WILL: Follow The Light sets out with an intriguing premise, casting players as lighthouse keeper Will as he leaves behind his isolated post after a devastating disaster leaves his hometown in ruins and his son missing. What follows is a deeply personal search that gradually expands into an exploration of grief, regret, family bonds and the emotional distance that can develop between generations. The narrative tackles weighty themes with sincerity, and while its strongest moments arrive later in the adventure, the journey toward them can sometimes struggle to maintain momentum. Continue reading “WILL: Follow The Light review (PS5)”
Poppy Playtime Chapter 5: Broken Things review (PS5)
Poppy Playtime Chapter 5: Broken Things arrives at an interesting point in the franchise’s evolution. What began as a relatively simple mascot-horror experiment has gradually expanded into a larger narrative about Playtime Co., its unethical experiments, and the monstrous creations left behind. This latest chapter pushes players deeper into the factory’s hidden laboratories and research facilities while finally beginning to address some of the long-running mysteries surrounding The Prototype. The result is a chapter that feels more focused on delivering answers than simply raising new questions, though it still leaves plenty unresolved by the time the credits roll. Continue reading “Poppy Playtime Chapter 5: Broken Things review (PS5)”
Spymaster review (Quest)
Following the surreal storytelling of A Fisherman’s Tale and Maskmaker, InnerspaceVR takes a noticeably different direction with Spymaster. Instead of dreamlike puzzles and abstract worlds, the studio dives headfirst into spy fiction, building an Early Access VR adventure around covert missions, gadgetry and time manipulation. The premise itself is fairly straightforward, centering around the sinister PROTOCORE organisation and its all-seeing surveillance network, but the real hook lies in the C.A.S.S.E.T.T.E. device that allows players to rewind time and coordinate multiple agents across the same mission. While the story rarely rises above familiar espionage clichés, the gameplay systems wrapped around it immediately feel fresh in a way many VR releases struggle to achieve. Continue reading “Spymaster review (Quest)”
Black Jacket review (PS5)
Black Jacket does not so much reinterpret blackjack as it does dismantle it, strip it down to its most primal tension, and rebuild it as a roguelite system of controlled chaos and infernal negotiation. Mi’pu’mi Games takes the familiar rhythm of hitting or standing and folds it into a broader ecosystem of risk, progression, and manipulation, where survival is less about beating the dealer and more about outlasting a system designed to exploit every mistake. The premise of gambling one’s way out of the underworld, paying the ferryman with coin earned through cursed wagers, provides an immediate thematic hook that aligns neatly with its mechanical identity. Continue reading “Black Jacket review (PS5)”
Rune Dice review (PS5)
Rune Dice is a roguelite that immediately distinguishes itself through its commitment to physical systems rather than abstract inputs. Developed by Smart Raven Studio and published by Kwalee, it takes a familiar roguelike framework of branching maps, class-based builds and incremental upgrades, then anchors it around a dice physics system that is as unpredictable as it is structurally coherent. On PS5, it presents itself as a compact but highly reactive system-driven experience where success depends as much on spatial intuition as it does on build optimisation. Continue reading “Rune Dice review (PS5)”