HyperX Cloud Alpha Air review

The HyperX Cloud Alpha Air takes one of the company’s most familiar gaming headset formulas and makes a fairly significant change to it: the earcups on this one are open rather than sealed. That immediately changes the character of the headset, giving game audio more room to breathe and allowing the player to remain more aware of their surroundings. It also makes the Cloud Alpha Air an interesting proposition for anyone who has found conventional gaming headsets too enclosed, although the change comes with some predictable compromises. Most notably, this is a wired headset, and while HyperX has clearly put effort into making the transition between different devices as painless as possible, players who have grown accustomed to wireless freedom will have to adjust. Continue reading “HyperX Cloud Alpha Air review”

Indie roundup: Port of Jumanah, Dimensional Animals & Gladio Mori

This latest batch of indie releases shows just how broadly smaller developers are willing to reinterpret familiar genres. From the underwater roguelite adventures of Port of Jumanah and the compact Metroidvania exploration of Dimensional Animals to the physics-driven gladiatorial combat of Gladio Mori, each game takes a recognizable foundation and gives it a distinct twist. None of the three is without its rough edges, whether that means limited progression, occasionally awkward controls or a deliberately unconventional approach to combat, but all three demonstrate the kind of experimentation and personality that makes keeping an eye on the indie scene worthwhile. Continue reading “Indie roundup: Port of Jumanah, Dimensional Animals & Gladio Mori”

Transport Fever 3 review

Transport Fever 3 does not attempt to reinvent the transport-management formula, but it does make a convincing case for why the series still has plenty of room to grow. Urban Games has taken the foundations of Transport Fever 2 and added considerably more depth to the way goods, passengers, businesses and cities interact, turning what could have been a straightforward sequel into a more demanding logistics simulation. The basic premise remains wonderfully focused: connect places, move what they need, make money and gradually build a transportation network that spans more than a century of technological progress. What makes it compelling is how quickly those simple objectives start producing complicated problems. A profitable route can create traffic, noise or pollution, an expanding city creates new demands, and a seemingly sensible investment can become an expensive liability if the surrounding logistics network cannot support it. It is still a game about moving things from A to B, but the increasingly elaborate ways in which that process can go wrong are what give it its character. Continue reading “Transport Fever 3 review”

Persona 4 Revival preview (Gamescom)

Persona 4 has long occupied a special place in the Persona series, combining a supernatural murder mystery with the everyday rhythms of school life, friendships and small-town living. Persona 4 Revival looks to bring that experience to a modern audience without discarding the qualities that made the original so enduring. Based on the PC demo, ATLUS appears to be taking a largely familiar foundation and rebuilding its presentation and mechanics around modern expectations. Continue reading “Persona 4 Revival preview (Gamescom)”

Middle-earth: Shadow Bundle review (Switch 2)

Middle-earth: Shadow of Mordor and Middle-earth: Shadow of War are an interesting pair to revisit in 2026. Both games were ambitious open-world action adventures in their respective eras, but their biggest contribution to the genre was arguably the Nemesis System, which gave Orc enemies memories, rivalries and personalities and turned encounters into stories of their own. The Middle-earth: Shadow Bundle brings the Game of the Year Edition of the first game and the Definitive Edition of its sequel to Nintendo Switch 2 for the first time, offering a substantial amount of content in one package. The games themselves remain remarkably compelling, although the conversion to Nintendo’s newer hardware feels more functional than transformative. Continue reading “Middle-earth: Shadow Bundle review (Switch 2)”