God of War: Sons of Sparta is an unusual detour for a franchise synonymous with cinematic bombast and mythological spectacle. Published by Sony Interactive Entertainment and developed by Mega Cat Studios, this 2D action-adventure prequel rewinds the clock to Kratos’ youth, pairing him with his brother Deimos during their Spartan training years. Framed as a smaller, more intimate chapter in the saga, the game trades widescreen theatrics for pixel art and metroidvania structure. It’s a bold reinterpretation that will likely clearly divide players: some will admire it for its ambition and retro charm, other will question whether it captures the ferocity and mechanical depth expected from the name it carries. Continue reading “God of War: Sons of Sparta review (PS5)”
Laysara: Summit Kingdom review (PS5)
Laysara: Summit Kingdom’s lofty premise promises a fresh spin on the city-building genre: not sprawling plains or temperate valleys, but vertiginous cliffsides and snow-scarred ridges where every decision echoes through your fragile settlement. On PlayStation 5, this mountain-bound saga from Quite OK Games and Future Friends Games frames its challenge around environment, altitude, and logistics rather than warfare, thrusting you into the role of architect, planner, and risk manager for a people forced from the lowlands and dependent on your economic foresight. This conceptual leap is the game’s most compelling hook, and in many ways it succeeds: the towering peaks, cultural palette, and the constant tension between survival and expansion imbue a strong sense of context and identity that many city builders lack. Continue reading “Laysara: Summit Kingdom review (PS5)”
DLC roundup: Diablo II: Resurrected, Dustwind: Resistance & Fatal Fury: City of the Wolves
Recent downloadable content drops have taken markedly different routes to extend their respective base games, yet all three that we’re checking out today underscore how post-launch support has become less about padding and more about sharpening identity. From the iconic grind of Diablo II: Resurrected to the dust-choked tactical rigor of Dustwind: Resistance and the high-stakes pugilism of Fatal Fury: City of the Wolves, these DLC packs don’t attempt wholesale reinvention. Instead, they probe the strengths of their foundations – whether that’s systemic depth, unforgiving combat design, or legacy-driven spectacle – and ask how far those pillars can be pushed. Continue reading “DLC roundup: Diablo II: Resurrected, Dustwind: Resistance & Fatal Fury: City of the Wolves”
Caput Mortum review (PS5)
Caput Mortum, developed by WildArts Games and published by Black Lantern Collective, is one of those indie horror games that almost feels more like an artistic experiment than a conventional genre entry. At heart, it’s a first-person descent into a mysterious alchemist’s tower that leans heavily on atmospheric design and retro sensibilities, evoking an eerie blend of Renaissance mysticism and medieval dread. The narrative isn’t served up in cutscenes or dramatic set pieces; instead, it unfolds through environmental storytelling and scattered journal entries that reward curiosity without ever holding your hand. Continue reading “Caput Mortum review (PS5)”
Centipede Gun review (PS5)
Centipede Gun arrives on PlayStation 5 as a compact roguelite autobattler that trades narrative depth for mechanical expression. There’s no sweeping story here, simply a premise built around the titular creature: a modular centipede armed to the teeth, designed and refined by the player to survive increasingly punishing waves of foes. That conceptual core – mixing strange appendages, weapon modules, and synergies to create chaotic death machines – feels like an invitation to toy with the system rather than follow a scripted arc. This setup won’t wow with lore, but it sets clear expectations from the outset: design, iterate, survive. Continue reading “Centipede Gun review (PS5)”