R-Type Dimensions III review (PS5)

R-Type has survived for decades because it understands something many shoot ‘em ups eventually lose sight of: tension matters more than spectacle. While countless genre contemporaries evolved into increasingly chaotic bullet storms, R-Type continued to thrive on precision, oppressive atmosphere and the constant feeling that one wrong move would end a run instantly. R-Type Dimensions III, developed by KRITZELKRATZ 3000 and published by ININ Games, brings 1994’s R-Type III: The Third Lightning back with a full audiovisual overhaul on PlayStation 5, modernizing one of the series’ most beloved entries while remaining fiercely loyal to the punishing design philosophy that defined it in the first place. The result is a remaster that feels both lovingly crafted and unapologetically old-school, even when that stubborn adherence to tradition occasionally works against accessibility and pacing. Continue reading “R-Type Dimensions III review (PS5)”

Myst & Riven review (PS5/PSVR2)

For decades now, Cyan Worlds’s Myst and Riven have occupied a strange but important corner of gaming history, helping define environmental storytelling and puzzle-driven exploration long before those ideas became mainstream. Revisiting both games in their modern remake form already felt worthwhile on flatscreen platforms, but the arrival of PSVR2 support in the new PS5 version adds another dimension entirely to worlds that were originally designed to draw players into isolated, tactile spaces filled with mechanical oddities and cryptic clues. Even now, both games retain an uncanny ability to make exploration feel intimate and unsettling at the same time, whether wandering Myst Island’s lonely pathways or descending deeper into Riven’s sprawling archipelago of collapsing civilizations and godlike manipulation. The transition to full 3D environments modernizes the experience considerably without losing the identity that made the originals memorable in the first place. Continue reading “Myst & Riven review (PS5/PSVR2)”

Hands of the White Wizard review

Hands of the White Wizard might be one of the most ambitious supplements released for The One Ring so far, not because it attempts to outscale Middle-earth itself, but because it dares to tackle one of Tolkien’s most tragic and complicated figures head-on. Published by Free League Publishing and written primarily by Gareth Hanrahan, this six-part campaign frames Saruman not as the already-fallen schemer from The Lord of the Rings, but as the White Wizard before the point of no return. That distinction matters enormously, because the book’s greatest strength lies in how convincingly it portrays a man whose wisdom and pride are still locked in uneasy balance. Rather than presenting Saruman as secretly evil from the outset, the campaign makes him useful, insightful and even admirable at times, which gives his gradual moral collapse genuine emotional weight instead of reducing it to inevitable canon maintenance. Continue reading “Hands of the White Wizard review”

Street Gods review (Quest)

Soul Assembly’s latest VR outing, which we first went hands-on with last summer, throws Norse mythology straight into a graffiti-covered version of New York City, blending rogue-lite progression with comic book aesthetics and physics-driven melee combat that can make you feel like Thor in VR. Street Gods immediately leans into style over subtlety, introducing players to Val, a rebellious street artist who suddenly finds herself wielding Thor’s hammer in a city where mythological realms have violently collided with modern urban decay. It’s an undeniably strong setup for a VR action game, and Street Gods often succeeds at delivering spectacle and personality even when its underlying systems struggle to maintain momentum over longer sessions. Continue reading “Street Gods review (Quest)”

ZERO PARADES: For Dead Spies review (PC)

ZA/UM returns to the shadow of Disco Elysium with ZERO PARADES: For Dead Spies, but instead of attempting to recreate its predecessor beat for beat, the studio shifts its attention toward espionage, ideological warfare, and psychological exhaustion. Players step into the role of Hershel Wilk – known in the field as CASCADE – a disgraced operative haunted by the catastrophic failure of a mission that destroyed both her team and her sense of identity. Sent to the coastal city of Portofiro on what initially appears to be a simple assignment, she quickly finds herself caught in a tangled political conflict involving technocratic superpowers, corporate manipulation, cultural imperialism, and her own deteriorating mental state. The setup immediately establishes an oppressive atmosphere of paranoia and regret, and while the comparisons to Disco Elysium are unavoidable, ZERO PARADES carves out a noticeably colder and more melancholic tone for itself. Continue reading “ZERO PARADES: For Dead Spies review (PC)”