Daymare 1994: Sandcastle review (PS5)

Daymare: 1994 Sandcastle, the prequel to Daymare: 1998, thrusts players into a nightmarish journey within the depths of a military research center. As Special Agent Dalila Reyes, you’ll face terrifying creatures, solve environmental puzzles, and uncover the sinister secrets lurking in the shadows. Developed by Invader Studios and published by Leonardo Interactive, it brings a mixed bag of horrors, with both positive and negative aspects to explore – here’s our look at the PlayStation 5 version.

One notable improvement in Daymare: 1994 Sandcastle over the first game is its narrative. Compared to its predecessor, the storyline is much more accessible and easier to follow. It takes cues from iconic horror titles like Dead Space and Resident Evil with its pacing, setting the stage for a suspenseful adventure even though the game never quite lived up to its promise. Because while the initial premise grips players, the secondary characters are a bit underdeveloped, weakening the overall storytelling experience as they do form an integral part of the plot. However, the game does manage to create an eerie atmosphere reminiscent of classic ’90s horror with a modern layer of paint.

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The gameplay in Sandcastle has undergone a significant overhaul. Gone are the clunky ammo and inventory systems of the previous title, replaced by a streamlined approach that aligns more with traditional survival horror mechanics of bigger titles. Reyes wields only two firearms – a shotgun and a submachine gun – which can be upgraded by solving puzzles to access locked rooms. Her unique tool, the Frost Grip, adds an exciting twist to combat and puzzle-solving. Freezing enemies and shattering them or slowing them down gives players strategic advantages, although it’s not a limitless resource and requires careful management. Cryo machine upgrades add depth to this system, allowing for varied tactics in combat.

The enemies in Daymare: 1994 Sandcastle pose quite the challenge. Resurrected corpses, agile and relentless, create intense moments where every second counts. They teleport around, making them hard to hit, and the orb mechanic adds an extra layer of complexity. Combat is no cakewalk, with limited enemy variety but increased difficulty. The absence of a dodge mechanic can be frustrating if you’re used to it, leaving players with no option but to rely on freezing enemies and shattering them to survive. The game’s emphasis on lurking foes adds tension, although it occasionally feels cheap when enemies ambush you from behind corners.

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The game excels in crafting an eerie atmosphere within the labyrinthine corridors of the facility. Environmental puzzles and locked door puzzles pay homage to classic Resident Evil games, immersing players in a nostalgic ambiance. Real-time lighting enhances the experience, even though the game is predominantly dark, with the flashlight offering limited illumination. However, slight lighting issues can be immersion-breaking and should be fixed in a post-launch update.

Sound design in Daymare: 1994 Sandcastle delivers a mixed experience. Environmental sounds contribute to the overall tension, keeping players on edge. However, the voice acting in the game fluctuates in quality, with some performances falling short and dragging the experience down. Inconsistencies, such as a character’s shifting accent, detract from the immersion. These auditory hiccups, along with the limited enemy variety, hinder the game’s potential to fully engage players in its horror elements.

Daymare: 1994 Sandcastle stands as a significant improvement over its predecessor. It rectifies many of the issues that plagued Daymare: 1998, offering a more enjoyable and playable experience. While it may not reach the polished heights of the Resident Evil series/remakes, it deserves credit for its accomplishments, considering its smaller development team and budget-friendly pricing. Invader Studios seems poised for further growth and refinement, paving the way for a potentially outstanding third installment in the franchise. But if a bit more polish had been applied, this would have already been a winner.

Score: 6.8/10

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