Rogue Waters review (PC)

Rogue Waters from Ice Code Games and Tripwire presents a mixture of tactical combat, roguelike mechanics, and a pirate-themed narrative, making for an intriguing yet still mostly familiar adventure. As Captain Cutter, players find themselves at the heart of a revenge-fueled journey, battling for survival, uncovering the mysteries of the Sea Shepherd prophecy, and confronting the immortal Captain Blackbone. The narrative, while relatively straightforward despite its epic premise, brings enough depth to keep players invested through its three-act structure, though some may find the story occasionally predictable – especially if you watched through a bunch of pirate-themed films.

Gameplay is where Rogue Waters shines. It blends tactical, turn-based combat with rogue-lite elements, providing an engaging challenge. Each run offers a new procedurally generated experience, which keeps things fresh, especially with the variety of pirate factions and enemy types on offer here. Naval battles serve as the starting point for most encounters, where players must carefully aim their cannons to destroy enemy ship modules. This adds a strategic layer, as targeting the right spots can turn the tide of battle before boarding the enemy ship for intense, hand-to-hand combat. Boarding sequences are dynamic, allowing players to use environmental elements like spikes and ropes to their advantage, giving the battles a visceral, satisfying feel. However, the reliance on random generation means that not all runs feel equally balanced and, as with many games in the genre, frustration can arise when a string of bad luck hits.

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One standout feature of the game is the ability to summon mythical sea creatures, such as the kraken or a mermaid, during combat. These powerful creatures add an extra layer of strategy, helping players overcome more difficult encounters with their unique abilities. The concept feels fresh, and the addition of these mythological elements helps distinguish Rogue Waters from other pirate-themed games, though at times the creatures can feel a bit overpowered, removing some of the tension from the game’s harder fights.

Controls in the game are generally intuitive, but there are moments when they feel less responsive, especially during the more chaotic boarding sequences. Navigating the ship and executing moves during combat works well for the most part, though the complexity of the environment interactions can sometimes lead to awkward, unintended actions. Still, the overall control scheme supports the depth of the game’s tactical elements.

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Visually, Rogue Waters employs a vibrant yet slightly gritty art style, fitting for a pirate adventure. The ship designs and environments are detailed, and the sea battles are visually striking, especially when engaging with enemy ships. However, some of the land-based environments can feel a bit repetitive over multiple runs, with certain areas lacking the same level of detail as the sea encounters. The audio design, including the music and sound effects, fits the pirate theme well but isn’t particularly memorable either.

Overall, Rogue Waters delivers an enjoyable, challenging experience for fans of rogue-lites and tactical combat. Its pirate theme and strategic depth help it stand out, though some rough edges in controls and balancing hold it back from reaching its full potential. For players seeking a tactical, replayable adventure on the high seas, this is a journey worth embarking on, especially with its mix of story-driven progression and engaging gameplay mechanics.

Score: 8.1/10

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