The Macross franchise has a rich history in both anime and video games, and MACROSS -Shooting Insight- marks its latest attempt to bring the series’ signature blend of mecha combat and music to the shoot ‘em up genre. Released on PlayStation 5 following its initial PC launch last year, the game aims to offer a multi-perspective shooting experience featuring iconic characters and Valkyrie transformations. However, while it successfully captures some of Macross’ core elements, its execution leaves a little to be desired.
At its core, MACROSS -Shooting Insight- presents a story-driven shooter where characters from various Macross series are pulled into the Battle 7 due to a dimensional fold anomaly. The premise provides ample opportunity for crossover interactions, but the storytelling itself falls flat. Dialogue sequences play out in a static visual novel format, lacking full voice acting, which diminishes the impact of character interactions. For a franchise known for its strong narratives and engaging character dynamics, this approach feels underwhelming and does little to elevate the experience for those invested in the lore.
Gameplay is a mix of horizontally scrolling, vertically scrolling, and 360-degree shooting sections, with each pilot’s Valkyrie transforming to accommodate these shifts. While the variety in perspectives could have been a major strength, the constant and automatic shifts between gameplay styles can be disorienting. The game frequently takes control away from the player, preventing them from engaging with one of Macross’ most defining features – the transformation mechanics of the Valkyries. This lack of player agency makes the action feel inconsistent rather than dynamic and empowering.
The game also struggles with visual clarity. Enemy projectiles, background elements, and effects from the music system often blend together, making it difficult to track important details on-screen. This issue is exacerbated by a color palette that does not always provide sufficient contrast, particularly in busier sections. While the inclusion of iconic Macross music is a nice touch, its implementation as a gameplay mechanic – where songs provide buffs and debuffs – can feel gimmicky rather than integral. Additionally, the visual effects tied to these musical moments add to the screen clutter rather than enhancing the experience.
Despite these rough edges, MACROSS -Shooting Insight- does offer a good range of modes beyond its main story campaign, including Arcade, Ace Battle, and Boss Rush. However, these modes must be unlocked by completing the story, which could be frustrating for players who are eager to jump into quick action. The game does provide accessibility options, such as an Auto Recovery system, which can help newcomers, but the core design issues still hinder its overall appeal.
On the technical side, performance on PlayStation 5 is stable, but the visuals are unimpressive. Environments are repetitive, enemy designs lack variety, and the general presentation fails to capture the high-energy spectacle that Macross is known for. The soundtrack remains a highlight, featuring classic Macross tracks and original Japanese voice acting, which will appeal to longtime fans. The game also includes a gallery filled with unlockable ships, artwork, and lore details, offering some additional value for dedicated Macross enthusiasts.
Ultimately, MACROSS -Shooting Insight- feels like a game designed more for nostalgic fanservice than for delivering a polished and engaging shoot ‘em up experience. While it successfully integrates characters, music, and ships from across the franchise, its lackluster storytelling and cluttered visuals prevent it from standing out in the genre. Fans of Macross will definitely still find enjoyment in revisiting familiar characters and music, but those looking for a refined and compelling shooter will likely find better alternatives elsewhere.
Score: 6.8/10

