With WWE 2K25, Visual Concepts continues to refine the series, bringing a mix of new features, expanded gameplay options, and refinements to familiar modes. While the core wrestling experience remains largely unchanged, additions like intergender matches, a revamped 2K Showcase, and an expanded MyGM mode help keep things fresh. However, some lingering issues and a growing emphasis on monetization may hold it back from reaching its full potential.
One of the biggest highlights this year is 2K Showcase: The Bloodline’s Dynasty, which chronicles the rise of Roman Reigns and his faction. The documentary-style presentation, narrated by Paul Heyman, adds depth to the story, and the playable matches let players relive key moments. The transitions between real-life footage and in-game action are smoother than before, improving the immersion. But while it’s a strong addition, some moments feel predictable, especially for long-time WWE fans who already know the faction’s history.
The MyRISE mode takes a different approach this year by unifying the men’s and women’s storylines into a single, branching narrative. This change allows for a greater sense of continuity, and the inclusion of stars like Bayley, Kevin Owens, and Bianca Belair makes for some engaging interactions. The expanded cutscenes and dialogue choices add depth, though the pacing can be uneven, and some story beats feel recycled from previous games.
MyGM mode also sees some meaningful improvements, most notably the addition of online multiplayer. Managing a wrestling brand has more flexibility, with new match types, expanded rivalries, and additional power cards that can shake up the competition. However, some limitations remain, such as a lack of customization options when booking shows, which can make long-term play feel repetitive.
On the gameplay side, intergender matches make their long-awaited return, finally allowing male and female superstars to face off in standard bouts. The inclusion of new match types, like Underground and Bloodline Rules, brings more variety, while refinements to chain wrestling add nuance to technical encounters. However, core in-ring mechanics feel largely similar to past installments, with minor tweaks rather than major overhauls. This isn’t necessarily a bad thing, as the combat system remains solid and the roster is still huge, but some players may have hoped for more drastic improvements.
Visually, WWE 2K25 takes another (albeit incremental) step forward, with improved character models and enhanced lighting effects that make arenas look more dynamic. Facial expressions and animations have been refined, though some wrestlers still suffer from awkward movements or outdated models. Commentary has also been updated, with better contextual reactions, though some lines feel repetitive after extended play sessions.
One of the game’s biggest drawbacks is its growing reliance on microtransactions. While they aren’t mandatory, they are heavily pushed in modes like MyFACTION, where grinding for new cards can feel tedious without spending extra money. This has been a recurring issue in the series, and WWE 2K25 doesn’t do much to alleviate these concerns.
Overall, WWE 2K25 is another solid step forward for the franchise, with meaningful additions like intergender matches, a refined 2K Showcase, and online MyGM play. However, its core gameplay remains largely the same, and the increasing presence of microtransactions may frustrate some players. Fans of the series will find plenty to enjoy, but those looking for a more revolutionary leap may need to temper expectations.
Score: 8.1/10

