The original GORN was known for its distinctive blend of brutal physics-based combat and slapstick absurdity, and GORN 2 doubles down on that formula in just about every way. Now on Meta Quest, this sequel takes players on a surreal journey beyond the mortal plane, trading the familiar gritty arenas for a series of heavenly realms, where you’re tasked with battling the five sons of the God of the Afterlife. It’s an unexpected narrative angle for a game that’s less about story and more about hilariously over-the-top carnage, but it helps lend some structure to the madness.
The heart of GORN 2 remains its physics-driven melee combat, which feels more responsive and chaotic than ever. With over 35 weapons to wield, ranging from axes and flails to magical armaments that let you hurl energy bolts or become temporarily invincible, the game encourages experimentation and creativity in violence. Some weapons shine more than others though, and precision tools like bows and whips feel a bit finicky, but the variety adds welcome depth to the action. Each weapon has a distinct weight and feel, emphasizing the game’s focus on exaggerated, visceral contact.
Combat is split between a structured campaign, which introduces themed realms and boss battles, and more freeform modes like Endless and Custom. The bosses bring some much-needed variety, as they introduce mechanics and behaviors that force players to rethink their usual approach – though not all of them are equally satisfying to fight. Still, the campaign offers a significant upgrade over the first game’s more sandbox-oriented setup. For those who want pure chaos, Endless mode delivers a nonstop stream of foes, while Custom mode lets you tweak the rules for some sandbox experimentation.
Controls on Meta Quest are intuitive and well-tuned, building on what worked in the original but improving responsiveness and tracking across the board. Dual-wielding is especially satisfying thanks to the standalone headset’s motion accuracy, though some limitations in environmental interaction – like overly rigid props or static traps – slightly dull the immersion in an otherwise fluid experience. That said, GORN 2 remains one of the more accessible VR action titles, with comfort options and performance optimizations that make it ideal for pick-up-and-play sessions.
Visually, GORN 2 keeps the exaggerated, cartoon-gore aesthetic of its predecessor, but ramps up the scale and variety of the environments. Heavenly arenas offer a welcome change from the drab pits of the original, featuring floating islands, vibrant lighting, and godlike architecture that contrast nicely with the mayhem playing out on screen. The soundtrack leans into this with dramatic, percussion-heavy beats that escalate with the action, while the squishy sound effects and theatrical voice lines underscore the game’s irreverent tone.
Ultimately, GORN 2 doesn’t try to reinvent the wheel – it sharpens it, straps blades to it, and launches it at a screaming gladiator. It builds on everything fans loved about the original, adding a more ambitious campaign, richer environments, and an expanded arsenal that keeps each match feeling fresh. It may not convert anyone who didn’t enjoy the first game, but for returning veterans or anyone looking for an outrageous VR brawler, GORN 2 offers a gloriously messy time.
Score: 7.4/10

