Kluge Interactive, the studio behind the VR rhythm hit Synth Riders, steps into the VR fighting arena with Final Fury, a game that ambitiously aims to blend the physicality of virtual reality with the strategic depth of classic arcade fighters. On the Meta Quest, this fusion delivers an experience that’s both exhilarating and occasionally uneven, capturing the essence of arcade brawlers while navigating the unique challenges of VR gameplay within this genre.
At its core, Final Fury places you directly into the action. Instead of controlling a character from a distance, you’re embodying the fighter – throwing punches, executing blocks, and unleashing special moves through intuitive physical gestures. This design choice transforms each match into a physically engaging experience, where your movements directly influence the outcome. The game smartly transitions to third-person perspectives during cinematic finishers, offering a dynamic view of your character’s prowess without causing disorientation – a thoughtful touch that enhances immersion and adds visual polish without compromising comfort.
The combat system is designed to be accessible yet rewarding. Basic movements are easy to grasp, allowing newcomers to jump in quickly. However, mastering the timing for blocks, counters, and special attacks requires practice, offering depth for seasoned players. The game’s responsiveness ensures that well-timed actions feel satisfying, though there are moments where the tracking can falter, leading to occasional frustration during intense exchanges.
Visually, Final Fury embraces a vibrant, sci-fi aesthetic. Each arena is distinct, reflecting the unique backgrounds of the diverse roster of fighters. Characters like Tempest, who manipulates ice, and Glitch, a robot with explosive tactics, are not only visually striking but also offer varied combat styles that keep matches fresh . The soundtrack, composed by Zardonic, complements the battles, driving the pace and adding to the overall intensity.
Despite its strengths, Final Fury isn’t without shortcomings. The current roster, while diverse, feels limited compared to flat screen fighters, and after extended play, the lack of additional modes or progression systems becomes apparent. Moreover, because the game aims to be physically engaging, prolonged sessions can be taxing, and the absence of adjustable comfort settings might deter some players from extended play.
In conclusion, Final Fury successfully brings the spirit of classic arcade fighters into the VR space, offering a physically immersive and strategically satisfying experience. While there are areas ripe for expansion and refinement, especially in content variety and comfort options, the game’s core mechanics and engaging combat lay a solid foundation for future updates. For fans of fighting games and VR enthusiasts alike, Final Fury delivers a fresh and invigorating take on the genre – and bold take on it within a VR setting.
Score: 7.5/10

