RoboCop: Rogue City – Unfinished Business feels like a natural extension of last year’s surprisingly successful RoboCop game, and for the most part, it delivers another satisfying slice of violent justice. This standalone expansion picks up right after the main campaign ends, and though it doesn’t offer anything revolutionary, it sticks to the formula that worked before while giving players a fresh setting, a few new tricks, and more time in the titanium boots of Peter Weller’s iconic cyber-cop.
The story takes RoboCop to the towering OmniTower – a new vertical slice of dystopian Detroit that serves as the main battleground this time around. It’s not just a new environment but also an excuse to introduce some intense close-quarters scenarios and enemy encounters that are more varied than in the base game. New threats like drones, shielded mercs, and jetpack troopers force players to adjust their tactics, though their AI and behavior still lean heavily into “stand and shoot” simplicity. There’s also some welcome fan service, including a mission where you briefly get to play as ED-209, though it’s a short-lived and mostly linear thrill.
Combat remains the highlight, anchored by the returning Auto-9 pistol and enhanced with new tools like the Cryo Cannon. The addition of new weapons is appreciated, but the combat loop can still feel repetitive due to limited enemy behaviors and mostly straightforward level design. That said, the increased verticality of OmniTower makes exploration a bit more engaging this time around, even if the side missions don’t quite carry the same weight as those in the main game.
Narratively, Unfinished Business takes a few modest steps toward fleshing out Alex Murphy’s human side with brief flashback sequences and dialogue that reminds us of the man inside the machine. While these moments don’t hit especially hard, they add just enough emotional depth to justify their inclusion. Peter Weller’s performance once again brings gravitas to the role, and the game’s sound design is filled with appropriately chunky gunfire, retro-futuristic tech noise, and a synth-heavy soundtrack that captures the ‘80s tone well.
Technically, the PS5 version runs smoothly, with solid performance and detailed environments that suit the gritty sci-fi aesthetic. The OmniTower interior looks distinct enough from the cityscapes of the main game, though it does rely heavily on industrial textures and dim lighting. The visual effects – especially explosions and slow-motion kills – still pack a punch, and while some animations remain stiff, they’re in keeping with RoboCop’s heavy, deliberate movement.
Ultimately, Unfinished Business doesn’t rewrite the RoboCop formula, nor does it need to. It builds on the foundation of Rogue City with just enough new content to justify its existence – a solid bonus chapter for those who enjoyed the main game. The combat is still satisfying, the presentation is authentic, and while the new enemies and story beats don’t shake things up too much, they offer enough to warrant one more ride through Old Detroit.
Score: 7.3/10

