Luto review (PS5/Xbox)

Psychological horror games often aim to unsettle, but Luto goes a step further by plunging the player into the depths of grief and mental illness. From the very beginning, its slow, deliberate pace reinforces the weight of the emotional trauma it attempts to convey – you’re not just trapped in a house, you’re trapped in your own mind. With clear influences from P.T., this Spanish indie project manages to carve out its own space in the genre, though not without some limitations.

At the heart of Luto lies an intimate narrative that touches on themes of depression, loss, and isolation. Rather than relying on conventional storytelling, it uses the environment itself to express the protagonist’s inner state. Each room feels carefully constructed to evoke emotional distress, from claustrophobic hallways to symbolic, surreal transitions between memories and nightmares. The game thrives on atmosphere more than explicit scares, and although its metaphorical storytelling won’t resonate with everyone, it’s undeniably effective in creating a sense of unease.

The gameplay largely consists of exploration and puzzle-solving, with no combat to speak of – something that suits the introspective nature of the story. Puzzles are mostly environmental, requiring you to observe your surroundings closely, and although they don’t reinvent the wheel, they are well-integrated into the world. Some players may find a few sections overly obtuse or slow to get through, especially when backtracking is required, but these moments are often offset by well-paced sequences that keep tension simmering without resorting to cheap jump scares.

Visually, Luto is impressive for an indie title, with realistic environments that lend weight to its psychological horror ambitions. Lighting and sound design are standout elements as subtle creaks, breathing, and whispers contribute to a persistent sense of dread. It’s the kind of game that benefits immensely from playing in a dark room with headphones. However, there are occasional dips in texture quality and a few minor bugs, though these were never immersion-breaking.

Control-wise, the game plays smoothly, though it keeps its input demands minimal. This stripped-down control scheme may frustrate those looking for more interactive mechanics, but it fits well with the game’s meditative and oppressive pacing and keeps you immersed. At its best, Luto succeeds in drawing you into a downward spiral alongside its protagonist. At its worst, it can feel like a walking simulator with abstract intentions that not all players will appreciate.

Ultimately, Luto is a compact but poignant horror experience, clocking in at under three hours but packing enough emotional weight to linger afterward. It won’t be for everyone – especially those seeking traditional horror thrills with more action – but for players open to narrative-driven, symbolic horror, it offers a strong and affecting journey into psychological darkness.

Score: 8.0/10

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