Creepy Redneck Dinosaur Mansion 3 review (Xbox)

Creepy Redneck Dinosaur Mansion 3 on Xbox is the kind of game that makes you double-check if you’ve somehow missed two entire generations of a cult-classic series. You haven’t. There was no first or second game. That’s the joke, and developer Strange Scaffold leans so hard into it that the whole thing becomes part parody, part love letter, and part “what did I just play?” It’s pitched as the triumphant return of hero Jack Briar in a long-awaited sequel, only this is the very first time you’re meeting him – and that deliberate absurdity sets the tone for everything that follows.

The story is delightfully off the rails. You’re dropped into a world that talks about Jack as if he were gaming royalty, referencing past adventures that never happened and fan-favorite moments that were never real. It’s silly, yes, but also sharp in the way it pokes fun at how franchises mythologize themselves. Sometimes the writing pushes its jokes so far that you almost lose track of what’s happening, but that too feels intentional – like a send-up of sequels so wrapped up in their own lore they collapse under it. It’s not always clean, but the commitment to the bit is so strong that you can’t help but go along for the ride.

And then there’s the gameplay – or should we say “matchroidvania”? Creepy Redneck Dinosaur Mansion 3 takes tile-matching puzzles and forces them into just about every situation imaginable. Fighting enemies? Match-3. Picking locks? Match-3. Getting into a philosophical debate with a robot? Yep, match-3. On paper it sounds like nonsense, and sometimes in practice it plays like nonsense too, but there’s a strange charm in how it all works. You never quite know what bizarre scenario you’ll be puzzling through next, which keeps things fresh even if the pacing occasionally suffers from all the genre-juggling.

The mechanics themselves are hit-and-miss. Swapping between exploration and puzzle boards can feel clunky, and the controls aren’t always as crisp as you’d like. But then again, this isn’t a game chasing perfection – it’s leaning into its own chaos. If you’re here for a tight metroidvania or a slick puzzler, you’ll probably roll your eyes. If you’re here for a game that plays like a sequel that shouldn’t exist, warts and all, then those rough edges almost feel like part of the gag.

Visually, the game is a mash-up of retro styles that look like they’ve evolved across imaginary decades of nonexistent sequels. It’s inconsistent by design, and paired with David Mason’s silly polka soundtrack, it sells the idea that you’re inhabiting a series that’s both legendary and completely fake. Not everyone is going to enjoy polka pumping through boss fights, but if nothing else, it proves Strange Scaffold is willing to go all-in on weird choices – and that commitment pays off in personality.

Creepy Redneck Dinosaur Mansion 3 is not the kind of game you “finish” so much as the kind of game you survive, laugh through, and later wonder if it really happened. It’s messy, meta, and frequently baffling, but also unlike anything else you’ll play this year. Some will bounce off its uneven mix of puzzles and parody, but for players who enjoy games that are as much about the joke as the journey, this is a bizarrely brilliant ride. Strange Scaffold set out to make a sequel to a series that doesn’t exist, and somehow ended up delivering one of the most memorable oddities of 2025.

Score: 7.7/10

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