Bounty Star review (PS5)

Set in the barren expanse of a sun-scorched American Southwest rebuilt from ruin, Annapurna’s latest game Bounty Star merges mech combat, resource management, and quiet introspection in ways that are both bold and uneven. As Clem, a war veteran haunted by her past, players take to the desert in search of purpose while piloting the powerful Desert Raptor MKII. The mix of redemption tale and mechanical destruction is distinctive, and the game’s tone is surprisingly somber for a genre that usually trades in bravado rather than regret.

The story succeeds in framing Clem as more than a gun for hire – she’s a broken soldier trying to rebuild herself alongside a desolate landscape. Emotional beats are handled with restraint, and while the narrative doesn’t dig deeply into every part of her trauma, it feels grounded enough to make her journey believable. Dialogue delivery and cutscene pacing can be a little stiff, but the character work holds together, and the dusty atmosphere complements the sense of exhaustion and isolation.

Combat is the heart of Bounty Star, and when it works, it’s gripping. Piloting the Desert Raptor feels powerful yet deliberate, with combat that rewards timing and precision. Each encounter encourages balancing heat levels, weapon cooldowns, and mobility – boosting through enemy fire or slamming a hydraulic blade into a target feels weighty and satisfying. The ability to customize your loadout with thrusters, shields, and various armaments makes each mission feel personal. There’s clear potential here for deep tactical play, even if the limited mission variety and smaller combat zones occasionally undercut the game’s scale.

The secondary systems offer a welcome contrast. Between missions, Clem tends to her homestead – crafting ammo, building power lines, cooking food, and raising animals. These slower sequences give her space to breathe and add texture to the world, but they don’t go far enough to feel fully fleshed out. Farming and base upgrades serve their purpose mechanically but stop short of becoming a meaningful layer of progression. Still, the shift in pace works well, offering a contemplative rhythm between the bursts of combat.

Controls on PlayStation 5 feel responsive and intuitive, giving the Desert Raptor a convincing sense of mass. Weapon inputs are snappy, melee strikes connect with impact, and the use of boosters provides agility without losing the heavy-metal sensation of piloting a hulking machine. Some targeting inconsistencies and occasional camera awkwardness creep in during chaotic fights, but overall performance remains smooth and stable. The combat loop, bolstered by well-designed controller feedback, captures that gratifying crunch of metal meeting metal.

Visually, Bounty Star stands out through its dusty, washed-out palette and stylized presentation. The Red Expanse feels harsh and lived-in, full of crumbling infrastructure and metallic wreckage, while the character and mech designs strike a balance between industrial realism and stylized flair. Audio plays an equally important role – the soundtrack mixes steel-string guitar and synth undertones, perfectly underscoring Clem’s lonely journey. Environmental variety is limited, and missions occasionally reuse familiar terrain, but the art direction carries enough personality to sustain immersion.

In the end, Bounty Star doesn’t redefine mech combat, but it forges an identity of its own through tone and texture. Its fusion of action and quiet reflection, of heavy machinery and human fragility, gives it a voice that lingers beyond its imperfections. The story could have been more daring, the base-building deeper, and the mission design broader – yet what’s here resonates. For players who appreciate character-driven action with a measured pace, this desert frontier is worth exploring.

Score: 7.2/10

Leave a comment