DLC roundup: Commandos: Origins, GigaBash & Police Simulator Patrol Officers

This week’s roundup of PlayStation 5 DLC offerings spans the tactical, the monstrous, and the procedural, highlighting how developers are expanding their base games in both focused and flavorful ways. From the sun-drenched stealth of Commandos: Origins – Shadows over Crete, to the over-the-top kaiju chaos of GigaBash – GAMERA – Rebirth, and the methodical, hands-on duties of Police Simulator: Patrol Officers – Contraband, each pack brings a distinct approach to extending gameplay. While some deliver bite-sized bursts of spectacle or narrative, others deepen core systems with meaningful mechanical additions, giving players a range of new experiences to dive into without straying far from what made the originals appealing.

Commandos: Origins – Shadows over Crete DLC review (PS5)

Shadows over Crete arrives as a compact but atmospheric four-mission coda to Commandos: Origins, and it largely delivers what fans of the Commandos brand of guerrilla stealth expect: sun-drenched Aegean vistas that feel lived-in, tight mission setpieces built around sabotage and subterfuge, and a focused narrative hook in the aftermath of Operation Mercury that gives the Commandos a clear purpose supporting the Cretan resistance led by Eleni Andris. The DLC’s strongest asset is its sense of place – narrow village lanes, battered coastal outposts and cliffside vistas are depicted with care – while the fully voiced cast adds weight to the short campaign. Its brevity, however, is a double-edged sword, leaving players wanting more variety and deeper development of the story threads introduced.

Gameplay leans into classic Commandos DNA: plan, isolate, and execute. The addition of German paratrooper quick-response units is a tense wrinkle that forces you to account for rapid reinforcements and adapt your pacing, and the guerrilla-style objectives reward clever use of each specialist’s toolkit. When systems click, the stealth and tactics feel satisfying, but the console controls and camera can make precise maneuvers feel fiddly at times, and occasional AI oddities break immersion during otherwise clever mission design. These rough edges don’t derail the experience but do temper the pleasure of some standout stealth moments.

On PlayStation 5 the DLC looks great: the Mediterranean light and environmental detail sell the mood, and audio design – from ambient village noise to the voicework – supports the atmosphere well. Performance is generally stable, though a few technical hiccups and console-based interface frustrations surface often enough to be noticeable. The missions are tightly staged and memorable in parts, but the limited scope means the visual and mechanical variety never reaches the heights the setting initially promises.

As a DLC offering, Shadows over Crete is easy to recommend to devotees who want a short, concentrated set of new missions and a credible Crete-themed chapter that expands the base game’s tactical palette. It’s not transformative: the campaign’s limited length and moments where stealth controls feel less crisp on console mean it won’t win over skeptics or players craving a longer, more varied expansion. But for a modest price and a few hours of thoughtfully staged stealth, Claymore Game Studios and Kalypso Media have produced a mood-rich add-on that plays to the series’ strengths while leaving room for a meatier follow-up, and it’s an instant buy for Commandos fans.

GigaBash – GAMERA -Rebirth- DLC review (PS5)

GAMERA – REBIRTH arrives as a compact, high-energy character pack that leans into GigaBash’s core appeal: over-the-top kaiju spectacle and fast, chaotic brawls. On PlayStation 5 the two additions immediately define distinct playstyles – Gamera as a tanky, zone-controlling presence with ranged tools and stout defense, and Guiron as a lightning-fast aggressor built around mobility and its razor head. The pair fit the game’s roster like puzzle pieces, offering fresh fantasy and visual flair without changing the underlying structure of modes or progression.

In matches the new kits feel purposeful: Gamera can alter how teams hold objectives and survive S-Class transformations, while Guiron rewards precise spacing and combo discipline. The fundamentals – destructible arenas, Giga Energy management and sudden, match-turning S-Class moments – remain as satisfying and chaotic as ever. That said, the DLC is essentially a focused character drop, so any lingering balance quirks or UI friction from the base game carry over; players may find one or both fighters need tuning in competitive lobbies before they truly settle into the meta.

Aesthetically the DLC leans into loud, colorful presentation: particle effects, impact feedback and creature audio all sell each kaiju’s personality on PS5. Performance is silky smooth and the additions bolster the roster for casual party sessions and cross-platform skirmishes alike. If you want two distinct, screen-filling kaiju with immediately usable toolkits, this is a satisfying, well-realized pack; if you were hoping for new modes or a major systems overhaul, this remains an incremental but enjoyable expansion.

Police Simulator Patrol Officers – Contraband DLC review (PS5)

Contraband adds a concrete, practical layer to Police Simulator: Patrol Officers by shifting part of your patrol duties to border control and highway checkpoints. Running two fully operational border stations – inspecting documents, managing spike strips and CCTV booths, and performing secondary vehicle searches – gives the daily loop a renewed sense of responsibility and variety. The new biometric kiosk, inspection mirror and substance analyzer deepen the simulation, and the Titan Police SUV brings a heavier, more purposeful feel to pursuits. That procedural focus makes the expansion feel more methodical than cinematic, which will appeal to players who enjoy careful, systems-driven play but may leave those seeking cinematic moments wanting more.

Mechanically the DLC expands interactions in meaningful ways: multi-stage inspections create tense moments of detection and escalation, and dynamic situations where NPCs attempt to flee turn routine checks into real-time challenges that can spill into full chases on the highway. Spike strips and perimeter tools like border towers and fence controls add tactical options for stopping and containing suspects, and the integration with city patrols keeps the additions feeling seamless rather than tacked on. Repetition can creep in if encounter variety is limited, and some of the new workflows expose lingering UI and control frictions on a gamepad that make inspections feel fiddly at times.

Visually the Contraband Expansion carves out distinct, memorable locales – highway geometry, towers and checkpoints contrast well with urban beats and make patrol routes feel broader. Audio design, from radio chatter to vehicle approach cues and scanner feedback, reinforces the tension of inspections and chases. Performance on PlayStation 5 is generally stable, but any unresolved interface niggles from the base game become more apparent when the DLC asks you to juggle tools and checks under pressure. Overall, Contraband strengthens the career loop with authentic, job-focused content: it deepens the simulation and adds satisfying new responsibilities while remaining a workmanlike expansion rather than a dramatic reinvention.

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