Release roundup: Unfair Rampage: Knightfall, Spin Rhythm XD DLC & Diplomacy Is Not An Option

The past few weeks have seen a steady stream of releases and updates across consoles and PC. From the high-octane, precision-driven platforming of Unfair Rampage: Knightfall on Switch to the rhythmically intricate additions of the Spin Rhythm XD Indie Pack DLC on PS5, and the ambitious faction overhaul in Diplomacy Is Not an Option, players are presented with fresh challenges and carefully tuned experiences. Whether you’re chasing fast-paced reflex thrills, exploring new musical grooves, or refining your medieval-fantasy strategies, there’s a little something for nearly every kind of dedicated gamer in this latest crop.

Unfair Rampage: Knightfall review (Switch)

When you boot up Unfair Rampage: Knightfall on Nintendo Switch – the new 2.5D action-platformer from RedDeer.Games and Imphenzia – it doesn’t take long to feel the promise of a blast of old-school, high-velocity platforming. The moment you slip into that gleaming armour with the oversized blaster in hand, dash after dash and double-jump after double-jump starts to flow with a satisfying snap. The core controls – run, jump, dash, aim and shoot – are responsive and intuitive. Aiming with the right stick, blasting apart wooden crates for power-ups or weapons, and toggling between weapons mid-run gives you a sense of agency from the get-go – and that feeling of “in control chaos” is clearly the game’s major appeal.

Visually and aurally, Knightfall leans into its low-poly, throwback aesthetic, paired with a retro-inspired soundtrack that does a decent job of matching the game’s breakneck pacing. The destructible environments add a nice touch, letting you literally blast your way forward – though destructive freedom can sometimes backfire, especially when you accidentally shoot away a platform you needed. That risk-reward mentality can lead to satisfying highs when everything clicks… or frustrating deaths when it doesn’t. The soundtrack and stylized graphics won’t blow you away, but they suit the game’s nostalgic, arcade-flash vibe well.

Where Knightfall starts to strain is in how it handles procedural generation, level variety, and pacing over time. Procedurally generated levels are a core promise – but the variation from run to run can feel disappointingly shallow. Enemy placements, traps and hazards shift, but many routes tend to recycle similar patterns; after a few runs, you begin to sense the repetition. Combine that with a limited roster of enemy types (notably a glut of ranged “archer” foes) and you start to yearn for more variety – new enemy behaviors, more environmental surprises, or a deeper progression than just seeing how far you can last. Especially with the high difficulty and frequent deaths early on, the incentive to keep retrying erodes unless you’re really committed to mastering patterns.

That said – for what it aims to be, Knightfall can scratch a particular itch. It shines brightest when you enter that “flow state”: quick runs, frantic shooting and dashing, narrowly surviving hazards, grabbing a power-up just in time, and reaching a checkpoint bridge. For short bursts – maybe 10 to 20 minutes – it delivers a loose, satisfying arcade-style rampage that feels fair in its difficulty curve once you get the hang of it. If you’re someone who enjoys challenging, reflex-based platforming and doesn’t mind repetition – perhaps even finds something addictive in it – then Knightfall can be a fun little gem. On the other hand, if you were hoping for evolving level design, diverse enemy encounters or deeper progression beyond “score and survive,” you might find it comes up frustratingly simple and repetitive after a while.

Spin Rhythm XD Indie Pack DLC review (PS5)

Super Spin Digital’s Indie Pack DLC gives Spin Rhythm XD on PlayStation 5 a mellow yet distinctive twist, leaning into a set of seven indie rock tracks that add a softer emotional register to the game’s rhythm-forward foundation. The new playlist stands out through its wistful tone and gentle energy, giving players a small but cohesive detour through styles that complement the game’s fast, neon-soaked flow rather than overwhelming it. It’s a carefully assembled mix, and while modest in size, it broadens the soundtrack’s personality in ways that feel intentional.

In play, each track naturally adopts Spin Rhythm XD’s familiar patterns – rotations, flicks and timed inputs still sit at the heart of every chart. The selections included here feel well-suited to the game’s mechanics, delivering patterns that ride the boundary between approachable and demanding without drifting into frustration. The optional lyric display, now available across dozens of songs, adds flair without distracting excessively, though some players will prefer to turn it off and keep their focus on the lane. Controls remain as tight as in the main release, making the new tracks feel immediately compatible with established muscle memory.

Visually and sonically, the pack integrates seamlessly with the game’s existing style. Backgrounds pulse with understated vibrancy, letting the indie mood take the lead without losing Spin Rhythm XD’s signature energy. Still, the DLC’s limited scope means that those hoping for a larger expansion may move through its offerings fairly quickly, and it won’t meaningfully shift the experience for anyone unmoved by the core formula. For returning players, though, the Indie Pack is a well-curated, gently emotive update that provides new reasons to revisit the game’s spinning groove.

Diplomacy Is Not An Option received a new update (PC)

Diplomacy Is Not an Option returns to the stage on PC with a major update from Door 407 that lifts the Undead faction to a far more ambitious level. The game’s foundation remains its demanding blend of city-building, resource management and medieval-fantasy wave defence, but the new patch adds a substantial Undead-only research tree, new units, buildings, a fresh “Death Metal” resource, and a reworked expansion system that gives players more freedom to push into the map. The result is an update that reshapes how the faction plays, turning what was once a side branch into a full strategic identity.

The original campaign and modes – spanning endless, challenge, sandbox and a branching story – always thrived on the tension between constructing a functioning settlement and withstanding enormous enemy surges. That structure still defines the experience, but the new Undead elements broaden what a run can look like. The expanded unit roster, from hulking abominations to airborne drakes, adds greater contrast to the human armies, while the tech tree layers in options that previously weren’t available. This helps offset earlier shortcomings in variety and pacing, which could make economic loops predictable or limited unit diversity.

Combat remains the standout attraction. The physics-driven projectiles, the pressure of tens of thousands of enemies moving across the map, and the need to think carefully about walls, towers and sightlines still deliver the same intensity that players valued at launch. The new Undead designs build on that foundation with a different rhythm – more emphasis on corrupting land, fielding specialised monstrosities and exploiting the new resource economy. The lighter, stylised visuals continue to prioritise clarity over spectacle, with the audio leaning into playful fantasy touches rather than deep realism.

Despite these improvements, Diplomacy Is Not an Option remains a demanding game. Its difficulty curve is steep, and even with the added flexibility in expansion and technologies, it still expects careful planning, strong economy management and precise control. For PC players who enjoy methodical build-ups and chaotic sieges, the update adds meaningful reasons to return, especially for those who wanted deeper faction-specific progression. It doesn’t turn the game into a grand-strategy heavyweight, but it does make Door 407’s already enjoyable hybrid richer, more replayable and more adaptable – particularly for anyone eager to raise an undead empire and see how far it can withstand the coming hordes.

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