Samurai Academy: Paws of Fury review (PS5)

From the first moment you pick up the controller, Samurai Academy: Paws of Fury makes it clear what kind of game it is: light-hearted, cartoonish, and cheerfully chaotic. You play as Hank – a dog samurai in a world of cats – thrust into a mission to save villages across a colorful, playful archipelago under threat from the Shogun’s cat armies. The tone is warm, often goofy, and clearly aimed at a broad, family-friendly audience. That charm remains one of the game’s defining strengths: even without prior knowledge of the film it draws from, the world feels welcoming, the characters have personality, and the overarching mission carries enough heart to keep things engaging.

Gameplay in Paws of Fury tries to offer a bit of everything – and for the most part, manages to deliver. There are three main gameplay “modes”: open-hub exploration with light side-quests and collectible shopping; tower-defense–style raids where you defend villages against waves of enemies; and 2.5D “samurai trials,” platforming obstacle courses that test reflexes and timing. The variety keeps things dynamic: one moment you’re casually talking to villagers or rummaging through chests, the next you’re scrambling to place traps and fend off ambushers, or racing through hazards at high speed. When the loop settles into rhythm, the game can feel surprisingly full for its modest price – offering more breadth and charm than its small scale initially suggests.

Not all of it holds up equally well. The camera demands immediate adjustment due to its overly sensitive movement, and certain actions suffer from input delay. These problems become especially noticeable during the 2.5D trials, where tight platforming is essential. Racing against an AI opponent that rarely falters highlights how even minor control sluggishness can undermine otherwise enjoyable challenge design. In a game that occasionally leans on precision, these issues stand out more than they should.

Presentation fares better. The world’s bright, cheerful palette embraces the cartoonish identity, and its environments – from cozy villages to multi-layered rooftops – display plenty of charm. The blend of traversal, action, and simple puzzle beats keeps the pace lively across most of the adventure. Voice-acted cutscenes lean heavily into humor, and while some lines feel slightly overplayed, the tone generally aligns with the game’s playful identity. The music and ambient sound work quietly in the background to support the mood rather than steal attention.

Progression, however, stumbles in clarity. Though NPCs point you toward objectives, the world can feel aimless once obvious side-tasks are completed. Some core missions – like raids and trials – are required to advance, yet the game doesn’t always communicate this clearly. As a result, players may wander without realizing what’s gating the next story beat. For a family-friendly title, the lack of guidance occasionally works against accessibility.

In the end, Samurai Academy: Paws of Fury delivers a charming adventure that hits more than it misses. Its open-hub antics, cheerful tone, and varied structure give it an identity distinct from typical licensed titles. While camera quirks, control issues, and progression clarity hold it back from being as smooth as it could be, there’s heart and playfulness throughout. For its modest price, it offers a cozy, good-natured romp – especially if approached with the expectation of light fun rather than hardcore precision.

Score: 7.1/10

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