OCTOPATH TRAVELER 0 review (PS5)

When you boot up Octopath Traveler 0, it quickly becomes clear that this is not just another numbered sequel – it’s a reimagining of the series’ formula, channelling nostalgia while boldly changing its structure. Rather than starting with eight preset heroes, you create your own protagonist, customizing appearance, voice, gestures and even a favorite dish, before being thrust into a quest of revenge and reconstruction after your hometown, Wishvale, is razed. The impetus to rebuild – recruiting over 30 potential companions, restoring the ruins of a once-peaceful settlement, crafting a new community – lends the story a surprisingly personal and grounded emotional core, transforming what could have been a wanderer’s tale into a journey of purpose and identity.

The narrative rarely shies away from darkness: themes of corruption, greed, and the moral decay inherent in power dynamically unfold across multiple arcs – from ruthless rulers to morally twisted aristocrats – giving the story weight rather than fluff. In the best sequences, the game uses its HD-2D backdrop as a foil to its more mature tone, delivering a striking contrast between visually charming environments and morally harrowing plotlines.

Where Octopath Traveler 0 really does much of its heavy lifting is in its updated gameplay mechanics. The familiar “Break & Boost” turn-based combat returns – but now with up to eight active party members arranged in front and back lines. This configuration adds a deeper tactical layer, with back-line members regenerating HP/SP slowly and accumulating Boost points, and front-line members delivering heavy blows or exploiting weaknesses, while you freely swap between positions. The addition of a “town-building” system in Wishvale also offers a meaningful diversion from dungeon crawling and battles: erecting buildings, building shops and farms, recruiting NPCs to settle – these are not just cosmetic extras but grant bonuses and contribute to your sense of progression as you rebuild life from the ashes.

Visually and aurally, Octopath Traveler 0 demonstrates that the HD-2D style still has magic. The blend of pixel sprite characters over richly detailed 3D environments – combined with carefully applied lighting and a thoughtful color palette – can still produce moments of quiet beauty: at times melancholic, at times hopeful, depending on where the story leads. The soundtrack, true to the series’ tradition, underscores these shifts emotionally, with music and ambient soundscapes that reinforce both the sorrow and the determination at the heart of the journey.

That said, the game isn’t without its flaws. Because Octopath Traveler 0 draws from a version of the franchise originally built as a mobile title, some of its technical foundation feels uneven. The ambition of eight-member battles, numerous character animations, and a sprawling world sometimes strains the presentation: backdrops and textures occasionally appear muddy or low-res compared to earlier entries, and at points the visual cohesion wavers, undercutting immersion. Moreover, while the town-building system is a welcome addition, it often feels like a side activity rather than a fully integrated core – enjoyable, but never quite central to the emotional flow of the main narrative.

Finally, there are pacing issues. The sheer breadth of content – main campaigns, side quests, town mechanics, companion recruitment – leads to a runtime that can easily surpass 80 to 100 hours. While that’s a boon for completionists, it also risks strewn-out momentum: some arcs or downtime between narrative peaks feel languid, and the balance between story beats, combat loops, and “settlement management” sometimes tilts into tedium. If you’re to get the most out of this one, it’s going to take a serious investment in time.

In the end, Octopath Traveler 0 doesn’t try to simply repeat what worked in earlier entries; instead, it attempts to reinvent the Octopath formula by weaving in personalization, strategy, base-building and a darker, more cohesive storyline. It isn’t flawless – its visual unevenness, mechanical bloat and pacing missteps hold it back from being a perfect JRPG. But in many of its triumphs, it delivers a deeply human journey: a game where loss, rebuilding and redemption feel earned, and where every recruit, every house built and every battle fought contributes to a growing sense of purpose. For longtime fans and newcomers alike, it’s a bold, often rewarding experiment – and one that deserves attention.

Score: 8.2/10

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