Crisol: Theater of Idols review (PS5)

From the moment Crisol: Theater of Idols opens its creaking gates on PlayStation 5, it announces itself as something different from the usual survival horror fare – a hybrid of methodical exploration and first-person action that wears its inspirations proudly but adds its own, sometimes blunt, identity. Developed by Vermila Studios and published by Blumhouse Games, this Spanish-rooted journey into the cursed isle of Tormentosa doesn’t just borrow from classics; it fuses familiar mechanics with a uniquely baroque aesthetic that makes it impossible to ignore.

Narratively, Crisol isn’t shy about its mythic framing: you play Gabriel, a zealot chosen by the Sun God to purge a land twisted by rival faiths. The story lathers on religious symbolism and dark folklore, and while it’s often evocative and compelling in regions, it sometimes struggles to sustain momentum or nuance. Key plot beats can feel predictable, and character moments at times lean toward melodrama. Yet this earnest, sometimes overreaching narrative ambition gives Crisol its sense of place and purpose: it isn’t just another haunted island, it’s one steeped in cultural lore and thematic intensity.

Mechanically, Crisol is defined by its blood-as-ammunition system – a radical choice that turns every firefight into a strategic gamble. Reloading costs health, forcing a constant tension between offense and survival. This clever design is one of the game’s most distinctive traits and impacts pacing, resource decisions, and how players approach encounters. At its best, this creates some genuinely tense moments, compelling you to consider retreat as often as combat.

That said, the gameplay doesn’t always live up to its premise. Combat can feel sluggish and occasionally unbalanced, with early weapons feeling underpowered against resilient enemies. Some puzzles and exploration segments break up the action effectively, but there are patches where spatial design feels repetitive or padded, slightly dulling the tension that the mechanics aim to cultivate. Controls and some movement interactions – from slow animations to rigid aiming – can sap the fluidity of combat, reminding you that Crisol sometimes clings too tightly to genre conventions without polishing them fully.

On the sensory front, Vermila Studios deserves acclaim. The visual identity of Crisol – its rain-soaked streets, crumbling chapels, and grotesque idols animated with angelic terror – is striking. There’s a consistency to the art direction that marries gothic and steampunk influences into something that feels both familiar and unsettling. Audio amplifies this effect; ambient sound and music often serve as tension-builders, with environmental cues that can reach under your skin at precisely the right moments. Voice acting varies in quality, occasionally veering into cheesier territory, but it doesn’t largely derail the atmosphere.

From a technical standpoint, this PS5 release is mostly stable, though not without hiccups. There are occasional performance dips and minor bugs that slightly undercut immersion, and the pacing of cutscenes and interactions can feel sluggish relative to modern expectations. However, these issues are not universal, and many players will find them forgivable given the game’s affordable price and indie ambition.

Ultimately, Crisol: Theater of Idols is a game of contrasts: thrilling in conceptual design but uneven in execution; visually compelling yet occasionally repetitive; innovative in its mechanics but not always smoothly realized. It doesn’t fully redefine survival horror, but it takes enough creative risks – especially with its blood mechanic and cultural backdrop – to stand apart from more formulaic titles. For players who appreciate atmospheric, resource-driven horror with a distinct personality, its flaws are outweighed by the experience on offer. This makes Crisol: Theater of Idols memorable – and in an era saturated with safe design, that’s no small feat.

Score: 7.2/10

Leave a comment