Mado Monogatari – Fia and the Wondrous Academy review (PS5)

For long-time fans of Japan’s deep-cut RPG history, MADO MONOGATARI: Fia and the Wondrous Academy feels like a homecoming – one tinged with nostalgia and packed with references to a beloved, if somewhat niche, lineage. It’s a modern revival of Compile’s cult dungeon-crawling series, given a fresh coat of paint and released globally via Idea Factory International. Yet while this PlayStation 5 version captures some of the quirky charm that made the original series so endearing, it’s a somewhat uneven adventure that doesn’t fully deliver on its potential. Continue reading “Mado Monogatari – Fia and the Wondrous Academy review (PS5)”

Release roundup: Besiege VR, Maiden Cops & Alien Breakout

As we head deeper into the summer, we’re seeing a mix of creative passion projects and smaller-scale experiments land on digital storefronts. This week’s lineup includes a VR adaptation of a fan-favorite physics builder, a retro-styled brawler that leans into its over-the-top aesthetic, and a no-nonsense pixel platformer that brings the challenge. Whether you’re looking to flex your creative muscles in virtual reality, punch your way through cartoon chaos, or blast through corridors as a tiny alien, there’s something in this roundup to check out. Continue reading “Release roundup: Besiege VR, Maiden Cops & Alien Breakout”

God of Weapons review (PS5)

Following its well-received PC debut earlier, God of Weapons makes its way to consoles, bringing with it a satisfying blend of roguelike action and surprisingly addictive inventory management. The premise is familiar yet fitting – in a world swallowed by darkness, players must ascend the towering spire of Zhor, surviving ever more dangerous floors packed with monsters while collecting gear that can hopefully turn the tide in their favor. But what sets God of Weapons apart isn’t its narrative (which is more of a backdrop than a focal point), but how well it fuses combat and strategy in a tightly designed loop that’s hard to put down. Continue reading “God of Weapons review (PS5)”

Orcs Must Die! Deathtrap review (PS5)

Orcs Must Die! Deathtrap marks a new step for the long-running franchise, successfully building on its beloved trap-and-slash formula while experimenting with rogue-lite structure and four-player co-op. It retains the gleeful fans expect from a game in the series – and when it hits its stride, it’s an absolute blast, even though some of its new systems don’t always mesh as seamlessly as they should. Continue reading “Orcs Must Die! Deathtrap review (PS5)”

Beat ‘Em Up Collection (QUByte Classics) review (PS5)

The PlayStation 5 version of the Beat ‘Em Up Collection from QUByte Interactive taps into a deep vein of 16-bit nostalgia, compiling seven distinct (and often niche) brawlers from an era when pixelated punches reigned supreme. Framed as a retro anthology with modern extras like rewind functionality, save states, and visual filters, the compilation caters to both newcomers and veterans of the genre. Yet, its appeal is uneven, shaped as much by the unique flavor of each title as by the varied quality and age of their original design. Continue reading “Beat ‘Em Up Collection (QUByte Classics) review (PS5)”