This week’s look at recent DLC drops highlights how varied expansions can reshape familiar experiences, with each add-on pushing its parent game in a distinct direction. From Company of Heroes 3’s Endure & Defy deepening tactical skirmishes through its new Battlegroups, to Two Point Museum’s Zooseum weaving wildlife care into the series’ offbeat management loop, and Bannerlord’s War Sails opening the seas to full naval warfare, the range on display shows how much mileage developers can still find in established foundations. Continue reading “DLC roundup: Company of Heroes 3, Two Point Museum & Mount & Blade: Bannerlord”
Category: addon
Release roundup: Unfair Rampage: Knightfall, Spin Rhythm XD DLC & Diplomacy Is Not An Option
The past few weeks have seen a steady stream of releases and updates across consoles and PC. From the high-octane, precision-driven platforming of Unfair Rampage: Knightfall on Switch to the rhythmically intricate additions of the Spin Rhythm XD Indie Pack DLC on PS5, and the ambitious faction overhaul in Diplomacy Is Not an Option, players are presented with fresh challenges and carefully tuned experiences. Whether you’re chasing fast-paced reflex thrills, exploring new musical grooves, or refining your medieval-fantasy strategies, there’s a little something for nearly every kind of dedicated gamer in this latest crop. Continue reading “Release roundup: Unfair Rampage: Knightfall, Spin Rhythm XD DLC & Diplomacy Is Not An Option”
DLC roundup: Commandos: Origins, GigaBash & Police Simulator Patrol Officers
This week’s roundup of PlayStation 5 DLC offerings spans the tactical, the monstrous, and the procedural, highlighting how developers are expanding their base games in both focused and flavorful ways. From the sun-drenched stealth of Commandos: Origins – Shadows over Crete, to the over-the-top kaiju chaos of GigaBash – GAMERA – Rebirth, and the methodical, hands-on duties of Police Simulator: Patrol Officers – Contraband, each pack brings a distinct approach to extending gameplay. While some deliver bite-sized bursts of spectacle or narrative, others deepen core systems with meaningful mechanical additions, giving players a range of new experiences to dive into without straying far from what made the originals appealing. Continue reading “DLC roundup: Commandos: Origins, GigaBash & Police Simulator Patrol Officers”
DLC roundup: Lonely Mountains: Snow Riders, Undisputed & Formula Legends
Downloadable content has become an essential way for developers to expand and refine their games long after release, whether through fresh storylines, new arenas, or mechanical twists that keep familiar worlds feeling alive. This latest wave of DLC releases continues that trend, offering everything from substantial expansions that reimagine gameplay flow to smaller content drops aimed at deepening the experience for dedicated fans. From new content for Lonely Mountains: Snow Riders to a bundle of DLC for Undisputed and new cars for Formula Legends, each of these new additions shows how post-launch support can redefine a title’s lifespan – and offer players another reason to dive back in. Continue reading “DLC roundup: Lonely Mountains: Snow Riders, Undisputed & Formula Legends”
Developer interview: Alice’s Adventures in Wonderland (Walkabout Mini Golf)
Mighty Coconut will soon release an Alice’s Adventures in Wonderland DLC course for Walkabout Mini Golf, and in this interview we speak with Don Carson to learn how the team translated Carroll’s surreal world into playful, navigable spaces for VR. Don Carson is the senior art director for Mighty Coconut, and has worked as a Senior Show Designer for Walt Disney Imagineering, art directing projects like Splash Mountain, Mickey’s Toontown and Blizzard Beach. His focus is bringing design principles unique to environmental storytelling to projects all over the world. Don has applied designs to computer games, the theatre and other media. He has a long career in theme park design, and strives to show the potential of using the principles of environmental storytelling to influence an audience’s experience, whether they are exploring a physical or virtual world. This conversation covers the course’s inspirations, John Tenniel’s influence, scenes that work particularly well in VR mini golf, the design challenges of making Wonderland playable, and how the studio balances nostalgia with a fresh Mighty Coconut spin. Continue reading “Developer interview: Alice’s Adventures in Wonderland (Walkabout Mini Golf)”