Once a cult horror project born from the modding scene, Total Chaos now emerges on PS5 as a standalone descent into rust, ruin, and psychological pressure. Trigger Happy Interactive and Apogee have rebuilt its nightmare for a wider audience, yet kept its uncompromising, abrasive spirit intact. From the moment you wash ashore on the forsaken island of Fort Oasis, Total Chaos pulls you under – not with cheap jump-scares or cinematic polish, but with a raw, oppressive dread that lingers. The world feels battered and decayed, as though time and rot have seeped into every wall, corridor, and corridor-bend, turning Fort Oasis into a breathing tomb. The sparse storytelling – with scraps of notes, echoes over the radio and unsettling environmental clues – rarely spells everything out. Instead, it trusts you to fill in the gaps, and that ambiguity often works in the game’s favour, making you question what’s real and what you’re imagining. Continue reading “Total Chaos review (PS5)”
Category: New
Release roundup: Unfair Rampage: Knightfall, Spin Rhythm XD DLC & Diplomacy Is Not An Option
The past few weeks have seen a steady stream of releases and updates across consoles and PC. From the high-octane, precision-driven platforming of Unfair Rampage: Knightfall on Switch to the rhythmically intricate additions of the Spin Rhythm XD Indie Pack DLC on PS5, and the ambitious faction overhaul in Diplomacy Is Not an Option, players are presented with fresh challenges and carefully tuned experiences. Whether you’re chasing fast-paced reflex thrills, exploring new musical grooves, or refining your medieval-fantasy strategies, there’s a little something for nearly every kind of dedicated gamer in this latest crop. Continue reading “Release roundup: Unfair Rampage: Knightfall, Spin Rhythm XD DLC & Diplomacy Is Not An Option”
Hotel Infinity review (PSVR2/Quest)
Stepping into Hotel Infinity is like checking into a dream you can’t quite believe – a sprawling, surreal space where geometry folds and time loops, and every footstep feels charged with both wonder and disquiet. Studio Chyr’s latest is a VR puzzle-adventure that leans fully into room-scale design, encouraging you to physically move through a 2 × 2 meter area so that the hotel world rearranges itself around you in delightfully impossible ways. This isn’t just a gimmick: it’s the heart of the game’s identity, and its boldest strength. Continue reading “Hotel Infinity review (PSVR2/Quest)”
Goodnight Universe review (PS5)
Goodnight Universe (PS5) from Nice Dream and published by Skybound Games is a quietly ambitious adventure that balances tender storytelling with inventive gameplay ideas. You step into the crib of Isaac, a six-month-old baby developing psychic abilities, and the game immediately asks you to see the world from his tiny, fragile perspective. While Isaac’s powers hint at playful interactivity, the narrative focus is firmly on the human relationships that shape his early life – the love, the misunderstandings, and the quiet tensions of family. Continue reading “Goodnight Universe review (PS5)”
Of Ash and Steel review (PC)
Of Ash and Steel is a bold, deliberate homage to early-2000s RPGs, crafted by Fire & Frost and published by tinyBuild. At its heart lies the unassuming figure of Tristan, a cartographer stranded on a bleak, ash-choked island. Rather than shepherding players with quest markers or guiding arrows, the game trusts them to listen, read, and orient themselves – a design decision that will delight veterans of Gothic and Risen, but may leave newer players a little disoriented. Continue reading “Of Ash and Steel review (PC)”