We’ve spent time running through The Jackbox Party Pack 11 on both PC and PlayStation 5, and it arrives as an unfussy, confident collection: five entirely new party games that lean on Jackbox’s familiar DNA while still trying some fresh tricks. On the surface this is what we’ve come to expect from the franchise – quick join with phones or tablets, short rounds, and social chaos – but it’s notable that the studio opted to ship a pack made up exclusively of originals rather than recycling older hits. That choice gives the whole package a crisp, exploratory energy, and it’s clear the intention was to surprise. Continue reading “The Jackbox Party Pack 11 review (PC/PS5)”
Category: New
Lumo 2 review (PS5)
Lumo 2 opens with a playful nod to the golden age of puzzle-platformers, dropping players into a vibrant, multi-dimensional world filled with over a hundred rooms to conquer. Developed by Triple Eh? and published by Numskull Games, it follows in the footsteps of its predecessor by combining exploration, platforming, and clever environmental puzzles. Every space introduces a fresh idea, often twisting perspective or genre, and together they form a nostalgic but ambitious homage to classic gaming. Continue reading “Lumo 2 review (PS5)”
Godbreakers review (PS5)
From the moment you drop into the shattered world of Godbreakers, you’re propelled into one of those high-velocity action loops that doesn’t wait for quiet moments. The premise is simple but potent: humanity has been cast aside by artificial intelligence in its quest for perfection, planets are being consumed, and you – rebuilt by ancient forces – become the last sentient weapon. The story doesn’t linger on philosophical digressions, but it doesn’t need to: it provides urgency, a sense of scale, and a suitably dramatic backdrop for the mayhem to come. Continue reading “Godbreakers review (PS5)”
Little Nightmares III review (PS5)
Little Nightmares III marks a new chapter in Bandai Namco’s unsettling series, this time developed by Supermassive Games and featuring dual protagonists Low and Alone. The PlayStation 5 version captures the same eerie, handcrafted quality the franchise is known for, while introducing cooperative gameplay as its core new idea. Across the shifting landscapes of the Nowhere, the two children depend on each other to overcome the monstrous and the surreal, with each carrying a tool that defines their style of play. Low’s bow and Alone’s wrench bring a mechanical focus that complements the game’s haunting atmosphere and encourages collaboration in nearly every encounter. Continue reading “Little Nightmares III review (PS5)”
Wheel World review (PS5)
From the moment Kat’s bike rolls out onto the sunlit roads of Wheel World, the game sets a relaxed yet confident tone. Messhof’s latest blends the precision of a racing title with the spirit of an adventure, inviting players to explore a land where cycling is both culture and destiny. The premise – a young rider seeking to recover stolen parts of a legendary bike to prevent a cosmic collapse – provides a loose narrative frame rather than a tightly plotted story, keeping focus on discovery and the pleasure of movement. Continue reading “Wheel World review (PS5)”