From the moment NASCAR 25 fires up on PS5, there’s a sense of weight behind iRacing’s ambitions. After years of NASCAR console drought, this is the first marquee return – now under the stewardship of a studio synonymous with serious sim racing. The opening cinematics and menu flow hint at something earnest, yet what lies beneath is a game balancing between simulation aspirations and approachability. In many ways, it feels like the first lap of a long season: full of promise, tentative adjustments, and a few unexpected spins. Continue reading “NASCAR 25 review (PS5)”
Category: New
Spindle review (Switch)
From its very first moments, Spindle bristles with ambitions. You wake not as a mortal but as Death itself – an inversion of the usual “hero’s journey” fantasy – and are tethered to an oddball companion in the form of a talking pig. This peculiar duo immediately sets the tone: it’s whimsical, a little melancholic, and not afraid to lean into existential questions about mortality, purpose, and the meaning of endings. The narrative framing is clever, though not always graceful. At times, the pig’s commentary and the game’s desire to be “philosophical but lighthearted” can step on each other; the tonal shifts occasionally feel uneven. Still, when Spindle hits, it strikes with a quiet resonance. Continue reading “Spindle review (Switch)”
Mamorukun ReCurse! review (PS5)
Mamorukun ReCurse! marks another nostalgic return from City Connection, this time reviving a 2008 arcade shooter that mixes old-school design with eccentric supernatural flair. Published on PlayStation 5 by Clear River Games, it’s a charming yet demanding bullet-hell hybrid that feels both familiar and experimental. Its story – about a boy summoned to the Netherworld to prevent the gates of the Dark World from opening – serves more as a backdrop than a driving force, but it fits the game’s offbeat, anime-styled presentation. Dialogue scenes add some light character flavor, though the tone never strays far from cheerful absurdity. Continue reading “Mamorukun ReCurse! review (PS5)”
Battlefield 6 review (PC)
When Battlefield 6 arrives on PC carrying the weight of the franchise’s history, it does more than simply reboot old glories – it attempts a comeback. The promise of all-out warfare, destructible environments, aerial dogfights, and a return to large-scale battles is ambitious, and in many respects the game delivers something compelling. Yet it is seldom flawless, and not every promise is kept. The campaign, the gameplay, the audiovisual spectacle – all pendulum between moments of exhilaration and frustrating undercuts. Continue reading “Battlefield 6 review (PC)”
DLC roundup: Escape Simulator, Walkabout Mini Golf & Funko Fusion
This week’s DLC roundup showcases three expansions that take players into new corners of familiar worlds, each with its own distinct flavor and challenges. Escape Simulator: Spy lets puzzle-solvers slip into the shadowy life of espionage, blending codebreaking, gadgets, and cinematic set-pieces for both solo and co-op play. Walkabout Minigolf: Forgotten Fairyland trades sunny greens for a mossy, half-forgotten storybook amusement park, pairing whimsical course design with tactile, VR-friendly physics on Quest. Meanwhile, Funko Fusion: Deluxe Edition piles on fan-favorite characters and themed worlds, delivering playful, nostalgia-heavy set-pieces while expanding the core mechanics in accessible, if not deeply strategic, ways. Across these three releases, developers balance atmosphere, new mechanics, and platform considerations to varying degrees, offering a range of experiences that extend their base games in thoughtful, if sometimes uneven, directions. Continue reading “DLC roundup: Escape Simulator, Walkabout Mini Golf & Funko Fusion”