Port roundup: Labyrinthine, Frostpunk 2, King of Ping Pong: MEGAMIX & The Edge of Allegoria

Time for another look at a few experiences that first made their mark elsewhere. From the maze-running terror of Labyrinthine to the icy political struggles of Frostpunk 2, this roundup takes a closer look at how these titles translate to new platforms. Alongside them, you’ll also find the quirky arcade challenge of King of Ping Pong: MEGAMIX and the retro-styled oddity of The Edge of Allegoria on Switch. Each one arrives with its own set of strengths and compromises, whether that’s missing features, controller adaptations, or a sharper focus on niche appeal – but all of them bring something distinct to the table for console audiences. Continue reading “Port roundup: Labyrinthine, Frostpunk 2, King of Ping Pong: MEGAMIX & The Edge of Allegoria”

Borderlands 4 review (PS5)

Borderlands 4 lands on PlayStation 5 as both a continuation and a reinvention of Gearbox Software’s iconic looter-shooter formula. Published by 2K, the game transports players to Kairos, a planet under the suffocating rule of the Timekeeper, a villain who is at once charismatic and terrifying. The setup feels familiar in its “fight the tyrant” narrative, yet the way it’s framed within a crumbling society adds weight and urgency to the chaos. Storytelling has always been a tricky balance for the series, but here it manages to blend irreverent humor with darker undertones, creating a villain that feels genuinely threatening while still leaving room for the franchise’s trademark absurdity. Continue reading “Borderlands 4 review (PS5)”

Iron Guard: Salvation review (Quest)

Tower defense might not be the first genre players associate with virtual reality, but Iron Guard: Salvation on Meta Quest shows how well the format can adapt to the headset. Developed by Xlab Digital, it takes the strategic placement and resource management of traditional tower defense and merges it with immersive VR combat. The result is a hybrid experience where you can hover above the battlefield as a commander one moment, then drop into the fray through your drone to unleash firepower directly the next. The premise is straightforward sci-fi – humanity at war with hostile machines across different planets – but it’s a solid excuse for a mix of strategic planning and hands-on action. Continue reading “Iron Guard: Salvation review (Quest)”

LEGO Voyagers review (PS5)

LEGO Voyagers is a gentle co-op adventure that trades blockbuster action for quiet reflection and cooperation. Developed by Light Brick Studio and published by Annapurna Interactive, it invites two players (or one controlling both characters) into a poetic journey across brick-built worlds. The goal is simple yet evocative: rescue an abandoned spaceship, explore environments, and discover beauty in the way LEGO bricks snap, tumble, and click. The absence of text or dialogue nudges players to pay attention to visuals, sounds, and shared moments, which is both its greatest strength and, occasionally, its limitation. Continue reading “LEGO Voyagers review (PS5)”

Bad Cheese review (PS5)

Bad Cheese, published by Feardemic and developed by Simon Lukasik, makes its PlayStation 5 debut as one of the more unusual horror releases of the year. Its premise leans heavily on psychological discomfort rather than traditional scares, drawing from the unsettling charm of early 20th-century animation. You play as a young mouse left in the care of an increasingly unstable father while the mother is away, and the game’s tension builds not through jump scares but through the suffocating demand to “keep Daddy happy.” It’s a narrative hook that immediately establishes unease and plays out through a mix of mundane household tasks and bizarre twists that highlight the fractured family dynamic. Continue reading “Bad Cheese review (PS5)”