The One Ring RPG – Over Hill and Under Hill Starter Set & Realms of the Three Rings review

Free League’s Over Hill and Under Hill starter set for The One Ring is a tightly packaged invitation to Middle-earth that gets a surprising amount right for its modest price, and the latest add-on that is Realms of the Three Rings expands the tone and scope in a way that rewards groups who want to press deeper into Tolkien’s quieter, melancholy corners. The starter box offers a complete, coherent introductory campaign that begins in Bree and pushes a fellowship into the lonely wilds of northern Eriador; it deliberately trades blockbuster spectacle for slow-burn dread and fellowship-focused play, and the result is a game that feels faithful to the source text even when it exposes some practical omissions and design compromises. Realms of the Three Rings, by contrast, leans into lore and atmosphere – mapping Rivendell, Lórien and Lindon in useful detail, giving the Loremaster Sauron-adjacent schemes to run, and offering rules for Playable High Elves and Elf-lords that widen the game’s emotional register and tactical palette. Continue reading “The One Ring RPG – Over Hill and Under Hill Starter Set & Realms of the Three Rings review”

Tormented Souls 2 review (PS5)

Tormented Souls 2 marks Dual Effect’s return to the world of classic survival horror, once again guided by Caroline Walker as she faces new terrors in the aftermath of the first game. What begins as a desperate attempt to help her afflicted sister soon draws both into a web of corruption and occult experimentation in the isolated Chilean town of Villa Hess. The tone immediately channels the unease of the late 1990s genre icons, yet feels more confident and ambitious in scope. From its ominous opening to its closing chapters, the story leans heavily on atmosphere and psychological tension, using its South American setting to blend local folklore with familiar survival horror tropes. Continue reading “Tormented Souls 2 review (PS5)”

The Lonesome Guild review (PS5)

From the first moments in Etere The Lonesome Guild pitches a quietly earnest tone: you play as Ghost, a spirit without memories whose primary power is to bring people together. The setup is simple but affecting – the spreading mist that warps the world works as a consistent thematic shorthand for isolation, and the game’s desire to explore loneliness through six distinct companions gives it emotional ballast. The writing leans into warmth and empathy rather than melodrama, and those campfire conversations and character beats often land, helping the party feel like an actual group rather than a roster of interchangeable classes. Continue reading “The Lonesome Guild review (PS5)”

Bounty Star review (PS5)

Set in the barren expanse of a sun-scorched American Southwest rebuilt from ruin, Annapurna’s latest game Bounty Star merges mech combat, resource management, and quiet introspection in ways that are both bold and uneven. As Clem, a war veteran haunted by her past, players take to the desert in search of purpose while piloting the powerful Desert Raptor MKII. The mix of redemption tale and mechanical destruction is distinctive, and the game’s tone is surprisingly somber for a genre that usually trades in bravado rather than regret. Continue reading “Bounty Star review (PS5)”

Reach review (PSVR2/Quest)

nDreams Elevation’s Reach takes VR traversal and spectacle to new heights, quite literally. It casts players as Rosa, a stuntwoman who becomes an unlikely saviour in a world where reality itself fractures across dimensions. What begins as a grounded action story quickly evolves into a journey through mythic ruins and strange parallel spaces, combining emotional intimacy with a strong sense of adventure. The chemistry between Rosa and her companion Atlas anchors the narrative, giving momentum to the campaign’s mystery-driven progression and helping the story feel human amid the action movie-like spectacle. Continue reading “Reach review (PSVR2/Quest)”