When Battlefield 6 arrives on PC carrying the weight of the franchise’s history, it does more than simply reboot old glories – it attempts a comeback. The promise of all-out warfare, destructible environments, aerial dogfights, and a return to large-scale battles is ambitious, and in many respects the game delivers something compelling. Yet it is seldom flawless, and not every promise is kept. The campaign, the gameplay, the audiovisual spectacle – all pendulum between moments of exhilaration and frustrating undercuts. Continue reading “Battlefield 6 review (PC)”
DLC roundup: Escape Simulator, Walkabout Mini Golf & Funko Fusion
This week’s DLC roundup showcases three expansions that take players into new corners of familiar worlds, each with its own distinct flavor and challenges. Escape Simulator: Spy lets puzzle-solvers slip into the shadowy life of espionage, blending codebreaking, gadgets, and cinematic set-pieces for both solo and co-op play. Walkabout Minigolf: Forgotten Fairyland trades sunny greens for a mossy, half-forgotten storybook amusement park, pairing whimsical course design with tactile, VR-friendly physics on Quest. Meanwhile, Funko Fusion: Deluxe Edition piles on fan-favorite characters and themed worlds, delivering playful, nostalgia-heavy set-pieces while expanding the core mechanics in accessible, if not deeply strategic, ways. Across these three releases, developers balance atmosphere, new mechanics, and platform considerations to varying degrees, offering a range of experiences that extend their base games in thoughtful, if sometimes uneven, directions. Continue reading “DLC roundup: Escape Simulator, Walkabout Mini Golf & Funko Fusion”
Bye Sweet Carole review
Bye Sweet Carole wears its inspirations on its sleeve and does so with an almost reckless tenderness: Little Sewing Machine and Chris Darril have crafted a hand-drawn world that looks and feels like a fractured fairy tale, one where the pastel warmth of old animated classics is constantly shadowed by something sticky and corrosive just out of frame. The game’s premise – a young woman named Lana leaving the safe, suffocating halls of Bunny Hall to track down her missing friend Carole and stumbling into the uncanny kingdom of Corolla – gives the developers room to alternate whimsy and unease, and in its best moments the narrative lands with genuine melancholy. The emotional through-line about loss and the difficulty of letting go is clear and sincere, even if at times the script leans toward the didactic and could have used sharper subtlety instead of spelling out its themes. Continue reading “Bye Sweet Carole review”
Lethal Honor – Order of the Apocalypse review (PS5)
Lethal Honor – Order of the Apocalypse is a gritty hack‑and‑slash roguelite that pairs fast, melee-focused combat with a dark, hand-drawn graphic‑novel aesthetic. On PlayStation 5 it feels immediate and intense, built around short but punishing runs that reveal story fragments as you die and try again. The game rewards patience and pattern recognition more than frantic button-mashing, and its visuals and presentation make a strong first impression even when some design choices hold it back. Continue reading “Lethal Honor – Order of the Apocalypse review (PS5)”
The Legend of Steel Empire review (PS5)
The Legend of Steel Empire on PS5 is a compact, joyful throwback that wears its retro roots like a badge, and its new port mostly understands what made the original click: brisk, mechanical spectacle wrapped in a steam-driven aesthetic. Playing it feels less like discovering a lost classic and more like being invited to sit in the cockpit of a lovingly restored vintage machine – everything is familiar, tactile, and purpose-built for short, sharp bursts of adrenaline. That fidelity is its greatest strength and, in some ways, its most obvious limitation. Continue reading “The Legend of Steel Empire review (PS5)”