Port roundup: Warhammer 40,000: Shootas, Blood & Teef, Megalan 11, Slime’s Journey & How to Fool a Liar King

We’re reviewing Warhammer 40,000: Shootas, Blood & Teef, Megalan 11, Slime’s Journey and How to Fool a Liar King, which were all ported over to consoles recently.

Warhammer 40,000: Shootas, Blood & Teef review (PS5)

There’s certainly no shortage of Warhammer games, but we were looking forward to Shootas, Blood & Teef from developer Rogueside. It appeared on pretty much every other platform before finally emerging on the PS5, which is when we were able to take a look at this Metal Slug-inspired 2D shooter with co-op elements.

Those familiar with Rogueside’s earlier work will notice the title’s similarity to Gore, Guns & Cannoli, which isn’t by chance and if you enjoyed those games you’ll probably enjoy this one – if you happen to also enjoy the 40K universe you’ll even love it. Shootas, Blood & Teef provides a more comic book-style take on the popular IP, with a short story-driven campaign for one to four Orks who battle rats, men, monsters and other orks.


You can get a bit more lasting appeal from the campaign when playing in co-op or by unlocking the various weapon variants, but it’s also possible to dive into the game’s PvP modes – which can be played both locally and online. With intuitive arcade-like controls and regular checkpoints you’ll probably get through the campaign fairly quickly, but its four to five hour runtime also means it’s not a massive ask to go through it again with a buddy. You can even switch character classes to make things more interesting, with typical tank-like units as well as spell casters – which are all balanced fairly well.

Warhammer 40,000: Shootas, Blood, & Teef isn’t the deepest game out there, but it’s a lot of fun – with colorful visuals, voiceovers and a fitting soundtrack and support for co-op gameplay. An easy recommendation for Warhammer fans looking for something easy to get into which can also be enjoyed with non-Warhammer fans.

Megalan 11 review (PS4)

Originally published on Steam about two and a half years ago by MAYO Games and developed by
Arkhipov Pavel, Megalan 11 is now available on consoles through Sometimes You. Offering a mix of puzzle gameplay and exploration within a sci-fi setting, we took a look at the game on a PlayStation 4.


As with many sci-fi games, Megalan 11 starts off with you crash-landing on a planet, hoping to get out. It’s audiovisually not the most engaging environment though, with fairly minimalist audio and visuals outside of cute astronauts with helmets that light up. There’s also very little in the way of a story to get immersed with, with a basic gameplay loop in which you break stuff apart in order to rebuild and fix stuff elsewhere, or to place defenses.

There’s some strategy to these defenses as defenses that work well against one enemy type can attract another. And while interesting, awkward controls and a ditto camera (which feels like it’s zoomed in too far) make Megalan 11 not that much fun to play. For a sci-fi puzzles with a similar look to it, we’d recommend Filament.

Slime’s Journey review (PS4)

Out through Ratalaika for consoles after an earlier PC launch, Slime’s Journey is a budget platformer that looks very familiar if you’re into this genre and publisher. That’s no surprise either, because developer lightUP previously released games like Super Wiloo Demake and Mina & Michi, which look similar to that Slime’s Journey has to offer – which as you probably expect also includes a relatively easy platinum trophy.


As a little slime character, you explore the game map and play through short platforming levels in order to go after the kidnapper of your parents. But while the platforming itself is rather formulaic, Slime’s Journey does rely quite a bit on ranged combat, letting you aim and launch projectiles rather than dealing with enemies close up. More powerful bombs can also be found and used, which are useful when dealing with multiple enemies at once.

Different enemy types have different movement and attack patterns, which together with nicely designed levels and an upgrade system mixes up the action over the course of a somewhat short campaign. What doesn’t help in that sense is that the game is a tad on the easy side, as you can even defeat the bosses with relative ease as long as you pack a few of those bombs with you when engaging them. But if you’re looking to quickly add two (cross-buy) platinum trophies to your list, this is a fun way of doing so.

How to Fool a Liar King review (PS4)

Another Ratalaika release that just came out is the console port of How To Fool A Liar King from developer ROSEVERTE, which is part of a series of “How To” otome visual novels that came out years ago on PC.


Because this is part of a trilogy as the middle game, it helps if you’re familiar with the previous one, as several characters are returning ones in this fantasy romance (visual) novel. It also helps if you’re already invested in the series, as we didn’t think this is one of the better visual novels out there. It’s relatively short, and while a lot of visual novels have branching stories to uncover there are really only two of them here, with mild differences between them.

If you’re a massive fan of the genre or just want to pick this up for a relatively easy set of trophies (especially with a guide) then you might enjoy it, but it didn’t draw us back into the visual novel genre that we’ve enjoyed in the past and its relatively high price tag doesn’t help in that regard either.

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