Edge of Sanity review (PS5)

Edge of Sanity by Vixa Games, published by Daedalic Entertainment, takes players into the heart of the Alaskan wilderness with a dark, psychological horror experience inspired by the Cthulhu Mythos. Released on PlayStation 5 after an earlier PC release, this 2D survival horror title mixes resource management, exploration, and narrative-driven suspense to create a tense, unnerving atmosphere. And while the game excels in delivering a gripping story, it is not without its challenges in terms of pacing and difficulty, which could divide players depending on their tolerance for slow-burn horror and resource-heavy gameplay. Time for a closer look.

The premise of Edge of Sanity revolves around a resupply team that finds itself stranded in the wilderness of Alaska, where nightmarish creatures and a mysterious organization known as PRISM pose a great danger. As a survivor, you must navigate through abandoned mines, caves, and laboratories, scavenging for resources and searching for answers. The sense of isolation and dread is heightened by the game’s hand-drawn 2D art style, which effectively conveys the desolation and horror of the world you’re trapped in. The Cold War angle adds another layer of tension, as the paranoia of the era seeps into the game’s narrative and themes.

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One of the game’s interesting features is its use of madness as a gameplay mechanic – something that often ties into the Cthulhu theme. As you traverse through the wilderness and face horrific creatures, your character’s sanity begins to erode. This affects both the narrative and gameplay, with the accumulation of madness leading to traumatic events that impact dialogue options and gameplay choices. This mechanic is well-executed and adds a layer of unpredictability, keeping players on edge as they never quite know when their character’s grip on reality will slip. However, the game’s reliance on managing this madness, along with food and other vital resources, can feel overwhelming at times. The constant pressure to find supplies while also dealing with psychological effects creates a sense of tension, but it might be too much for players looking for a more traditional horror experience.

Combat in Edge of Sanity is minimal, and that’s by design. The game encourages players to avoid direct confrontation whenever possible, urging them to learn their enemies’ weaknesses and use stealth and the environment to their advantage instead. When combat does occur, it is often brutal and unforgiving, with limited weapons at your disposal, such as an axe, making every fight a desperate struggle for survival. This “odds stacked against you” approach enhances the survival aspect of the game, but it can also frustrate players who prefer a more action-oriented style of gameplay. The lack of combat variety might also leave some players feeling underwhelmed, especially when resource management becomes the central focus.

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Visually, Edge of Sanity impresses with its hand-drawn 2D art, which captures the bleak and eerie atmosphere of the Alaskan wilderness. The character designs and environments are detailed, contributing to the game’s oppressive mood. However, some players may find the minimalist style a bit repetitive over time, as the game’s exploration-heavy approach often leads to revisiting similar-looking areas. The audio design, featuring a haunting soundtrack and unsettling sound effects, complements the visual style, enhancing the overall sense of dread that permeates the game.

In conclusion, Edge of Sanity offers a compelling psychological horror experience with a strong narrative and an interesting take on madness as a gameplay mechanic. The game’s emphasis on survival and resource management, along with its minimalistic combat, creates a tense and often unforgiving atmosphere. However, the slow pacing and relentless resource grind may deter some players, while others will appreciate the game’s immersive world-building and haunting story. For fans of Lovecraftian horror and survival games, Edge of Sanity is a chilling, if sometimes uneven, experience worth venturing into.

Score: 6.8/10

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