MOUSE: P.I. For Hire preview

Blending 1930s animation with a noir detective narrative, Mouse: P.I. For Hire is an upcoming first-person shooter from Fumi Games, published by Playside. Set in a world where anthropomorphic animals inhabit a city rife with corruption, this game takes inspiration from the classic aesthetics of early cartoons and mashes them up with gritty crime stories. During Gamescom, we had a chance to dive into the game’s development process and its unique artistic direction, getting a glimpse of what’s in store for this striking combination of genres.

What We Know

Mouse: P.I. For Hire is a first-person shooter that draws heavily from the visual style of 1930s rubber hose animation, the era best known for classic cartoons like Steamboat Willie. Set in a noir-inspired city, players step into the shoes of a hardboiled detective, tasked with cleaning up a crime-ridden metropolis filled with gangsters, corrupt politicians, and shady characters. Using an arsenal of weapons, players will fight their way through the underworld, uncovering layers of conspiracy and betrayal. The game features 2D characters in a fully realized 3D environment, with these characters cleverly drawn from different angles so they adapt naturally to the player’s perspective.

In addition to its stylized visuals, Mouse: P.I. promises a playful approach to combat. Enemies behave like exaggerated cartoon villains, and the game’s weaponry reflects this – with explosives and power-ups inspired by animated antics. The game’s humor and satire are key elements, adding a lighthearted twist to the traditional shooter mechanics. Mouse: P.I. For Hire is expected to launch on PC and consoles, though exact release dates are yet to be confirmed.

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What We Saw

At Gamescom, we met with Playside and Fumi Games, where we were given an in-depth look at the inspirations behind Mouse: P.I. For Hire. We saw a few assets from the game and were treated to a hands-off demo of the gameplay in action. The session also included insights into how the team balances the game’s satirical tone with its noir narrative.

What We Thought

The first thing that stood out to us was how well the game’s 1930s cartoon art style works in a modern 3D world. The characters’ 2D designs don’t feel out of place, thanks to the clever animation techniques that allow them to shift and rotate based on the player’s perspective. This lends the game a distinct visual flair that sets it apart from more conventional shooters. The black-and-white visuals, punctuated with colorful explosions and stylized environments, really drive home the game’s aesthetic appeal, giving it a playful yet gritty atmosphere.

When it comes to gameplay, Mouse: P.I. appears to blend traditional FPS mechanics with a cartoonish twist. Weapons feel exaggerated, with over-the-top effects that mimic the chaotic energy of old-school animations. Enemies flail around in exaggerated ways, reminiscent of slapstick comedy, which adds a layer of fun that’s often missing from more serious shooters. However, it’ll be interesting to see if this playful tone can keep the gameplay fresh over time or if it risks becoming repetitive after the novelty wears off.

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One of the most promising aspects of the game is how it leans into its satirical narrative. While the crime-fighting detective trope is familiar, Mouse: P.I. uses humor and exaggeration to poke fun at genre conventions. The city’s corruption and characters look and feel like exaggerated caricatures, which adds to the charm while keeping the story engaging. Still, with a focus on humor, it remains to be seen how deep or meaningful the narrative will become as players progress through the campaign.

Visually and stylistically, Mouse: P.I. For Hire has a lot of potential to stand out in a crowded FPS market. Its unique blend of retro animation and modern mechanics is refreshing, and if the final product can deliver on its promise of engaging combat and a witty storyline, it could carve out a niche for itself. That said, we’re curious to see more hands-on gameplay to fully grasp how well these elements come together over the long haul.

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