Silver Palace is an upcoming free-to-play action RPG that combines fast-paced anime-inspired combat with a Victorian-inspired city full of mysteries, conspiracies and supernatural intrigue. Developed by Elementa Games, the game enters an increasingly crowded market, but its distinctive setting and emphasis on detective work could help it stand apart from its competitors. During Gamescom, we met with the developers and spent some hands-on time with the PC version, discovering a visually impressive adventure with plenty of potential, although some important questions remain unanswered. Continue reading “Silver Palace preview (Gamescom)”
Category: Previews
Cinder City preview (Gamescom)
NCSoft is best known for its online RPGs, but with Cinder City the publisher is moving into new territory with an ambitious mix of MMO mechanics and tactical shooting. Developed by BigFire Games, the title was previously teased as “Project LLL” before re-emerging at Gamescom 2025 with a new name, a clearer vision, and a playable demo. A year later, we returned to the game at Gamescom 2026 for a closer look at its mechanics and characters, as well as an opportunity to speak with the development team. Our second encounter reinforced the impression that this is a title worth keeping an eye on. Continue reading “Cinder City preview (Gamescom)”
Developer interview: SunderBound (Gamescom)
Co-op shooters are at their best when teamwork matters as much as quick reflexes, and KIPI Interactive’s upcoming SunderBound looks to put that principle at the heart of its dystopian adventure. Set in a decaying dieselpunk tower ruled by a tyrannical figure known as The Minister, the game challenges two rebels to fight their way through procedurally generated floors filled with dangerous enemies, deadly traps and demanding tactical encounters. With class synergies, character progression and the option to play either together or alongside an AI companion, there is more to the experience than simply keeping the guns blazing. During Gamescom, we sat down with KIPI Interactive to discuss the game’s inspirations, the challenges of designing a reliable solo companion, and how the team aims to make every firefight a test of coordination and tactical thinking. Continue reading “Developer interview: SunderBound (Gamescom)”
Firefighters Code Red preview (Gamescom)
Firefighters Code Red is looking to make firefighting simulation more dangerous, unpredictable and visually convincing, putting players in the middle of emergencies where smoke, heat and spreading flames can quickly turn a seemingly manageable situation into a crisis. Developed by Chronos North and Smart Ambition and published by Aerosoft, the game builds on the developers’ experience with Firefighting Simulator – The Squad while shifting its focus towards a distinctly North American emergency-response setting. With solo play and cross-platform co-op, it is clearly aiming to make both individual decision-making and coordinated teamwork central to the experience. Continue reading “Firefighters Code Red preview (Gamescom)”
Dead as Disco preview (Gamescom)
Dead as Disco is the kind of game that makes its pitch clear within seconds: put on some music, step into a neon-soaked world of larger-than-life performers and beat the living daylights out of anyone standing in the way. Brain Jar Games’ rhythm-driven beat ’em up combines free-flowing combat with musical timing, while wrapping it all in a bizarre story about fame, betrayal, death and a band that refuses to stay buried. Having now spent some time with the PC Early Access version, it is already clear that the game’s biggest strength is also its most intriguing question: just how far can this combination of music and combat go? Continue reading “Dead as Disco preview (Gamescom)”