SpaceCraft preview (PC)

Shiro Games has built a reputation for strategy and management games that reward careful planning, and with SpaceCraft the studio is taking those ideas into a persistent online sci-fi sandbox. Rather than focusing on survival or combat, SpaceCraft revolves around exploration, resource gathering, industrial automation and a player-driven economy where cooperation and commerce shape the experience. Having now spent time with its Early Access version, it’s clear the foundations are ambitious, even if the journey to a fully realized galaxy is still very much underway. Continue reading “SpaceCraft preview (PC)”

Fatekeeper preview (PC)

First-person fantasy RPGs have enjoyed a resurgence in recent years, but few have drawn as many comparisons to cult classic sword-and-sorcery adventures as Fatekeeper. Developed by Paraglacial and published by THQ Nordic, the game recently entered Early Access on PC, offering players a first look at its blend of melee combat, spellcasting, exploration, and character progression. While still very much a work in progress, the current build already showcases an ambitious vision that combines old-school design sensibilities with modern visuals. Continue reading “Fatekeeper preview (PC)”

Kromlech preview (PC)

Perun Creative’s Kromlech is shaping up to be a deliberate throwback to a very specific era of RPG design – one where systems take precedence over spectacle, and player mastery is something that’s earned rather than granted. Drawing inspiration from early 2000s immersive RPGs while layering in modern rogue-lite sensibilities, it’s a project that wears its ambition openly. Based on its Early Access debut, that ambition is already visible, though not yet fully realized. Continue reading “Kromlech preview (PC)”

Preview and developer interview: Last Flag

When a new multiplayer shooter appears on the horizon, it usually arrives with a familiar pedigree of veteran developers and genre expectations. Last Flag, however, comes from a slightly different direction. Developed by Night Street Games, the studio co-founded by Dan Reynolds (lead singer of Imagine Dragons) and his brother Mac Reynolds, the game reimagines the classic playground staple of Capture the Flag as a theatrical, fast-paced multiplayer competition. During a recent preview session we attended, the Reynolds brothers talked about their background in gaming, their ambitions for the project, and even joined us in playing a few rounds – offering a first glimpse at how their unconventional studio hopes to shake up the genre. Continue reading “Preview and developer interview: Last Flag”