The upcoming Revenge of the Savage Planet aims to recapture the charm of its predecessor while expanding its scope and ambition in a few surprising ways – a move away from ‘first person’ being one of them. With a mix of humor, exploration, and quirky alien encounters, the game promises to build on what made the original a cult hit, while introducing exciting new elements to keep players engaged. Coming from Raccoon Logic Studios, this sequel teases another blend of creativity and chaos, making it one to watch.
What We Know
Set in a satirical sci-fi universe, Revenge of the Savage Planet invites players to go on a journey of exploration, survival, and revenge. As a disgruntled employee stranded on the edge of space, your mission is to navigate a series of alien worlds while collecting resources, upgrading your equipment, and uncovering secrets. With at least four sprawling planets to explore, the game emphasizes curiosity and creativity, encouraging players to scan flora and fauna, conduct experiments, and craft tools to aid their journey.
The game promises dynamic cooperative gameplay, allowing players to team up across platforms or locally in split-screen mode. The expansive toolset includes new abilities like sliding, grappling, and whipping, alongside playful mechanics involving “gameplay goo” and creature-capturing systems. Additionally, players can customize their own “Space Trailer” with treasures/cosmetics discovered during their adventure. The game is planned for release on PC and other major platforms, and comes out in May.

What We Saw
Our preview of Revenge of the Savage Planet was conducted remotely, featuring a guided walkthrough by the development team at Raccoon Logic Studios. During this hands-off demo, we observed a pre-release build showcasing the game’s vibrant visuals, dynamic mechanics, and unique humor. Following the presentation, we participated in a Q&A session, which provided further insights into the game’s development and its many creative features.
What We Thought
From what we’ve seen, Revenge of the Savage Planet keeps the humor of its predecessor intact, delivering a satirical take on corporate culture, but the gameplay feels more ambitious. The addition of multiple planets adds variety and scale, each boasting unique biomes and ecosystems full of possible discoveries. While the exploration mechanics appear intuitive, the new tools and abilities promise deeper gameplay, catering to players who enjoy experimentation and creative problem-solving.
The cooperative mode is a standout feature, bringing flexibility to how the game is played. The option for local or online co-op makes it accessible to different player preferences, and the team-based approach feels like a natural fit for the game’s playful tone. However, the complexity of some systems, such as creature capture and resource management, might be daunting for more casual players unless they’re joining a more experienced one.

Visually, the game features vibrant otherworldly landscapes that feel alive and inviting. The environments are filled with quirky details that encourage exploration, from strange plants to unpredictable wildlife. The audio design complements the visuals well, enhancing the immersion with whimsical sound effects. However, the preview hinted at moments where the sheer number of mechanics might feel overwhelming, particularly for players unfamiliar with the genre – the learning curve for solo players will be an interesting one.
Overall, Revenge of the Savage Planet feels like a bold evolution of its predecessor. With its expanded scale, enhanced mechanics, and unmistakable charm, it has the potential to become a standout title in the exploration-adventure genre. If the developers can balance its complexity with accessibility, it could appeal to both fans of the original and newcomers alike.