SUPER AC previews: Sky Legends – An Aeropostal Epic & Cinescape VR (Gamescom)

SUPER AC is gearing up for an ambitious push into virtual reality with two distinctive projects that couldn’t be more different in tone and scope. Sky Legends takes players back to the golden age of aviation with a historical, documentary-like flair, while Cinescape VR turns the world of filmmaking into a mind-bending puzzle adventure. Both were on display during Gamescom, offering a glimpse at the publisher’s upcoming line-up and showcasing how varied the VR landscape can be – from grounded, historically inspired realism to surreal, cinematic puzzling.

What we know

Sky Legends – An Aeropostal Epic places players in the cockpits and workspaces of aviation pioneers from the 1920s, offering an immersive look at the origins of civil air travel. Developed with full VR and hand-tracking support, it allows players to assume multiple roles, from daring pilots like Antoine de Saint-Exupéry to the engineers and managers who shaped early air routes. Missions span reconnaissance flights, formation flying, and historical re-enactments such as Jean Mermoz’s Atlantic crossing or Henri Guillaumet’s survival in the Andes. Beyond flight, players engage with the human stories behind these breakthroughs, forming a narrative that blends simulation with interactive storytelling. The game is planned for release on leading VR platforms.

Cinescape VR, on the other hand, trades open skies for the enclosed worlds of film sets and prop rooms. This first-person puzzle adventure lets players manipulate the line between reality and illusion using the power of “Cinemorphosis” – the ability to transform real objects into stage props and vice versa. Guided by a robotic companion named P4-TRIC, players explore a series of interconnected studio environments, each themed around a different cinematic genre. As puzzles grow more intricate, so too does the underlying story, revealing secrets about the studio’s enigmatic founder and the player’s own mysterious identity. Featuring hand tracking for intuitive, controller-free interaction, Cinescape VR will launch on major VR platforms supporting gesture-based gameplay.

What we saw

At Gamescom, we went hands-on with both titles during a session with SUPER AC. The demos offered condensed yet representative slices of each experience – with Sky Legends focusing on its historical missions and tactile cockpit controls, while Cinescape VR highlighted its environmental puzzles and the evolving Cinemorphosis mechanic. These brief sessions gave a clear sense of each game’s tone and how their mechanics might unfold in the full versions.

What we thought

Even from a short session, Sky Legends stood out as an unusual and ambitious project. Its commitment to portraying the early years of commercial aviation in a serious, documentary-like fashion is refreshing, evoking a sense of reverence for the real pioneers it portrays. The use of hand tracking adds to the authenticity, letting players reach for dials, switches, and flight controls in a tactile way that standard controllers rarely match. This historical focus, however, also means that the pacing leans toward the educational – a slower, more reflective experience than an action-oriented flight sim might offer. For those who enjoy aviation history or immersive storytelling, it promises a fascinating look at the challenges of early air travel.

Visually, Sky Legends captures the spirit of the era with meticulous attention to aircraft detail and evocative backdrops that mirror 1920s aviation routes. The blend of narrative sequences and flight gameplay works well within VR, though the more static moments could benefit from additional interactivity. Still, its atmosphere – from the hum of engines to the period music – delivers a strong sense of place that complements its historical ambition.

Cinescape VR, by contrast, takes an entirely different approach. It’s playful, surreal, and filled with puzzles that constantly blur the line between fiction and reality. The Cinemorphosis mechanic feels intuitive and engaging, especially when combined with hand tracking, allowing players to physically manipulate objects and solve challenges through natural gestures. A single studio space feels like its own themed puzzle box – part escape room, part meta-film set – with enough variety to keep exploration engaging. The robot companion P4-TRIC adds character and guidance, though his motives, hinted at during the demo, suggest a darker undercurrent beneath the game’s glossy veneer.

Visually and sonically, Cinescape VR thrives on its cinematic concept. The environments are dense with filmic detail, sprinkled with easter eggs for movie fans to spot, and the lighting design enhances the illusion of being on set. The puzzles we encountered struck a nice balance between logic and creativity, though later stages will likely test both dexterity and observation skills. Its originality lies in how it merges the language of cinema with interactive storytelling, suggesting a deeper narrative payoff beyond the demo’s mind-bending mechanics.

Leave a comment