Indie roundup: Bloodgrounds, Shroomtopia & Science Skaters

Indie studios continue to blur genre lines and surprise with distinctive ideas, as seen in this latest trio of releases and previews. Bloodgrounds offers a visceral twist on tactical combat, combining the grit of gladiatorial arenas with the structure of a city management sim where every fighter’s life carries weight. Shroomtopia takes a gentler route, inviting players to restore balance to a colorful world through hex-based puzzles and creative level-building tools. Meanwhile, Science Skaters turns the human body into a vibrant playground, blending platforming action with accessible science-themed puzzles in classic Didactoons fashion. Together, they showcase how smaller teams continue to push creativity across genres – from strategic brutality to calming logic play and even edutainment adventure.

Bloodgrounds preview (PC)

As a gladiator patron bent on vengeance in a coastal city estate, Bloodgrounds thrusts players into a dual role of arena-lord and strategist. The backdrop of retribution against an emperor sets a visceral tone, and the melding of turn-based tactical battles with city-building management gives the game a compelling structural layer. The premise offers strong hooks: fleeting lives of gladiators, permadeath looming in every arena clash, and a management layer where every decision advances the campaign of revenge.

In the tactical arena, the class-based system allows for ranged, melee and magical gladiators, with preparation including equipment, abilities and status management. The EA build shows promising engagement in positional play and ability combo decisions (e.g., net traps immobilising foes) but also highlights areas that still feel rough: some match-fields are small and the abundance of pickups can dilute the focus on pure tactical confrontation. The structure evokes a gladiatorial take on grid-based tactics, capturing the tension of “last one standing” without yet breaking free from the genre’s conventions.

The management side adds welcome depth, letting players recruit and upgrade fighters, heal their wounds or even sacrifice them in pursuit of victory. The estate overlooking the desolate city of Marevento anchors this part of the experience and gives context to the bloodshed of the arena. Some elements within the interface can feel restrictive, with limited response options during random events and occasional friction in the town layout or scrolling effects, but the foundation remains ambitious and thematically cohesive.

Visually and sonically, Bloodgrounds captures the atmosphere of ancient brutality with solid clarity. Clanging steel, echoing crowds and weathered stone arenas lend an appropriately grim tone, even if the presentation sometimes prioritises functionality over spectacle. The clean tactical readability and stylised grit serve the design well, and the combat feedback already feels weighty. While its Early Access form still leaves room for refinement, the underlying mix of tactical challenge and managerial consequence marks Bloodgrounds as a promising contender in the strategy arena.

Shroomtopia review (PS5)

The latest puzzle outing from GXN Games and published by QUByte Interactive invites players into a gently paced world of mushrooms, color-mixing and hexagonal terrain. At its heart lies a serene mission to restore nature by manipulating soil, guiding flows of tinted liquid, and awakening dormant fungal citizens. While the narrative framing is minimal and leans on a simple “bring the land back to life” motif, it serves its purpose as a background to the pleasant core loop.

Gameplay unfolds across a collection of 75 handcrafted levels spanning five biomes, where gradual mechanic shifts keep the experience fresh – early puzzles introduce straightforward color-matching, later ones add terrain elevation, portals and mixing of blue and yellow to make green. The PS5 controls feel intuitive and the pacing gives space to think, though the tutorial segment leans on text rather than guided in-game prompts, which can momentarily slow immersion. The built-in level editor raises the long-term value, offering not only the base set of levels but the promise of user-generated content.

Visually, the game leans into a charming, cartoon-inspired aesthetic with expressive mushroom characters, animated weather effects and richly textured hex-tile maps. The palette work is strong and the interface clean – there’s an immediate feel of “cozy puzzle world.” Soundwise the ambient soundtrack and gentle sound-design help sustain a relaxed mood, supporting the idea of puzzle play as a calming interlude.

In summary, this PS5 version of Shroomtopia delivers a solid fusion of logic-puzzle design, appealing aesthetics and creative freedom via its editor mode. It may not reinvent the genre, but it holds its own as a relaxing and thoughtful experience for those drawn to gentle challenge and atmosphere rather than high-octane action. For players seeking something cozy, clever and colourful, it’s worth a look.

Science Skaters review (PS5)

Didactoons continues its mission to blend learning and fun with Science Skaters, published by Artax Games, where the human body becomes a playground for science, skating, and discovery. Much like Mathland before it, the game combines bright, cartoon-like visuals with accessible educational gameplay that’s tailored to younger audiences. The setup – a shrunken team of teen scientists exploring a friend’s body – immediately captures attention through its oddball mix of action and biology, though the story remains secondary to the platforming and puzzle-solving that drive the experience.

Gameplay revolves around skating through obstacle-filled levels while tackling basic science puzzles. Controls are straightforward and responsive, but the momentum-based movement sometimes struggles with precision during tighter jumps or while dodging hazards. It’s a colorful ride across 25 levels packed with variety – from sliding through bloodstream currents to navigating sticky cell walls – and while challenge scaling feels inconsistent, the inclusion of unlockable nano-skills and upgrades adds replayability. Educational elements pop up naturally through collectible science facts, keeping things engaging without interrupting the flow.

Visually, the game leans heavily on bold colors and soft lighting that make its microscopic environments feel approachable rather than clinical. Enemies and hazards are easy to read, which is key for its younger target audience. The audio design reinforces that lighthearted tone, with upbeat background tracks and cheerful voice lines, though repetition can set in after longer sessions and for older players. Character customization helps maintain player attachment, offering enough cosmetic rewards to feel personal without overshadowing gameplay depth.

As an edutainment title, Science Skaters succeeds where it matters most – making learning fun and interactive. Its mix of skating mechanics, environmental puzzles, and biology-themed stages creates a lively and approachable package, even if it occasionally feels more instructive than adventurous. For parents seeking a game that’s equal parts playful and educational, this is a charming follow-up to Didactoons’ earlier work, though older players may wish for more polish and challenge beneath the bright surface.

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