Bluey’s Quest for the Gold Pen, the second Bluey game, immediately feels like a much more confident attempt at adapting the enormously popular animated series into video game form. Developed by Halfbrick Studios and written around an original story from Bluey creator Joe Brumm, the game smartly leans into the imagination-fuelled storytelling that defines the show instead of simply recreating familiar episodes. The setup sees Bluey and Bingo turning an argument over a missing gold pen into a fantasy adventure where Bandit becomes a mischievous villain and entire worlds are shaped by the sisters’ drawings and make-believe games. It’s a premise that gives the developers plenty of freedom to experiment visually while still preserving the warmth and playful family dynamic fans expect from Bluey.
The presentation is easily the game’s greatest strength. Rather than strictly copying the TV show’s clean art style, Halfbrick introduces a rougher, illustrated aesthetic that resembles a child’s sketchbook brought to life, fitting perfectly with the narrative framing. The different themed worlds all carry a strong sense of personality as well, ranging from snowy mountains and forests to sunny beaches and dusty outback-inspired areas. Fully animated story scenes look impressively close to the television series, while the familiar voice cast does a great job maintaining the show’s charm and energy throughout. Bingo’s “Bingoose” alter ego in particular becomes a constant source of humor, adding small comedic moments to exploration with honks, reactions, and the game’s wonderfully silly goose-food mechanic.
Gameplay focuses on relaxed exploration and light puzzle-solving, making this very much an approachable family adventure rather than a demanding platformer. Players freely roam fairly open-ended stages while gathering collectibles, solving environmental puzzles, and unlocking pathways to progress further into the story. The pacing is intentionally gentle, and the game rarely pressures players to rush objectives, which makes it particularly welcoming for younger audiences. Optional collectibles and hidden characters also encourage exploration without becoming overly punishing for players who simply want to see the story unfold. The inclusion of fast-travel points is another smart addition that keeps backtracking from becoming too tedious in the larger levels.
The downside is that the core structure can begin to feel repetitive after several hours. Most stages revolve around a familiar loop of wandering through branching paths, completing small puzzle challenges, and collecting enough primary items to unlock the next section. Although the environments themselves remain visually distinct, the overall design formula changes very little from one world to the next. Halfbrick does introduce occasional gameplay variations to keep things fresh, including gliding mechanics, grappling sections, ice-skating, vehicle sequences, and even a few minecart-inspired moments, but these diversions never evolve into anything especially deep. Older players will likely find the mechanics extremely simple, though that simplicity clearly aligns with the intended audience.
That accessibility extends to the controls as well. Bluey’s Quest for the Gold Pen uses only a small number of inputs, with a magic wand serving as the primary interaction tool for moving objects and solving puzzles. On PlayStation 5, the controls generally feel responsive and easy to grasp, and the straightforward approach works in the game’s favor more often than not, especially for children who may be playing one of their first adventure games. The puzzles themselves rarely become difficult, but they consistently encourage basic experimentation and observation in a way that feels rewarding without becoming frustrating.
One of the more surprising omissions is the lack of a proper cooperative mode. Considering how heavily Bluey revolves around family interaction and shared play, the absence of local co-op feels like a missed opportunity that could have elevated the experience significantly. Even so, the game succeeds at capturing the emotional tone and playful creativity of the series better than most licensed children’s games manage. The writing remains lighthearted and sincere throughout, while the audiovisual presentation constantly reinforces the feeling that players are stepping directly into one of Bluey’s imaginative adventures.
Bluey’s Quest for the Gold Pen may not offer enough mechanical depth to fully engage older players without an attachment to the source material, but it understands exactly who it is made for. Halfbrick Studios has delivered a warm, polished, and genuinely charming adventure that respects the spirit of Bluey while providing younger audiences with an accessible introduction to exploration-focused gaming. The repetitive level structure and simplistic gameplay hold it back from broader appeal, yet for families and fans of the show, this still feels like a substantial step forward for Bluey in interactive form. More importantly, it captures the heart, imagination, and playful humor that made the series resonate in the first place.
Score: 7.2/10

