TANUKI: Pon’s Summer review (PS5)

TANUKI: Pon’s Summer, published by CRITICAL REFLEX and developed by Denkiworks, is a charming adventure that combines BMX riding, package deliveries, minigames, and a healthy dose of life simulation. Players take control of Pon, an adorable but rather irresponsible tanuki who has neglected his duties as the guardian of a local shrine. With a major festival approaching, he has just four weeks to get the place back in shape. Unfortunately, his previous habit of spending money on snacks and video games hasn’t exactly left him with the funds to do so. His solution is to find a job at the local post office, delivering packages around the island while earning enough money to restore the shrine. It’s a straightforward premise, but one that provides a pleasant framework for an adventure that is much more interested in everyday discoveries and getting to know its characters than in delivering some grand narrative.

The island itself is one of the game’s greatest assets. Rather than relying on the usual busy streets and recognizable landmarks associated with Japanese settings, TANUKI: Pon’s Summer takes players to a quieter, more rural environment, with small communities, countryside roads, fields, and plenty of picturesque locations to discover. The relatively compact open world gradually becomes more familiar as Pon repeatedly travels between the post office, his customers, and the shrine. Learning the layout and discovering shortcuts becomes a rewarding part of the experience, making even routine journeys feel increasingly comfortable. There is also a lovely sense of community, with a colorful cast of characters who gradually become familiar faces rather than simply being names attached to delivery addresses. Their individual personalities and occasional eccentricities help make the island feel lived-in, while their personal stories provide some welcome narrative distractions. Pon himself is an excellent protagonist, with his expressive animations and amusing reactions giving him plenty of personality despite his lack of spoken dialogue. Conversations instead rely on text and visual expressions, which works surprisingly well, although the relatively simple storytelling means that players looking for a more elaborate narrative might find the experience a little lightweight.

Most of the daily routine revolves around Pon’s new postal career. Each working day begins at the post office, where he collects a selection of packages that need to reach their respective recipients. There is a small logistical challenge involved in fitting the parcels onto his bicycle, after which players are free to work out the most efficient delivery routes. Initially, navigating the island can be somewhat confusing, but this gradually becomes less of an issue as familiar routes and shortcuts are discovered. Deliveries also aren’t always as straightforward as they sound. Recipients frequently have additional requests, turning an otherwise ordinary drop-off into an unexpected little adventure. These can involve anything from preparing food and serving drinks to participating in sporting activities or helping with various odd jobs. The sheer variety is impressive, and the constant introduction of new activities helps prevent the delivery routine from becoming too repetitive. Not every minigame is equally entertaining, however, and some feel considerably more cumbersome than others. Certain tasks are over almost before they begin, while others rely on awkward timing or camera perspectives that can make them unnecessarily frustrating. Nevertheless, the variety and willingness to experiment are among the game’s strongest qualities.

Pon’s BMX is more than just a convenient way to transport packages. The bicycle is central to the exploration, with plenty of ramps, rails, and other obstacles scattered throughout the island. Players can perform tricks such as flips, grinds, and wheelies, building combinations while traveling between destinations. There are also more than 100 challenges to discover, ranging from races to trick-based objectives that put these abilities to the test. They provide a welcome alternative to the regular delivery work and encourage players to explore locations they might otherwise overlook. The trick system is relatively accessible, and putting together a satisfying combination doesn’t require the same level of precision as more dedicated extreme sports games. However, the BMX mechanics aren’t entirely convincing. The handling can feel somewhat floaty, and the bicycle occasionally seems to have a mind of its own, particularly when attempting more precise maneuvers. Some of the directional inputs and trick controls can also take a little getting used to, with certain jumps and grinds proving more troublesome than they should. There is fun to be had here, but the riding mechanics don’t always feel as responsive or consistent as the rest of the experience deserves.

There are also a few smaller gameplay inconveniences worth mentioning. Pon cannot simply jump whenever he wants, for example, meaning that reaching certain elevated or otherwise inaccessible locations can require a little extra effort. Falling into water can be particularly annoying, as the recovery animation takes long enough to interrupt the flow of exploration, especially when it happens during a timed challenge. Some of the BMX controls also become awkward under pressure, particularly when the same input is used for different actions depending on the situation. On the positive side, the game generally doesn’t punish players too severely for making mistakes. Damaging packages can affect the payment received for a delivery, but the financial consequences aren’t particularly harsh. A helpful trail of dust can also guide players toward their next destination, making it easier to get back on track when the island’s winding paths become confusing. These touches help maintain the relaxed atmosphere, even if a little more refinement in the controls and quality-of-life features would have made the experience smoother.

The money earned from deliveries, challenges, and other activities can be invested in restoring the shrine. This is where the life simulation elements become particularly apparent, as players gradually rebuild the neglected grounds, purchase decorations, and customize the surrounding environment. New structures and decorative objects become available as the adventure progresses, providing plenty of opportunities to give the shrine a personal touch. Players can arrange furniture, create different areas, and even customize certain architectural elements using paint and stickers. It is a relatively straightforward building system, but one that provides a satisfying sense of progression as the once-dilapidated location gradually becomes something worth showing off. The customization options are enjoyable, although there is room for improvement. Some decorations offer little interaction beyond their visual appearance, and it would have been nice if more of the objects could serve an additional purpose. The arcade machines are a particularly missed opportunity, considering Pon’s enthusiasm for video games. Being able to actually play something on the cabinets would have been a welcome addition. Still, seeing the shrine take shape over the course of the adventure provides a tangible reward for all those deliveries and odd jobs.

Visually, TANUKI: Pon’s Summer is a delight. Its colorful environments, stylized character designs, and exaggerated animations give the game a distinctive personality that suits its lighthearted premise perfectly. Pon is undoubtedly the star of the show, with his slightly clumsy movements and expressive reactions making even the most mundane activities entertaining to watch. The supporting cast is equally appealing, with plenty of unusual designs that make the island’s inhabitants easy to recognize. The environments also do a good job of capturing the atmosphere of rural Japan, offering a pleasant change of scenery from the more familiar urban settings often found in games. There are occasional inconsistencies in the visual presentation, particularly among some of the less important background characters, whose designs are noticeably less distinctive than those of the main cast. Nevertheless, the overall art direction is cohesive and attractive, and the game’s colorful presentation goes a long way toward establishing its welcoming atmosphere.

The audio presentation is another highlight. The soundtrack is particularly effective at adapting to what Pon is doing, moving between more relaxed compositions during quieter moments and livelier tracks when he hops onto his BMX. These transitions help give the island its own rhythm, making the simple act of riding between destinations surprisingly enjoyable. The music is catchy without becoming intrusive, and its different moods complement the environments and activities nicely. Characters communicate through amusing vocal sound effects rather than conventional voice acting, which fits the game’s cartoon-like presentation and gives conversations a little extra personality. The absence of full voice performances isn’t particularly noticeable, especially since the written dialogue carries most of the narrative weight. Overall, the sound design complements the visual presentation very well, helping create an experience that feels consistently cheerful without becoming overly sweet.

What makes TANUKI: Pon’s Summer work is its understanding that an enjoyable adventure doesn’t necessarily need an elaborate story or an endless stream of major events. Sometimes, delivering a package, discovering a new shortcut, helping an eccentric neighbor, or spending a little time decorating a shrine can be more than enough. Denkiworks has brought together several different gameplay ideas, and while the BMX handling could use some refinement and a handful of minigames and customization features feel underdeveloped, the overall combination is surprisingly effective. Pon is an irresistibly lovable protagonist, the island is a joy to explore, and the steady introduction of new activities keeps the experience feeling fresh throughout its four-week adventure. The relatively modest scope also means that the experience doesn’t overstay its welcome, although completionists will find additional challenges to tackle after the main objectives are finished. For players looking for a relaxed, character-driven adventure with plenty of personality, TANUKI: Pon’s Summer offers a memorable little holiday that makes saying goodbye to Pon and his island community harder than expected.

Score: 8.0/10

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