Developed and published by Giant Squid, Sword of the Sea is an atmospheric adventure that puts movement, exploration and artistic expression ahead of traditional gameplay challenges. Players take control of the mysterious Wraith, a spectral figure who awakens in a desolate world known as the Necropolis. Their mission is to restore an ancient ocean buried beneath the sands, gradually bringing life back to a world that has seemingly forgotten what it once was. The narrative is deliberately cryptic, with fragments of information scattered throughout the environments in the form of ancient inscriptions, murals and remnants of a lost civilization. There is an intriguing sense of mystery to the journey, but the storytelling rarely develops beyond these scattered suggestions. Although the underlying themes of restoration and rebirth provide an appealing foundation, the lack of narrative depth makes it difficult to form a particularly strong emotional connection with the world or its inhabitants.
The defining feature of Sword of the Sea is undoubtedly its Hoversword, a floating blade that functions as a combination of skateboard, snowboard and surfboard. Rather than spending much time walking through its environments, players spend most of their adventure gliding across the terrain, building momentum and using the natural contours of the landscape to launch themselves into the air. The movement feels wonderfully fluid, with dunes becoming enormous waves and rocky formations offering opportunities to perform tricks, wall rides and spectacular jumps. Different surfaces also influence how the Hoversword handles, adding some welcome variation to the otherwise straightforward traversal. There is an immediate sense of satisfaction to be found in simply moving around, and the game does an excellent job of making even an ordinary journey between objectives feel enjoyable.
The controls are similarly accessible, allowing players to get comfortable with the basic mechanics almost immediately. Performing jumps, spins and other tricks requires little initial effort, while additional movements and abilities gradually expand the possibilities as the adventure progresses. There are also dedicated areas where players can experiment with their skills, tackle time-based challenges and improve their trick repertoire. Collectibles provide some additional incentive to explore, with certain items being used to unlock new manoeuvres and abilities. However, the emphasis is firmly on enjoyment rather than mastery. There is no demanding scoring system constantly judging performance, nor are players heavily punished for failing to execute particularly elaborate tricks. This makes the experience approachable and relaxing, although those looking for a substantial challenge or a more demanding progression system may find the mechanics somewhat shallow. The movement itself is excellent, but the game rarely pushes its central idea as far as it potentially could.
Beyond the surfing, progression revolves around exploring each area, discovering hidden objects and activating ancient mechanisms to release the water trapped beneath the desert. These environmental puzzles are generally uncomplicated, often requiring players to reach particular locations, activate devices or manipulate objects to open the way forward. They serve their purpose in giving the journey some structure, but rarely provide much intellectual stimulation. The occasional encounter with enormous creatures introduces a different kind of tension, requiring players to use their mobility to navigate the surrounding environment rather than engage in conventional combat. There are no weapons or traditional fighting mechanics, which fits the game’s contemplative approach, but also means that the gameplay remains relatively predictable throughout. The journey is further divided into distinct environments, with each chapter offering new landscapes and opportunities to explore, although the overall progression can sometimes feel rather linear.
Where Sword of the Sea really excels is its presentation. Giant Squid has created a wonderfully imaginative world in which seemingly endless deserts, towering rock formations, frozen landscapes and ancient ruins are brought together through an impressive artistic vision. The environments have a distinctive, almost surreal quality, with their undulating surfaces frequently resembling an ocean frozen in time. However, the real spectacle comes when players restore water to these barren locations. Streams suddenly burst through the sand, transforming the landscape into vibrant waterways populated by colorful fish and other marine creatures. These transformations provide some of the adventure’s most memorable moments, particularly when enormous aquatic animals return to an environment that previously seemed completely lifeless. The contrast between the desolate surroundings and the newly restored ecosystems is consistently impressive, and the different areas maintain their own visual identities through varied lighting, colors and environmental details. It is an experience that frequently encourages players to slow down and appreciate their surroundings, even when the Hoversword makes travelling through them so much fun.
The audio is equally important in establishing the game’s atmosphere. Austin Wintory’s soundtrack complements the visual presentation with a mixture of atmospheric orchestral compositions and more contemplative passages, occasionally supported by choral elements that add further emotional weight to important moments. Particularly effective is the way the music responds to the action, becoming more energetic during high-speed sequences and settling into quieter arrangements when players are exploring their surroundings. This dynamic approach helps the soundtrack feel like an integral part of the experience rather than simply background accompaniment. Environmental sounds, including the wind and the movement of the Hoversword across different surfaces, further reinforce the sense of immersion. There is very little conventional dialogue, but the combination of music, environmental audio and visual storytelling communicates the intended atmosphere remarkably well.
There is, however, one fairly significant limitation: Sword of the Sea is a relatively short adventure. The main journey can be completed in approximately four to five hours, depending on how thoroughly players explore each environment. Searching for collectibles, discovering hidden routes and experimenting with the available tricks can extend that considerably, but the underlying gameplay loop does not change dramatically over the course of the adventure. The relatively simple puzzles and absence of more substantial challenges also mean that there is little here for players who prefer a stronger sense of progression or more mechanically demanding gameplay. Some repetition is inevitable as the same basic process of exploring an area, activating its mechanisms and restoring the water is repeated throughout the journey. That said, the concise length does prevent the experience from overstaying its welcome, even if a little more variety in the level design and narrative development would have made the adventure more satisfying.
Despite these shortcomings, Sword of the Sea succeeds at delivering a distinctive adventure that understands the appeal of simply moving through a beautifully crafted world. Its Hoversword mechanics are immediately enjoyable, its environments are frequently breathtaking, and Austin Wintory’s soundtrack provides an excellent musical companion to the journey. The narrative could have benefited from greater depth, while the uncomplicated puzzles and limited gameplay variety prevent it from reaching the same emotional and mechanical heights as some of Giant Squid’s previous work. Nevertheless, there is something genuinely special about watching a lifeless desert transform into a thriving ocean while effortlessly surfing across its newly formed waves. For players who appreciate atmospheric adventures that prioritize exploration, artistic presentation and the simple pleasure of movement over conventional challenges, Sword of the Sea is a journey well worth taking.
Score: 8.3/10

