From the moment you begin, A.I.L.A. plunges you into a hauntingly original premise. As Samuel, a beta-tester who receives the titular AI system to trial, you’re lured into seemingly innocuous VR horror scenarios – only to have the walls between simulation and reality slowly crumble around you. The core idea – that an AI constructs personalized nightmares drawn from your deepest fears — feels audacious and unsettling, and for large stretches, the game leans into that psychological terror in a way few horror titles do. Continue reading “A.I.L.A. review (PS5)”
Author: Press Play Media
Samurai Academy: Paws of Fury review (PS5)
From the first moment you pick up the controller, Samurai Academy: Paws of Fury makes it clear what kind of game it is: light-hearted, cartoonish, and cheerfully chaotic. You play as Hank – a dog samurai in a world of cats – thrust into a mission to save villages across a colorful, playful archipelago under threat from the Shogun’s cat armies. The tone is warm, often goofy, and clearly aimed at a broad, family-friendly audience. That charm remains one of the game’s defining strengths: even without prior knowledge of the film it draws from, the world feels welcoming, the characters have personality, and the overarching mission carries enough heart to keep things engaging. Continue reading “Samurai Academy: Paws of Fury review (PS5)”
Kiosk review (PS5)
In the dim, rain-soaked neon glow of a lonely kiosk, Kiosk attempts a delicate balancing act between the mundanity of fast-food service and the creeping dread of psychological horror – and, on the PlayStation 5 version published by Feardemic and developed by Vivi, that tension carries through more often than not. From the moment you step behind the counter, the game’s simple everyday routine begins to twist, and what should be comforting repetition becomes subtly unsettling. Continue reading “Kiosk review (PS5)”
Project Motor Racing review (PS5)
From the moment you drop into the cockpit in Project Motor Racing, it’s clear Straight4 Studios aimed for ambition: 70 licensed cars spanning several eras, multiple classes from Mazda MX-5 to modern LMDh hypercars, and a variety of famous circuits and weather, day/night cycles, and dynamic track conditions that promise serious sim-racing immersion. And in the right circumstances, the game delivers glimpses of that promise – a sense that this could become a truly substantial racing sim. But as it stands at launch on PS5, that potential frequently slips through your fingers. Continue reading “Project Motor Racing review (PS5)”
Port roundup: Remnants of the Rift, Red Pippy, Hannah & Save Room – The Merchant
This month, a surprisingly eclectic mix of indie titles has made the jump to PlayStation 5, offering everything from surreal tactics and retro precision-platforming to atmospheric horror and inventory puzzling. It’s a reminder of how diverse the smaller end of the market can be: Remnants of the Rift brings stylised dimension-hopping strategy to the console, Red Pippy channels classic 2D platforming charm, Hannah leans into dreamlike terror and symbolic storytelling, and Save Room – The Merchant expands on its tidy puzzle roots with a new merchant-driven twist. Continue reading “Port roundup: Remnants of the Rift, Red Pippy, Hannah & Save Room – The Merchant”