Dark Quest 4 review (PS5)

Dark Quest 4 opens with a tidy, old-school fantasy premise: Gulak, the sorcerer’s puppet, has stitched together an army of monsters and left villages emptied of their people. The narrative presents that setup like pages from a storybook, using framed text and tableau scenes to move the party from dungeon to dungeon; it never aims to be a twisting epic, instead giving each mission a clear, focused purpose that keeps the tone consistent and the stakes easy to follow. The simplicity of the tale becomes a strength rather than a failing, because it keeps attention on the small, tense dramas that play out on the board-style maps and lets the mechanical systems carry most of the emotional weight. Continue reading “Dark Quest 4 review (PS5)”

A Pizza Delivery review (PS5)

A Pizza Delivery follows “B”, a pizza delivery rider on her final run, through a surreal and shifting world. The journey quickly moves beyond simple errands, exploring liminal spaces where landscapes fluctuate between quiet pastoral scenes and abstract, unsettling architecture. Each encounter hints at personal stories of regret, longing, or small joys, with the simple act of sharing a slice of pizza acting as a bridge between the rider and the inhabitants of this strange realm. The premise invites reflection, offering a narrative that is as much about atmosphere and mood as it is about the delivery task itself. Continue reading “A Pizza Delivery review (PS5)”

Twilight Parade – Moonlit Mononoke review (PS5)

Twilight Parade: Moonlit Mononoke, developed by Super16bits and published by Eastasiasoft on consoles, places itself squarely in the side-scrolling bullet-hell shoot-’em-up category, with a strong visual identity rooted in yokai folklore and retro pixel-art flair. The player selects one of four yokai-inspired heroines, each supported by a unique assistant, and barrels through five levels filled with enemy hordes culminating in giant bosses. From the outset the game makes a strong aesthetic impression: vibrant, mystical Japanese-style pixel art frames both enemies and environments in bold colours, while the large boss sprites and fluid animations deliver on style. Continue reading “Twilight Parade – Moonlit Mononoke review (PS5)”

Vampire: The Masquerade – Bloodlines 2 review (PS5)

From the opening, Bloodlines 2 places the player in the role of an elder vampire awakening in a restless modern-night version of Seattle, accompanied by the voice of a detective vampiric entity in their mind. The setup promises a neo-noir murder mystery entwined with vampire politics, a premise rooted in the lore of the World of Darkness. That foundation is one of the game’s most compelling features: it crafts an atmosphere rich in gothic detail and intrigue, paired with an engaging story that offers freedom of choice but doesn’t lean as deep into RPG mechanics as the first game did. Continue reading “Vampire: The Masquerade – Bloodlines 2 review (PS5)”

Indie roundup: Bloodgrounds, Shroomtopia & Science Skaters

Indie studios continue to blur genre lines and surprise with distinctive ideas, as seen in this latest trio of releases and previews. Bloodgrounds offers a visceral twist on tactical combat, combining the grit of gladiatorial arenas with the structure of a city management sim where every fighter’s life carries weight. Shroomtopia takes a gentler route, inviting players to restore balance to a colorful world through hex-based puzzles and creative level-building tools. Meanwhile, Science Skaters turns the human body into a vibrant playground, blending platforming action with accessible science-themed puzzles in classic Didactoons fashion. Together, they showcase how smaller teams continue to push creativity across genres – from strategic brutality to calming logic play and even edutainment adventure. Continue reading “Indie roundup: Bloodgrounds, Shroomtopia & Science Skaters”