DLC roundup: Jurassic World Evolution 3, Planet Coaster 2, Firefighting Simulator Ignite & Wartales

This roundup gathers four recent DLC releases that each extend their respective base games in markedly different directions, from atmospheric world-building and creative sandbox expansion to focused narrative tension and mechanical experimentation. Across park builders, simulations, and tactical RPGs, these add-ons aim to refine established systems rather than reinvent them, offering targeted injections of theme, challenge, or storytelling for existing players. Whether it is wetlands bringing new behavioural nuance to dinosaur exhibits, toy-themed creativity reshaping a theme park sandbox, character-driven pressure testing a firefighting sim, or a cursed forest pushing an RPG into darker territory, these DLCs highlight how incremental content can meaningfully reshape familiar experiences. Continue reading “DLC roundup: Jurassic World Evolution 3, Planet Coaster 2, Firefighting Simulator Ignite & Wartales”

Aaero2 – Black Razor Edition review (PS5)

Aaero2: Black Razor Edition arrives on PlayStation 5 as a version that amplifies everything fans appreciated in Aaero2 while framing it with fresh music and content tailored around wired energy and rhythmic intensity. At its core lies a simple, irresistible premise: pilot a sleek ship along ribbons of coloured light set against surreal alien stages, keeping pace with pounding beats while unleashing firepower on foes. The beat-to-beat harmony between motion and music remains this series’ defining virtue, and here it’s tightened and elaborated into something both endlessly replayable and deeply engaging. Continue reading “Aaero2 – Black Razor Edition review (PS5)”

World of Warcraft: Midnight preview (PC)

World of Warcraft: Midnight marks the next significant chapter in Blizzard’s celebrated MMORPG, continuing the Worldsoul Saga with a release date set for March 2, 2026. The expansion thrusts players back into the blood elf homelands as a growing Void threat looms and the enigmatic Xal’atath’s plot unfolds toward larger stakes. With narrative ambition and a suite of new systems, Midnight is positioned to reshape how the game’s sprawling community engages with both content and one another. Continue reading “World of Warcraft: Midnight preview (PC)”

Deadly Delivery review (Quest)

From its opening moments in a brightly lit goblin delivery office to the pitch-black corridors of its haunted mine networks, Deadly Delivery aims to fuse cooperative chaos with genuine VR interactivity. Flat Head Studio has designed a game that places you squarely in the role of an underpaid goblin courier, tasked with hauling parcels through procedurally generated tunnels teeming with peril – and with friends at your side, this simple premise sprouts into something far richer and more memorable. This is a title that wears its mixture of horror and slapstick comedy on its sleeve, not shying away from absurdity even as it delivers palpable tension. Continue reading “Deadly Delivery review (Quest)”

Skate Story review (PS5)

From the first seconds you spend on the fractured concrete of its surreal Underworld, Skate Story makes plain that it’s not just another skateboarding game. Sam Eng’s direction – long anticipated and finally realized in this project – marries stripped-down skating mechanics with a bizarre, symbolic narrative: you control a demon forged of glass and pain, tasked by the Devil with skating to the Moon and devouring it to win freedom. The storytelling here sidesteps conventional exposition; there are no full voice performances, no long cutscenes, just a sequence of poetic intertitles and almost absurd encounters with other damned souls – from forgetful animals to speaking statues – that overlay an already dreamlike journey. At times, this surrealism elevates the premise into something genuinely poetic, but it occasionally risks drifting into abstraction that some players may find difficult to emotionally invest in. Continue reading “Skate Story review (PS5)”