Indie roundup: Hyperdrive Inn, Wake Up, Lia & Plungeez

From reality-bending hotels and nightmare worlds to underground labyrinths and inventive environmental puzzles, this latest batch of indie releases shows just how differently smaller studios can approach familiar genres. Hyperdrive Inn puts a wonderfully strange spin on the point-and-click adventure, Wake Up, Lia turns precision platforming into a story about confronting trauma, while Plungeez swaps combat for exploration and puzzle solving in a distinctly Brazilian setting. None of these games are without their rough edges, but each brings its own ideas and personality to the table, making them three very different experiences that nevertheless demonstrate why there is always something interesting to discover in the indie scene. Continue reading “Indie roundup: Hyperdrive Inn, Wake Up, Lia & Plungeez”

This Bed We Made review (PS5)

Lowbirth Games’ new noir mystery game This Bed We Made weaves an intricate narrative set in 1950s Montreal. Playing as Sophie, a hotel maid entangled in a web of secrets, players navigate through a tale of love, murder, and mystery that unfolds over the course of a very engaging 3 to 6 hours. We played the PlayStation 5 version. Continue reading “This Bed We Made review (PS5)”

The Sinking City 2 review (PS5)

Frogwares takes a surprisingly drastic approach with The Sinking City 2. Rather than continuing the open-world detective adventure formula of its predecessor, the studio has turned its Lovecraftian series into a much more conventional third-person survival horror. That change could easily have gone wrong, especially considering how much of the original game’s identity was tied to investigation and the city of Oakmont, but Arkham proves to be a suitably grim replacement. Calvin Rafferty’s attempt to rescue Faye after an occult ritual goes horribly wrong provides a straightforward emotional hook, while the flooded city and the supernatural forces lurking beneath it gradually expand the story into something considerably more cosmic. The personal motivation works well enough to keep the journey moving, although Calvin himself is not always the most compelling protagonist, and the wider mysteries surrounding Arkham are ultimately more interesting than his relationship with Faye. Continue reading “The Sinking City 2 review (PS5)”

Mortal Shell II review (PS5)

Cold Symmetry clearly had something to prove with Mortal Shell II. The original Mortal Shell was an intriguing but also somewhat limited take on the Soulslike formula, built around a handful of genuinely clever ideas that never quite escaped the constraints of its modest scope. Its sequel feels like the point where those ideas have finally been given room to breathe. Mortal Shell II is bigger, more ambitious and considerably more confident, but what makes it particularly interesting is that it does not simply try to imitate FromSoftware more convincingly. Instead, it takes familiar Soulslike conventions and starts pulling them apart, most successfully through its Shell system and the decision to remove stamina from the equation. The result is a dark fantasy action RPG that can be exceptionally satisfying when its systems click, even if some rough edges keep it from reaching the very highest tier of the genre. Continue reading “Mortal Shell II review (PS5)”

Monsters are Coming! review (Xbox)

There is something inherently amusing about the idea of humanity’s last great hope being a city that simply refuses to stop rolling. In Monsters are Coming!, developed by Ludogram and published by Raw Fury, survival means escorting a mobile settlement towards the Ark while an increasingly unpleasant assortment of monsters tries to turn your grand escape into scrap metal. The story is deliberately lightweight, giving us little more than the motivation to keep moving and the knowledge that the city matters considerably more than the individual hero. That simplicity actually works rather well for a roguelite built around repetition, although anyone hoping for a substantial narrative or memorable cast will find very little here beyond the charming premise. We are essentially disposable workers protecting a much more important pile of buildings, which is a surprisingly fitting attitude for a game that is more interested in systems than storytelling. Continue reading “Monsters are Coming! review (Xbox)”