Interview: Ken & Roberta Williams on their return to game design

We’re doing a big four-part interview with Ken & Roberta Williams this week to mark the launch of their reimagining of Colossal Cave, talking about their Sierra days, the historic significance of the original game, their return to game design and how they adapted the game for VR. In this part, we’re talking about their return to game design, but you can skip ahead and back using the links below. Continue reading “Interview: Ken & Roberta Williams on their return to game design”

Interview: Ken & Roberta Williams on Colossal Cave

We’re doing a big four-part interview with Ken & Roberta Williams this week to mark the launch of their reimagining of Colossal Cave, talking about their Sierra days, the historic significance of the original game, their return to game design and how they adapted the game for VR. In this part, we’re talking about Colossal Cave, but you can skip ahead and back using the links below. Continue reading “Interview: Ken & Roberta Williams on Colossal Cave”

Interview: Ken & Roberta Williams on the Sierra days

This week, a classic from the earliest days of videogaming returns when Cygnus Entertainment releases Colossal Cave, a 3D adventure game based on the text adventure originally released by Will Crowther and Don Woods as Adventure. This reimagining, 45 years after the original, is extra noteworthy because Ken and Roberta Williams are behind the project. The legendary Sierra On-Line co-founders and pioneers of the modern adventure game genre return with a fresh take on the game that originally inspired Roberta (and others) to embark on a game design career, and we had the fortune of sitting down with them for a lengthy chat. We talked about the Sierra days, about why Colossal Cave is such a special game in history and about their return to game development. We’re publishing this in a four (!) part interview series to celebrate the launch of the game, kicking off with a look back at the Sierra days.

Continue reading “Interview: Ken & Roberta Williams on the Sierra days”

Crisis Core – Final Fantasy VII – Reunion review (PS5)

After a prolific last quarter with new IP releases and the return of a few niche ones, Square Enix returned to one of their biggest names at the tail end of 2022 with Crisis Core: Final Fantasy VII Reunion. Out for PlayStation 4/5, Xbox One, Xbox Series S/X, PC and even the Nintendo Switch, we tried it out on a PS5. Continue reading “Crisis Core – Final Fantasy VII – Reunion review (PS5)”

Ten Reasons to pick up PlayStation Plus Premium for the Holidays

Sure, “ten reasons to pick up PlayStation Plus Premium for the holidays” sounds like a sales pitch or something you’d find on the PlayStation blog, but we’ve been sampling the service for a few months and found that there’s a single great reason that jumps out when faced with a period in which you have some extra time to play games. So if you’re going to be indoors and need something to play when not mingling with family and friends, read on…. Continue reading “Ten Reasons to pick up PlayStation Plus Premium for the Holidays”