Interview: Ken & Roberta Williams on adapting Colossal Cave for VR

We’re doing a big four-part interview with Ken & Roberta Williams this week to mark the launch of their reimagining of Colossal Cave, talking about their Sierra days, the historic significance of the original game, their return to game design and how they adapted the game for VR. In this part, we’re talking about their use of VR in the game, but you can easily skip back using the links below. Continue reading “Interview: Ken & Roberta Williams on adapting Colossal Cave for VR”

Interview: Ken & Roberta Williams on their return to game design

We’re doing a big four-part interview with Ken & Roberta Williams this week to mark the launch of their reimagining of Colossal Cave, talking about their Sierra days, the historic significance of the original game, their return to game design and how they adapted the game for VR. In this part, we’re talking about their return to game design, but you can skip ahead and back using the links below. Continue reading “Interview: Ken & Roberta Williams on their return to game design”

Interview: Ken & Roberta Williams on Colossal Cave

We’re doing a big four-part interview with Ken & Roberta Williams this week to mark the launch of their reimagining of Colossal Cave, talking about their Sierra days, the historic significance of the original game, their return to game design and how they adapted the game for VR. In this part, we’re talking about Colossal Cave, but you can skip ahead and back using the links below. Continue reading “Interview: Ken & Roberta Williams on Colossal Cave”

Interview: Ken & Roberta Williams on the Sierra days

This week, a classic from the earliest days of videogaming returns when Cygnus Entertainment releases Colossal Cave, a 3D adventure game based on the text adventure originally released by Will Crowther and Don Woods as Adventure. This reimagining, 45 years after the original, is extra noteworthy because Ken and Roberta Williams are behind the project. The legendary Sierra On-Line co-founders and pioneers of the modern adventure game genre return with a fresh take on the game that originally inspired Roberta (and others) to embark on a game design career, and we had the fortune of sitting down with them for a lengthy chat. We talked about the Sierra days, about why Colossal Cave is such a special game in history and about their return to game development. We’re publishing this in a four (!) part interview series to celebrate the launch of the game, kicking off with a look back at the Sierra days.

Continue reading “Interview: Ken & Roberta Williams on the Sierra days”