Kiosk review (PS5)

In the dim, rain-soaked neon glow of a lonely kiosk, Kiosk attempts a delicate balancing act between the mundanity of fast-food service and the creeping dread of psychological horror – and, on the PlayStation 5 version published by Feardemic and developed by Vivi, that tension carries through more often than not. From the moment you step behind the counter, the game’s simple everyday routine begins to twist, and what should be comforting repetition becomes subtly unsettling. Continue reading “Kiosk review (PS5)”

Port roundup: Remnants of the Rift, Red Pippy, Hannah & Save Room – The Merchant

This month, a surprisingly eclectic mix of indie titles has made the jump to PlayStation 5, offering everything from surreal tactics and retro precision-platforming to atmospheric horror and inventory puzzling. It’s a reminder of how diverse the smaller end of the market can be: Remnants of the Rift brings stylised dimension-hopping strategy to the console, Red Pippy channels classic 2D platforming charm, Hannah leans into dreamlike terror and symbolic storytelling, and Save Room – The Merchant expands on its tidy puzzle roots with a new merchant-driven twist. Continue reading “Port roundup: Remnants of the Rift, Red Pippy, Hannah & Save Room – The Merchant”

Indie roundup: Bomb Kitten, Square Brothers & Plague Hunters: Pestopolis

Today’s slate of indie releases on PlayStation 5 serves up a mix of compact puzzlers, inventive platformers, and atmospheric expansions that each carve out their own niche. From the bomb-laden labyrinths of Bomb Kitten to the shape-shifting heist challenges of Square Brothers, these games lean on clever mechanics and approachable design, offering bite-sized thrills for players seeking strategy and timing over spectacle. Meanwhile, Plague Hunters: Pestopolis expands a beloved roguelike universe with a darker, more tactical cityscape, proving that small-scale projects can still deliver depth and replayability. Across these releases, there’s a consistent thread: tight gameplay loops, modest yet effective presentation, and enough charm to engage both newcomers and genre enthusiasts alike. Continue reading “Indie roundup: Bomb Kitten, Square Brothers & Plague Hunters: Pestopolis”

Port roundup: Strike Force Heroes, Instruments of Destruction & Beaked Buccaneer

Over the past few weeks, several smaller titles have found new life on PlayStation 5, each offering a distinct spin on familiar genres. Strike Force Heroes channels old-school shooter energy with a modern co-op edge, Instruments of Destruction turns creative chaos into its own kind of spectacle, and Beaked Buccaneer delivers a cheerful throwback to side-scrolling adventures. They may not all be household names, but together they highlight how indie and mid-scale projects continue to find new homes. Continue reading “Port roundup: Strike Force Heroes, Instruments of Destruction & Beaked Buccaneer”

Twilight Parade – Moonlit Mononoke review (PS5)

Twilight Parade: Moonlit Mononoke, developed by Super16bits and published by Eastasiasoft on consoles, places itself squarely in the side-scrolling bullet-hell shoot-’em-up category, with a strong visual identity rooted in yokai folklore and retro pixel-art flair. The player selects one of four yokai-inspired heroines, each supported by a unique assistant, and barrels through five levels filled with enemy hordes culminating in giant bosses. From the outset the game makes a strong aesthetic impression: vibrant, mystical Japanese-style pixel art frames both enemies and environments in bold colours, while the large boss sprites and fluid animations deliver on style. Continue reading “Twilight Parade – Moonlit Mononoke review (PS5)”