After TRON: Identity introduced players to Bithell Games’ vision of Disney’s digital universe, TRON: Catalyst aims to expand that vision with a more action-oriented spin. Developed by Bithell and published by Devolver Digital, this new entry trades dialogue-driven investigation for dynamic combat, a broader narrative scope, and a more traditional gameplay structure. The result is a stylish and intriguing experience that captures the feel of TRON, even if its ambitions sometimes outpace its execution. Continue reading “TRON: Catalyst review (PS5)”
Category: New
Zombie Cure Lab review (PS5)
After an Early Access stint on PC, Zombie Cure Lab has shuffled its way onto PlayStation 5, bringing its unusual blend of base-building, resource management, and zombie rehabilitation with it. Developed by Thera Bytes and published by Aerosoft, the game attempts to refresh the well-worn zombie survival genre with a more hopeful premise: instead of mowing down the undead, you’re trying to cure them – turning former flesh-eaters into loyal worker hybrids called humbies. It’s an inventive concept that immediately sets the tone for something different, though the execution on console isn’t always as smooth as the premise. Continue reading “Zombie Cure Lab review (PS5)”
Through the Nightmares review (PS5)
Through the Nightmares invites you into a surreal dream world, guiding Sandman – a benevolent entity – through fractured realms to rescue children ensnared in their own fears. The game delivers 45 meticulously crafted levels split across six evocative dreamscapes, each designed to challenge as much as it charms. If you enjoy the vibe in games like Little Nightmares but would like them a bit more fast-paced, this may be just what you’re looking for. Continue reading “Through the Nightmares review (PS5)”
FBC: Firebreak review (PS5)
Stepping into Firebreak’s version of the Oldest House (that we were introduced to in Control), you immediately sense that Remedy is purposefully trimming the original experience down. Gone are the sprawling metroidvania structure and polished cinematic storytelling of Control, replaced with streamlined, bite-sized “Jobs” – three-player coop missions built for quick, chaotic plays. The game’s DNA still bears Remedy’s surreal flair – the sticky‑note monsters and slapstick hazards remain intact – but the narrative rhythm is more pulse than melody. There’s atmosphere, but players must tease the story from environmental clues rather than cinematic beats. Continue reading “FBC: Firebreak review (PS5)”
DLC roundup: Atomfall, Sniper Elite: Resistance & Wartales
We’re looking at recently released expansions for Atomfall, Sniper Elite: Resistance and Wartales in today’s roundup of DLC releases. Continue reading “DLC roundup: Atomfall, Sniper Elite: Resistance & Wartales”