Very few games successfully merge the laid-back atmosphere of a trucking sim with the tense, mechanical management of a space survival game – but Star Trucker does exactly that. From the moment you slide into the cockpit of your spacefaring rig, there’s a tangible sense of immersion as you engage with the ship’s life support, gravity controls, fuel levels, and power distribution systems. It’s an intricate dance of checks and balances, and it quickly becomes clear that this is more than just an interstellar delivery game – it’s about survival and skill in equal measure, and it’s out now on PlayStation 5. Continue reading “Star Trucker review (PS5)”
Category: New
GEX Trilogy review (PS5)
GEX Trilogy resurrects Crystal Dynamics’ pop‑culture loving gecko, packing all three of his adventures – the original classic 2D one and the two 3D sequels – into a sleek, nostalgic package. While firmly rooted in 1990s platformer DNA, the collection doesn’t merely plant Gex in time; it wisely arms him with modern quality‑of‑life tools. Think rewind, save‑anywhere, analog stick control, and native 16:9 widescreen for the 3D entries – originally made in the 4:3 era. Presented through Limited Run’s Carbon Engine, this embrace of the era’s quirks feels like a solid throwback, polished for today’s systems. Continue reading “GEX Trilogy review (PS5)”
Wizard of Legend 2 review (PS5)
Wizard of Legend 2 brings players back to the magical Trials with a bold new look and four-player co‑op, but it’s not merely a visual upgrade – it’s a transformation that feels both refreshing and somewhat ‘out of place’ at the same time. Gone is the pixel-art charm of the original, replaced by slick 3D visuals and isometric angles that clearly borrow from Hades-style presentation, giving it the polish of bigger roguelikes – but sometimes undermining the character of the original. The world now shimmers with vibrant environments, and character portraits are expressive, yet the experience often feels like Hades-lite rather than a true Wizard successor. Continue reading “Wizard of Legend 2 review (PS5)”
Developer interview: Stormgate
When a group of veteran developers from Blizzard Entertainment set out to create a new real-time strategy experience, the expectations were bound to be sky-high. With credits that include StarCraft II and Warcraft III, Tim Morten and the team at Frost Giant Studios have a formidable pedigree – and now, with Stormgate, they’re aiming to both honor and evolve the legacy of the genre they helped define and shape. Blending sci-fi and fantasy elements in a post-apocalyptic setting, Stormgate strives to modernize the classic RTS formula while remaining accessible to a new generation of players.
With Early Access now underway and major features like 3v3 “Team Mayhem” on the horizon, we had the opportunity to speak with Tim Morten about the game’s creative direction, the challenges of launching as an indie team, and how community feedback is actively shaping development. From narrative inspirations to UI design and genre ambitions, here’s what he had to share. Continue reading “Developer interview: Stormgate”
Lies of P: Overture review (PS5)
Lies of P: Overture brings players back into the eerie, Belle Époque-infused streets of Krat, delivering a gripping prequel that expands on the dark lore of the original while honouring its roots. This DLC not only deepens the narrative, but also enriches the combat and world-building in ways both familiar and fresh, and justifies its price tag with a 10+ hour campaign. Continue reading “Lies of P: Overture review (PS5)”